the first thing i learned about the falco matchup, that one time when blunted object visited toronto, was that staying on the ground is BAD and staying in the air is GOOD.
i see other jiggs players crouching under falco's lasers and making that work, but personally, ^ has always made so much more sense. also try to stay above his head if possible.
furthermore i find falling upair works better than uptilt in general. i think it's 'cause he's heavyish. and since aerials make more sense when you're in the air already...
[[Vman]]
oh god, that looks horrifying...you move away, jiggs can space bairs...try to attack, you trade with bair...shield, now you're trapped in a ****ing egg =/
no wonder you rolled a lot, what the hell else do you do out of that egg? so...try not to shield very much.
stuff that looked like it was working
- crouch canceling to things
- that jump away and quick turnaround nair thing
- eggs from a distance
- pressuring him once you've hit him once
basically don't let jiggs establish spacing on you, and be aggressive once you get past that spacing (i.e. when jiggs misspaces something). i guess that describes jiggs vs. a lot of characters...