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LOLOLOL dude its all good man
just take it to PM's brah i agree tho stingers is a little stupid drama boy XD:3
edit-
but MK is beatable dude haha its mad easy
I think most of the people concerned with the MK ban aren't concerned with directly beating MK themselves so much as they're concerned about the stages banned because of MK, ledgegrab rules etc. implemented because of MK, and having placing lists look like Pound:just ban mk already and get it over with.
At least, that's my concern.1: ADHD (Diddy)
2: Mew2King (Meta Knight)
3: Ally (Snake)
4: Ksizzle (Meta Knight)
5: Judge (Meta Knight)
5: Shadow (Meta Knight)
7: Havok (Meta Knight)
7: Logic (Olimar)
9: NinjaLink (Diddy Kong)
9: Lain (Ice Climbers)
9: Lee Martin (Lucario)
9: Seibrik (Meta Knight)
Serin your not even doing a valid arguement and theres tons and tons of countless data to disprove whatever your trying to say because all you did was list some character facts lolSeriously, just ****ing ban MK.
I'm kinda biased, but I'm not THAT biased.
MK = 5 jumps, glide, side b, nado. They all help planking.
Pit = 3 Jumps, up-b. This barely helps.
Jiggz = Light as hell. Pound. That is all.
All this **** wouldn't be happening with MK gone.
lolno.This is merely the discussion that precedes that discussion where the brawl community decides it's time to take the game into our hands and actively support certain hacks as the competitive norm. Anything less than that is piss in the ocean.
Countless little rules and effects have been tried to be enforced but simply You dont have enough TO power to enforce rules like that and also a little bit of biased opinion comes into effectwe have this options:
1. having scrooging banned, if the guy gets doing that the other player can pause tell TO( while the other is doing it) and reset the match in the same stage, since having infinite replays = hack and if we want smash as a MLG event again then its "profesional " and by that means nothing "illegal or hacked is not allowed." if the MK try it again in the other match , he lose just like that.
2. having the MK to drop out the stock if the TO says.
3. or banning the hell out of MK but I think that's unlikely to happen.
Well of course MK is Dominate in every stage in the list, thats just how it and pound placing lists weren't even that bad thats 1 national tournament where it was just mostly pure Mks i mean for every tournament like pound i can pull out a national with different mains on topI think most of the people concerned with the MK ban aren't concerned with directly beating MK themselves so much as they're concerned about the stages banned because of MK, ledgegrab rules etc. implemented because of MK, and having placing lists look like Pound:
At least, that's my concern.
Why do you think they have all these new hacking gameplay BS because people have tried to take it into their own handsThis is merely the discussion that precedes that discussion where the brawl community decides it's time to take the game into our hands and actively support certain hacks as the competitive norm. Anything less than that is piss in the ocean.
This :3lolno.
Way too much trouble, and discourages newcomers from the community.
You don't see an over-centralization issue when 50% of the top 12 players are the same character?Well of course MK is Dominate in every stage in the list, thats just how it and pound placing lists weren't even that bad thats 1 national tournament where it was just mostly pure Mks i mean for every tournament like pound i can pull out a national with different mains on top
No disrespect to you personally, but I knew this was coming and I hate this argument. A diddy beat an MK one time. Good for the Diddy. The matchup is almost even, possibly even at a level of play that high. Just because Metaknight can be beat (it's doable!) doesn't mean he isn't a problem.But in all honestly theres still hope why do you think theres a diddy kong on top it doesn't mean MK just snuffed out the competition it means they are just plain and simply better
Going by this post, that actually supports the point of Anti-Planking.Sudden Death is a horrible concept to base a decision on, especially with money on the line. There are really no words to describe just how horrible of an idea it is to ever consider incorporating Sudden Death into a tournament decision if there is money on the line.
More like the brawl community won't allow themselves to take the easy way out.taking the time off means infinite planking.
face it. Sakurai is a genius. You cannot solve this puzzle.
Not all check any game for exampleYou don't see an over-centralization issue when 50% of the top 12 players are the same character?
No disrespect to you personally, but I knew this was coming and I hate this argument. A diddy beat an MK one time. Good for the Diddy. The matchup is almost even, possibly even at a level of play that high. Just because Metaknight can be beat (it's doable!) doesn't mean he isn't a problem.
It also doesn't matter if the timer is 8 or 10 minutes. All extending the timer will do is make tournaments last even longer. Brawl tournaments are already notorious for lasting long past the original curfew with the venues.
Also, you DO realize that by grabbing the ledge, there is no way for a bomb in Sudden Death to ever touch you, right?
Sudden Death is a horrible concept to base a decision on, especially with money on the line. There are really no words to describe just how horrible of an idea it is to ever consider incorporating Sudden Death into a tournament decision if there is money on the line.
