Hey I got some vids for you guys to tear apart. Since my friend doesn't have the infinite replay hacks we had to do 3:00 matches.
First one is me vs his Toon Link.
http://www.youtube.com/watch?v=iLZhrxsgWKY&feature=channel_page
Second one is me vs his Olimar. Olimar is like the hardest character for me to fight next to Lucario and Toon Link so I don't look too stellar in this match.
http://www.youtube.com/watch?v=74ALPNmZ8aQ&feature=channel
I'm at work so not much time to watch videos.
I watched the TL video. Not too shabby. I hate "tearing apart" people or whatever but here's my try.
In general/overall
- Do more ASC. doing a retreating ASC works wonders and it's a great mixup.
- Save b-air or f-smash for finishing. Either choose one, both, or something but make sure that at least one is fresh.
- Spinshot can be a nice mixup from time to time. This TL wasn't using projectiles nearly as much as most. Spinshot can mess someone up pretty bad that is using projectiles.
- Against TL watch out for bair and zair at low % and usmash at high %, for this purpose I recommend saving fsmash for a finisher because bair is just too risky. TL is tough to kill though cause he approaches from air and stops your fsmash with a zair.
- This is actually probably the biggest thing I noticed in your matchup. While it is sometimes useful to fair into the ground, only do it very rarely, it's a high risk low gain move. I'm not sure if you realize how much you fair into the ground, I'll point it out in the video. This is probably your biggest weak point from what I noticed.
- Also, you gotta use more grabs. I saw a lot of whiffed grabs but even if you got those grabs you still need more grabs. Sonic gets a large amount of his % from grabs. If your opponent starts playing against you as though you are the IC's (starts dodging grabs) then switch it up and they'll fall right into your attacks
Actual match
I tried to leave out obvious things where you obviously knew what you were doing (whiffed grabs, missed aerials etc. The fact that you ran in and did a grab that missed meant you knew to actually do a grab, telling you never to whiff a grab is just stupid you'll get the spacing and timing down the more you play)
0:13 - combo outta that, I usually u-air but don't just leave those hangin
0:18 - homing attack sucks... this is a prime example of it's suckiness
0:28 - fair into ground
0:42 - this was risky, spring - dair right at your opponent is risky. however, the ftilt out of it was very nice
0:53 - fair into ground
1:02 - fair into ground
1:05 - fair into ground
1:09 - WTF, did you footstool to airdodge his u-air and not get hit? was this intentional? WTF?
1:38 - Nice spacing on those fsmashes. I'm pretty sure if he edge recovered with an attack he would've been dead.
2:03 - fair into ground
2:22 - fthrow is meh, u-throw is more %, also at 36% TL could have been punched once first before the throw. Every effing % counts with sonic.
Stop fairing into the ground, getting back to the ground is actually really hard with sonic because it limits your options and all your options are punishable if your opponent knows which one you will do. fair is just SUPER punishable due to the landing lag. I try and get them behind me so I can line up a bair. If they know I'm gonna bair though they can punish that as well. I'd say if they aren't lined up for the bair use nair instead of fair because there isn't landing lag on nair. You could also just land and run away or airdodge.