Zareidriel
zuh-RAY-dree-ole
- Joined
- May 11, 2006
- Messages
- 1,145
- NNID
- Zareidriei
Your first objection is noted, and DENIED! No actually the color really is terrible. But there's only so many yellows in the rich text editor.
Good to know, I'll have to correct the Link section then.
Yeah an entire section on B-reverses could be useful. Cool thing with coming up from the ledge though. Would just have to be careful cause of the whole special fall thing.
Oh, really? I like it better without them, now that Schema 3 is gone. If other people have the same sentiments as you though, I might change it back.
In my experience the damage from Fox's laser is a little lower than that. I don't suggest taking a full barrage of lasers, but if you can charge an entire Thoron with only a few lasers hitting you (as a result of various situations) it's probably worth it.
Thoron does 18%...so even if you only hit every other time and you keep your damage per charge from lasers below 5%, you're still making a positive investment of double. But yes "ranged interruptors", especially the super-fast ones like Falco and Rob, are a massive pain for charging Thoron. With specific fighting experience it would become easier to shield or dodge in time. But thanks for bringing that up, good things to go in the guide. (I said Thoron a buncha times just for you )
That's not a bad technique, but honestly I would say it lies in the pool of "general smash skill" moreso than "Robin skill".
I think the rule is "it goes through if it does double damage" or 1.5x damage or something. That does remind me, I want to make a chart of which of Robin's ranged attacks clash with, subsume, or are destroyed by other characters' special attacks. That would be a big undertaking but I think it would be immensely helpful. Plus more stuff to beat out Schema 3.
Thanks for the ideas, Estaphan. This amount of effort definitely marks you a Deity-Level Tactician.
Good to know, I'll have to correct the Link section then.
Yeah an entire section on B-reverses could be useful. Cool thing with coming up from the ledge though. Would just have to be careful cause of the whole special fall thing.
Oh, really? I like it better without them, now that Schema 3 is gone. If other people have the same sentiments as you though, I might change it back.
In my experience the damage from Fox's laser is a little lower than that. I don't suggest taking a full barrage of lasers, but if you can charge an entire Thoron with only a few lasers hitting you (as a result of various situations) it's probably worth it.
Thoron does 18%...so even if you only hit every other time and you keep your damage per charge from lasers below 5%, you're still making a positive investment of double. But yes "ranged interruptors", especially the super-fast ones like Falco and Rob, are a massive pain for charging Thoron. With specific fighting experience it would become easier to shield or dodge in time. But thanks for bringing that up, good things to go in the guide. (I said Thoron a buncha times just for you )
That's not a bad technique, but honestly I would say it lies in the pool of "general smash skill" moreso than "Robin skill".
I think the rule is "it goes through if it does double damage" or 1.5x damage or something. That does remind me, I want to make a chart of which of Robin's ranged attacks clash with, subsume, or are destroyed by other characters' special attacks. That would be a big undertaking but I think it would be immensely helpful. Plus more stuff to beat out Schema 3.
Thanks for the ideas, Estaphan. This amount of effort definitely marks you a Deity-Level Tactician.