Also, MysteriousSilver, if the Meta Knight didn't even take first, then what's the problem?
Not true even i time people out with snake or kirby XDThey could take the time off all together or just ban MK. The only one abusing the time rule is Mk largely.
Well, since Flayl bumped my thread for this one, I guess the least I can do is make an appearance to talk about the items thing.
Trying to be as unbiased as possible, we have about a 50 / 50 chance of adding items to Brawl and having it work, but that's totally dependent on how we approach the situation. Someone brought up ISP's attempt to normalize item spawns through creative stageposition hacking; although this may work for ISP (which is, let's face it, pretty unofficial) or Brawl+/-/BBrawl, it won't work for straight-up SBR tournaments because it involves running Gecko or some other form of homebrew (which, although there are ways to do it without system modification, still presents problems). So, that's not really up for debate.
The stageposition experiment, however, does present us with some very interesting dynamics in this debate, namely that we now know, with complete certainty, how items spawn and (this is the more important one) WHERE they spawn on each stage. You see, part of the problem many traditionalists have with items comes down to randomization of the metagame; item bans / counterpicks and standardized rulesets cut down that randomization by a LOT, but there will always remain some level of it due to the nature of item spawns. Before, however, it was assumed that the game procedurally generated item spawns to favor the losing player in a Sakurai-esque way of evening the fight; we now know that this is entirely false. We now know (thanks to the hackers) that the game randomly spawns items, but only within predetermined areas of the stage.
One of the major arguments against items was the unpredictability of spawns, and while there is still no way to 100% predict a spawn, we CAN know the general area because we, as players, can study and memorize the stageposition data of each stage and know, with 100% certainty, whether a location is protected or not from item spawns.
I would say that if players release a little of their reservations and learn the stages well enough, it could work quite well, but only if the approved item lists were a little conservative (both to counteract inherent flaws in items play and simply because the community hasn't seriously played with items, minus a few major item tournaments, for ~5 years now, maybe more). Items, especially certain ones, really do curtail things like stalling the timer, planking (air or not), infinites, and things like that. It could work... but it'd DEFINITELY take some effort on the community's part.
biased opinion? also I was not trying to enforce rules... and I don't like to be TO lol, I was giving a opinion if people liked it or not, not about me being TO or having TO "power".Countless little rules and effects have been tried to be enforced but simply You dont have enough TO power to enforce rules like that and also a little bit of biased opinion comes into effect
When i say i'm a campy kirby i am thats the only way i beat some character MU's and i've accepted that and i also have my snake on clutch
Whats going to stop a TO from saying Me Zoning for 20 seconds isn't ecessive stalling?
Who actually knows? lets be serious because If you watch alot of top player matches That is all it really is most of these players are zoning and trying to find the perfect moment while containing stage control to approach
But heres the problem its alot easier not to approach in brawl making defensive play dominate
This :3
Not that i disagree with you about this, but i wish to give the other side.@ the OP...
It also doesn't matter if the timer is 8 or 10 minutes. All extending the timer will do is make tournaments last even longer. Brawl tournaments are already notorious for lasting long past the original curfew with the venues.
Also, you DO realize that by grabbing the ledge, there is no way for a bomb in Sudden Death to ever touch you, right?
Sudden Death is a horrible concept to base a decision on, especially with money on the line. There are really no words to describe just how horrible of an idea it is to ever consider incorporating Sudden Death into a tournament decision if there is money on the line.
I wasn't talking about you dude XD lolol this is just all general things i'm thinking about and discussing its fine mah boybiased opinion? also I was not trying to enforce rules... and I don't like to be TO lol, I was giving a opinion if people liked it or not, not about me being TO or having TO "power".
Because what could happen is if sudden death was enforced people could just wait until then and just hit that 1 guy for an easy dsmash or whatever and get an easy win instead of fighting a real match. Its a Lose - LoseNot that i disagree with you about this, but i wish to give the other side.
If there was a ten minute timer and sudden death was implimented, what would be the point of stalling and plaking then? You could lose in a sudden death, you could lose lots of money. If a match lasts ten minutes its obvious someone is trying to plank/stall, and if the community ACTUALLY frowns on that, you should be punished for planking/stalling by going to a sudden death and potentially losing or losing money.
Also if i were to suggest a rule it would be you are not aloud to go under the stage at all.
i believe you bro lol XDI've timed out people with Tink in friendlies purely by running away and throwing ****.
Just saying.
