Ipwn
Smash Apprentice
Waveshine -> Grab -> Dthrow -> Utilt..
Great setup for jugglin combo's.. or even @ higher %.. For KO's !!
Great setup for jugglin combo's.. or even @ higher %.. For KO's !!
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If you jab someone on the ground at low enough %, they are forced to get up in place. >.>Drakonus said:LOL both of you are wrong and both combos are situational. First off.......jabbing would be tap resetting.....and they can jab you back FYI. Try doing this against a gannon who knows his/her way around. As was stated the dthrow can be teched by those not surprised, or those not bewildered by fox tactics. In other words this will only work up to a certain point in tourney.....and the u-tilts can also be DI'ed meaning you better call that to land at least one up-air.
DI doesnt work very well for jab resets...So in other words.....no chance to DI away from hit.....after all it's a weak first hit........also no chance to jab back while the other person shorthops a u-air.........and no chance to crouch...which may or may not avoid the second/first hit(s). Then again....why do that when you can just do the thunder? Oh yah not to mention smash DI...though that's not likely to do much for ya. Also why the focus on elaborate combos......it's a guaranteed win if you just spam blasters and do the up-air ladder around 30-40 %, although you have to have some skill in calling. Oh yah also isn't there increased hitlag when you hit an invincible target? Also an assumption was made that the downtime of those being jab reset is greater than the hit-lag from invincibility....shorthop.....and fastfall, in addition to the fact that the second u-air comes out slightly after the first....if it is then wow....that's just slightly overpowered.