Shears
Smash Master
Discuss and vote on what you would like the ruleset for smash con to be.
Official Super Smash Con Ruleset:
General Rules
·Game Settings: 5 Stocks, Optional 8 Minute Time Limit
·Items are disabled.
·Accidental pausing mid match forfeits a stock.
·A tie is determined by most stocks, and then if still tied, by percentage.
Doubles Rules
·Friendly Fire enabled
·Life stealing stocks from a teammate is allowed
Stage List
Neutral Stages
·Dream Land
Match Procedure
1.Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
2.Players play Rock-Paper-Scissors. Winner chooses controller port.
3.The players play the first match of the set.
4.The winning player of the preceding match may choose to change characters.
5.The losing player of the preceding match may choose to change characters.
6.The losing player of the preceding match may change their controller port.
7.The next match is played.
8.Repeat steps 4-7 until best of 3, or best of 5 for Top 8, is finished.
Additional Rules
·Optional Timer: There is an optional 8 minute timer a player/team can request before the start of a game. If requested by any player or team, the match will have an 8 minute timer. The player/team must seek a TO to oversee the match with a timer. The timer will be placed next to the TV so both players/teams can see it. If the timer is up and the match is not finished the TO will declare the victor using the tie breaking rules.
·Stalling (if option timer is not invoked): Excessive unwillingness to engage the opponent is disallowed at the risk of being forced to forfeit the match by the TO. If there is no movement from either player, the losing player is considered to be stalling.
·Neutral Start: The following ports are to be used when a player/team invokes the neutral start rule:
Singles: Port 2, Port 4
Doubles: Team A, Team B, Team B, Team A
Official Super Smash Con Ruleset:
General Rules
·Game Settings: 5 Stocks, Optional 8 Minute Time Limit
·Items are disabled.
·Accidental pausing mid match forfeits a stock.
·A tie is determined by most stocks, and then if still tied, by percentage.
Doubles Rules
·Friendly Fire enabled
·Life stealing stocks from a teammate is allowed
Stage List
Neutral Stages
·Dream Land
Match Procedure
1.Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
2.Players play Rock-Paper-Scissors. Winner chooses controller port.
3.The players play the first match of the set.
4.The winning player of the preceding match may choose to change characters.
5.The losing player of the preceding match may choose to change characters.
6.The losing player of the preceding match may change their controller port.
7.The next match is played.
8.Repeat steps 4-7 until best of 3, or best of 5 for Top 8, is finished.
Additional Rules
·Optional Timer: There is an optional 8 minute timer a player/team can request before the start of a game. If requested by any player or team, the match will have an 8 minute timer. The player/team must seek a TO to oversee the match with a timer. The timer will be placed next to the TV so both players/teams can see it. If the timer is up and the match is not finished the TO will declare the victor using the tie breaking rules.
·Stalling (if option timer is not invoked): Excessive unwillingness to engage the opponent is disallowed at the risk of being forced to forfeit the match by the TO. If there is no movement from either player, the losing player is considered to be stalling.
·Neutral Start: The following ports are to be used when a player/team invokes the neutral start rule:
Singles: Port 2, Port 4
Doubles: Team A, Team B, Team B, Team A
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