Big-Cat
Challenge accepted.
A concern I've had about the future of the series is what will we do about a controller standard since it seems likely that any future Super Smash Bros. game will not be on the Wii. We might have a modified version of the Classic Controller as some sort of replacement for the Gamecube Controller, but I'd like to bring up an alternate control scheme: The Arcade Stick
You might ask: Why should we bother with this?
Well, it's from my experience that your execution tends to be better. Mind you that this only applies to Street Fighter for me at the moment. However, this is Smash so it would more than likely be different.
The upside to this setup is that you can have your fingers and buttons set up so that you never have to move them. Here's a sample set up. Disregard the button labeling on the above picture.
B Y R Z1
A X L Z2
Your thumb would be on A, the button you'll be pressing most of the time anyway. Your special, jump, and shield button would be on the next three fingers on the top row. The pinky would optionally be on the Z1 button. X and L are there as extras that perform the same as Y and R respectively unless you change the purpose. Z1 would be the grab macro by default or you could do A+B to grab like on the Wiimote setups.
With this setup, each primary action has a finger dedicated to it whereas specials, A attacks, and jumping all shared the button. Thus, you don't have that accidental button press as often.
Another upside with this is that switching to another fighting game should be easier than other wise.
There are a few downsides to this, but one has an easy, albeit expensive right now, solution.
The stick in arcade sticks are not designed for analog movement. This creates a problem since tilts, Smashes, walking, slow walking, and running cannot be determined as a result. However, I recently came into something interesting. There are analog arcade sticks.
http://www.ultimarc.com/ultrastik_info.html
Unfortunately, these aren't cheap. The stick itself is about $60 as opposed to a non analog one that might cost half as much. Still, the prices may drop over time. In addition, arcade sticks will cost you a good amount of money. the Tournament Edition SFIV Stick is about $150 dollars, but you can save money like I did and mod a cheaper stick with parts of the same quality.
Another down side is that adjusting to an arcade setup is not easy at first. Those used to C-Sticking will find it difficult to play without it. Doing PK Thunder Cannons is also harder at first because of the larger loop you have to do. However, in the end, I say that it's worth it.
So, guys, what do you think? Would you be okay with this as long as it was an alternate scheme only?
You might ask: Why should we bother with this?
Well, it's from my experience that your execution tends to be better. Mind you that this only applies to Street Fighter for me at the moment. However, this is Smash so it would more than likely be different.
The upside to this setup is that you can have your fingers and buttons set up so that you never have to move them. Here's a sample set up. Disregard the button labeling on the above picture.
B Y R Z1
A X L Z2
Your thumb would be on A, the button you'll be pressing most of the time anyway. Your special, jump, and shield button would be on the next three fingers on the top row. The pinky would optionally be on the Z1 button. X and L are there as extras that perform the same as Y and R respectively unless you change the purpose. Z1 would be the grab macro by default or you could do A+B to grab like on the Wiimote setups.
With this setup, each primary action has a finger dedicated to it whereas specials, A attacks, and jumping all shared the button. Thus, you don't have that accidental button press as often.
Another upside with this is that switching to another fighting game should be easier than other wise.
There are a few downsides to this, but one has an easy, albeit expensive right now, solution.
The stick in arcade sticks are not designed for analog movement. This creates a problem since tilts, Smashes, walking, slow walking, and running cannot be determined as a result. However, I recently came into something interesting. There are analog arcade sticks.
http://www.ultimarc.com/ultrastik_info.html
Unfortunately, these aren't cheap. The stick itself is about $60 as opposed to a non analog one that might cost half as much. Still, the prices may drop over time. In addition, arcade sticks will cost you a good amount of money. the Tournament Edition SFIV Stick is about $150 dollars, but you can save money like I did and mod a cheaper stick with parts of the same quality.
Another down side is that adjusting to an arcade setup is not easy at first. Those used to C-Sticking will find it difficult to play without it. Doing PK Thunder Cannons is also harder at first because of the larger loop you have to do. However, in the end, I say that it's worth it.
So, guys, what do you think? Would you be okay with this as long as it was an alternate scheme only?