I'm really not meaning to be rude or anything, so I hope it doesn't come off that way, but ISP started doing its formal research 2 months after Brawl released in the US; I've had plenty of people tell me that it's too messy / just can't be done, and plenty of time to think about the ramifications. That's why I say it has to do with the community's approach to the situation.Jack just check a couple of pages before i mention how potentially MESSY this could get and also you would have to have the many brawl players adapt to this style of change would could potentially ruin the growing metagame of brawl you would have to force this style of gameplay to tournaemnt attends everywhere, TOs, i mean its just too much of a change its like banning half the roster
i'm sure most of the SBR would recognize this too however i do commend you for awesome thinking its just SIMPLY too messy
You forget though that the core problem with Sudden Death, along with the fact that it's random, is that by simply grabbing the ledge, or with knowledge of item spawn points, it becomes virtually impossible to lose, and the match can potentially last forever. If Sudden death occurs, there is absolutely no excuse for losing unless the battlefield is frigate orpheon, at which point the winner is whoever spawns closest to the left. :\Not that i disagree with you about this, but i wish to give the other side.
If there was a ten minute timer and sudden death was implimented, what would be the point of stalling and plaking then? You could lose in a sudden death, you could lose lots of money. If a match lasts ten minutes its obvious someone is trying to plank/stall, and if the community ACTUALLY frowns on that, you should be punished for planking/stalling by going to a sudden death and potentially losing or losing money.
Also if i were to suggest a rule it would be you are not aloud to go under the stage at all.
I'm really not meaning to be rude or anything, so I hope it doesn't come off that way, but ISP started doing its formal research 2 months after Brawl released in the US; I've had plenty of people tell me that it's too messy / just can't be done, and plenty of time to think about the ramifications. That's why I say it has to do with the community's approach to the situation.
Honestly, it's not really THAT big of a change. Responsibly done, items don't change much; Meta doesn't become more God-like, but he isn't totally nerfed. The tier list probably wouldn't change much (although faster characters like Fox, Falcon, or Sonic get buffed, and they have lots of vBrawl problems anyway). In terms of the metagame, most of the top tier cast don't benefit from items any more than they get benefits from their inherent abilities (for instance, most of the top tier projectiles are better and more reliable than items anyway) and the people who gain the most usually are lower down on the list, too (see the above example about speed).
In addition to that, players actually don't have that hard of a time adapting; no one, top pro players and noobs alike, at any ISP events I've ever been to (read: almost all) complained about perceived unfairness or about having to adjust any more than actually learning item-based techs and/or learning about the inherent qualities of any given item (the exact detonation timer on a Gooey Bomb, the total shots of a Super Scope, the range/spacing of Lip's Stick or a fully charged Beam Sword, etc.). Granted, I've been testing the fiddly little b*stards for close to a full year now, so I'm DEFINITELY biased in terms of general knowledge, but most people I've talked to were able to attribute failure in a properly run items tournament to a lack of knowledge about the format (rules, procedures, and general knowledge).
Like I said, it's been so long that most people just don't really know anymore about items enough to accurately judge how easy/difficult the transition would be; after all of my research and first-hand knowledge, I really do think it's 50/50, based on how we handle ourselves. I think in the capable hands of the SBR (assuming they do their research properly ^_-), a workable ruleset could be done, but they, too, have to know what they're doing; trust me, it's not easy making a balanced item ruleset. It took us at ISP almost 6 months.
check the first couple of pages brah i explained why it wouldn't workI'm all for food being turned on low. I feel like it could slightly help vs Planking.
Just how many items would be legalized if they were given a chance? I wouldn't really go for anything besides food.I mean just think of the voting for each item that will have to be done to ensure its legal that alone will most likey take months
Hah, yeah. It seems like they're doing it right over there. Who wants a match to time out if it means sudden death?So basically you're saying adopt Japans rule set.
I mean who knows dude every item has countless abilties, outcomes, circumstances they would have to go thru and reevauluate EVERY item on the listJust how many items would be legalized if they were given a chance? I wouldn't really go for anything besides food.
Whew, good to know I'm not offending.Oh you didn't insult you big cutie ;]
but when i say it will definitally be some big changes, there will definitally be some big changes like i said even tho you think "Oh it won't be so big people just have to learn this , this and that, and then sbr have to implement into the current ruleset and other stuff"
I mean just think of the voting for each item that will have to be done to ensure its legal that alone will most likey take months
Not only that a memorization of item spawns which will be nuts (kinda cool i think but for most players NUTS!)
Then different character uses for each item allowed (remember there are still character specific item specific glitches=0)
idk dude either way good luck but its too much for my brain to handle but if you can honestly do it man good for you :3
If you want an estimate on how many items there'd be, look at ISP's current ruleset. Then, make that MORE conservative. The SBR might cut up to half of what we already have; they're a VERY conservative bunch.I mean who knows dude every item has countless abilties, outcomes, circumstances they would have to go thru and reevauluate EVERY item on the list
You could have some items you would think are bull**** like red shells, and some items that you think are legit banned like food
Because also it would also go by vote