BarDulL
Town Vampire
~Super Ricochet: Wonderland~
Sup duders. Welcome to SUPER RICOCHET: WONDERLAND! This is a modification of the vanilla Ricochet game that was hosted here by Thirdkoopa . This new variant includes different flavor and a handful of new mechanics. LET'S GET DOWN TO BUSINESS!
~Rules~
1. Each player starts out with 3 health points.
2. Each player starts off with 10 gold (10g).
3. If a player dies (health drops to or below 0), the player that dealt the most damage to the dying player during the phase of death will receive the remaining gold the dying player had.
4. Each phase, players may perform a single standard action and a single item action that will occur at the end of the phase. These will be explained below in a bit.
5. During each phase, a player may purchase a single item. Item purchases are not revealed to any other player.
6. Item Actions a player does are revealed anonymously (item use is shown, user is not). Standard actions are revealed after every phase (user is shown).
Victory Conditions:
7. If there are two players remaining, they can win together in a joint victory. Both players must submit the command Truce: Player for their standard action.
8. If there is only one player remaining, they automatically win the game.
9. In the case of a draw, no one wins! Hah! Wouldn't that be anticlimactic?
Gameplay rules during each phase:
10. During each phase, an item will be up for grabs. The player that receives the most votes will receive the item! Holy moly! Votes must be submitted in the day thread. A player may not vote for themselves. Votes are locked immediately upon being cast. You may vote for a player by using the command “Vote: Player” in the thread. A tie in votes will result in a random distribution of the item to whoever the majority tied votes are between. Edit: (ex: 12-way tie results in a random distribution of the item to one of the 12 players).
11. Phases last for 24 hours. Players may submit actions to BarDulL in their role PM before a phase ends. Once the phase ends, actions will be locked in and submitted for ensuing fireworks. Expect to wait for one hour before actions are announced. Brace yourself! After actions have resolved, a new phase will begin.
12. Players may interact with each other either by using the main thread or by opening up a PM with each other. Players must include BarDulL in each private conversation they create.
13. Winning player/s receive a prize! Third place (or second in the event that there is a sole winner) gets a prank. Yo, that name color tho.
List of Standard Actions:
Shoot: Player - Deals 1 damage to a single player!
Shoot: Self - All damage received is dealt back to the damage dealer/s. If no damage is received for that phase, the player that shot themselves loses 1 health point. The total sum of damage received is reflected back to each player that targeted the player that shot themselves; be careful when teaming up to attack a single player!
EX: if 4 players shoot a single player, each of the 4 players will receive damage equal to the total sum of damage the self-shot player was attacked with.
Shoot: Air - No aggressive, defensive, or supportive action occurs. This is the default action a player takes if no action is submitted.
Give Health: Player - A player may distribute health points of their own to another player. A player cannot distribute more than or equal to the total amount of health they currently have. A player is informed when they receive health points from another.
Defend: Player - Defending another player will let them take 1 less damage for that phase. You can't target yourself with Defend! A player is informed when you defend them. You cannot defend two phases in a row.
Charge: Player - Using this action will double a player's damage dealt for the next time that player uses a damage dealing action in a following phase (this does not affect health loss from shooting yourself)! A player may target themselves with Charge. Charging makes a player vulnerable for that phase; the player that is using Charge will receive 1 additional point of damage if they are attacked. A player is informed when they have been charged up. Charges do stack...watch out for someone that has been charged up, especially more than once!
List of items available on the shop:
1. Walrus (4g) - An actual walrus that will absorb damage for you in a phase! The walrus can absorb up to three points of damage before waddling off to sunbathe! All hail the powerful walrus tummy! Can only be bought and used once and disappears after the phase it is used!
2. Bazooka (3g) - replaces your gun for a phase and has a base damage of 2! Wow! Charging this baby up can do serious damage!
3. Cape of Invisibility (7g) - makes you untargetable for a phase! Wow, what an amazing item! Pretty expensive though...
4. Mafia Roleblocker (10g) - Wow, a mafia roleblocker! He'll roleblock someone of your choosing for a phase (both standard actions and item actions are nullified). WOAH. But he's so expensive...hmm...
5. Extra Health Point (5g) - NICE! An extra health point! This increases your total health by 1 point! They say being in good health is the most important thing you can do for yourself. Limited to a single purchase! Persists throughout the rest of the game. Automatically gets used.
6. Durable Shield (3g) - Absorbs 1 damage during any phase! Works like a health point, but can't be given away. Persists through each phase after being used. Can only have one Durable Shield up at a time! Is destroyed upon absorbing damage!
7. Nullifier: Player [Standard Action] (3g) - if you correctly guess the standard action of a player, you can block that player's standard action! MINDGAMES SON! However, there is one stipulation: if Shoot: Self is correctly selected, the player that shot themselves will not deal damage back to their attacker/s but will still be invulnerable to all attacks.
In order to use an item, simply submit the phrase "[Item] Action: Player". Some items can't be used on players other than yourself, so make sure to read the item's description.
Giving gold takes the place of an item action during any phase:
8. Give Gold: Player - You can give gold to a player! How nice of you! Give as much as you like, just remember that this takes up your item action!
Sign-Ups
1. Shish
2. Moydow
3. Alice
4. Pokechu
5. Red Ryu
6. Fire Emblemier
7. ShinyLegendary
8. KickleCubiclist
9. giraffelasergun
10. GoldenYuiitusin
11. #HBC | Nabe
12. Ura
1. Shish
2. Moydow
3. Alice
4. Pokechu
5. Red Ryu
6. Fire Emblemier
7. ShinyLegendary
8. KickleCubiclist
9. giraffelasergun
10. GoldenYuiitusin
11. #HBC | Nabe
12. Ura
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