There are moves in this game that require absurd amounts of tech skill and they leave little benefit (Falcon fastfall uair from side platform). There are moves that require absurd amounts of tech skill, and they leave medium benefit (Fox shine shield break, pikachu ledgecanceling up-bs for movement).
I don't want to hear about these. They're too high risk or there's not much benefit compared to how hard it is to do them. I want to hear about moves that require a level of tech skill that is feasible in the next few years, but also change the way the game is played. Yoshis consistently parrying is feasible. Are there any more?
It's not that hard. Killer (on keyboard) does it pretty much every time. Revan is also really good at it. Does this mean they'll beat Kikoushi or Moyashi, who IIRC, rarely use pivot uptilt? If you told me Player A using Kirby can pivot uptilt and Player B using Kirby cannot, and they were of relative skill levels, I wouldn't say Player A has a distinct advantage.
Because in keyboard is incredible easy, you can buffer it holding up in the middle of any action that leaves you in the standing animation (Hold up after a Jab, Lcancel, Land, etc), then you only need to pivot and press a while holding up. That's the reason a lot of kirby mains (including myslef) only play him in Keyboard.
And the skill gap between those examples is incredible high. If the skill gap were less, yes, that's exactly what i am implying. Player A has a distinct advantage over Player B who doesn't know how to pivot utilt (Obviously, knowing how to do it doesnt makes you
automatically better, if you don't have a knowledge about spacing then it will not matter, but at high levels pivot utilting opens a new world regarding the control of space)
I can give you a ton of examples in the Chilean community, but i will use another one. I am currently third at Smash Ladder in 64, and i can assure you it's because i can consistently pivot utilt and apply it when i need to do it (I play with 8 frames in the florida server while the rest plays with 3-4. Even with the 4-5 frames disadvantage i still win a lot of games because how insanely good a pivot utilt is, when used correctly)