I've got a number of questions on Stale Move Negation; if someone could answer, it'd be most appreciated, and if it is not known, it might be something worth investigating by SBR.
As a Peach main, my greatest problem is landing that final kill. Peach's only low % kill move is difficult to sweetspot and thus not consistently reliable (if you land it, it's changing the match around). Her aerials have decent kill power, however, as all of Peach's aerials autocancel, they are used heavily in the course of the match for combos, and thus the ones you can land easily don't retain kill power.
My understanding is that there is a queue of the last 9 moves you used. Once 9 attacks have been used (and they only count if they hit a player hitbox, NOT a shield), each new attack bumps an old attack off of the queue, "refreshing" the move bumped off.
I've been thinking lately that controlling my stale moves might be the key to improving on her greatest flaw. As such, I'm going to ask everything on my mind, even ones I feel I already know the answer to.
1: Does hitting stage objects (Green Greens blocks, Luigi's Mansion's pillars) refresh your stale moves? (Yes, right?)
2: Do projectiles (Falco's lasers, Fox's lasers, Pit's arrows) refresh stale moves?
3: Do thrown projectiles (bananas, turnips) refresh stale moves?
4: Combining 1-3; do projectiles against stage objects refresh moves? Can I spam turnips on Green Greens and except my fair to become less stale as turnips hit blocks?
5: How do multi-hit moves effect stale moves? If my dair touches an object but doesn't start or finish on the object, does it count as a dair in the stale moves queue?
6: How do jab combos effect stale moves? If I jab-jab my opponent, is that two jabs in the queue? If I only perform the first hit of the jab, does it count? If I pick Ike and repeatedly perform the first hit of his jab combo, is it multiple hits?
7: Do Specials refresh stale moves? I.E., if I stall in the air on Castle Seige by Peach bombering against a statue over and over, am I adding Peach Bomber to my stale moves queue? (and does MK's up-B go stale?)
8: Do moves that change under different circumstances stale universally; i.e., if I hit someone with a golf club using Peach's fsmash, will the frying pan fsmash (which does different damage and knockback along a different trajectory with a different hitbox) also be staled?
Stale moves and grabs!
9: Does pummeling the opponent during a grab count as separate attacks on the stale moves queue? Does it count at all?
10: Do throws stale separately (aka, if I always bthrow, will my fthrow remain fresh)?
11: Operating under the assumption that hits to shield do not go stale- do hits to POWERSHIELD go stale? I've noticed that attacks like Peach bomber interact with a Powershield as if they had impacted the character, rather than passing through like they do with a normal shield.
Sorry for the crapload of questions. I'd like to find ways to refresh my moves either utilizing the stage or utilizing grabs so as to keep my aerial kill moves fresh without being conservative early in the match.
Thanks much!
As a Peach main, my greatest problem is landing that final kill. Peach's only low % kill move is difficult to sweetspot and thus not consistently reliable (if you land it, it's changing the match around). Her aerials have decent kill power, however, as all of Peach's aerials autocancel, they are used heavily in the course of the match for combos, and thus the ones you can land easily don't retain kill power.
My understanding is that there is a queue of the last 9 moves you used. Once 9 attacks have been used (and they only count if they hit a player hitbox, NOT a shield), each new attack bumps an old attack off of the queue, "refreshing" the move bumped off.
I've been thinking lately that controlling my stale moves might be the key to improving on her greatest flaw. As such, I'm going to ask everything on my mind, even ones I feel I already know the answer to.
1: Does hitting stage objects (Green Greens blocks, Luigi's Mansion's pillars) refresh your stale moves? (Yes, right?)
2: Do projectiles (Falco's lasers, Fox's lasers, Pit's arrows) refresh stale moves?
3: Do thrown projectiles (bananas, turnips) refresh stale moves?
4: Combining 1-3; do projectiles against stage objects refresh moves? Can I spam turnips on Green Greens and except my fair to become less stale as turnips hit blocks?
5: How do multi-hit moves effect stale moves? If my dair touches an object but doesn't start or finish on the object, does it count as a dair in the stale moves queue?
6: How do jab combos effect stale moves? If I jab-jab my opponent, is that two jabs in the queue? If I only perform the first hit of the jab, does it count? If I pick Ike and repeatedly perform the first hit of his jab combo, is it multiple hits?
7: Do Specials refresh stale moves? I.E., if I stall in the air on Castle Seige by Peach bombering against a statue over and over, am I adding Peach Bomber to my stale moves queue? (and does MK's up-B go stale?)
8: Do moves that change under different circumstances stale universally; i.e., if I hit someone with a golf club using Peach's fsmash, will the frying pan fsmash (which does different damage and knockback along a different trajectory with a different hitbox) also be staled?
Stale moves and grabs!
9: Does pummeling the opponent during a grab count as separate attacks on the stale moves queue? Does it count at all?
10: Do throws stale separately (aka, if I always bthrow, will my fthrow remain fresh)?
11: Operating under the assumption that hits to shield do not go stale- do hits to POWERSHIELD go stale? I've noticed that attacks like Peach bomber interact with a Powershield as if they had impacted the character, rather than passing through like they do with a normal shield.
Sorry for the crapload of questions. I'd like to find ways to refresh my moves either utilizing the stage or utilizing grabs so as to keep my aerial kill moves fresh without being conservative early in the match.
Thanks much!