Ayaz18
Smash Champion
well lately iv been dong A LOT of testing with Falcon, from finding IASA frames, to new approaches, to cancels. my luck hasn't been turning out as good as I intended, however I am just 1 dimension of how I see Falcon with others help we can develop Falcon as a better character as a community (plus it could help with the spam problems on these boards)
so if you have some free time, and are bored check what I have up weekly for testing, eg. "This week Nair" when you could comment about it's approach, usefulness ect. Also if people are unsure if something is discovered they can check here (since they can't use the search engine >_>)
Also If anyone has a request to test something they think may work, or if you have trouble pulling off something and need help I'll edit into this post under (a soon to be) request section AND help section. For the help section just post your question, I'll edit it in here and if someone has an answer just post the answer and i'll update this post with the answer to help you! (same goes with the request section)
as long as the community is involved I will be editing this thread close to daily if I can
Requests!
This Is the section where If you think you may know a new combo or something but don't have access to a wii/brawl, this is the section to request it, solved requests will be highlighted Blue, unsolved are in purple, and ones that are confirmed not possible will be in red, following a description of what happened.
F-Smash to Knee
If at low % you can F-smash your opponent barely off the edge then drop and knee, testing is needed to see if this connects ~ Agidius ~
this doesn't work, it's a really situational set up because you opponent can right away get back to the ledge before you can drop and knee (mainly cause of Fsmash's laggy after lag), or they could DI out of it
Infinites!
Wario Grab Infinite(Mmac)- http://files.filefront.com/ssbbcfwiw.../fileinfo.html
if wario uses his second jump and you grab him before he hits the ground you can repeat the grab release infinitely
Discoveries! (techs)
Falcon Slide
When recovering with a Falcon Dive facing away from the edge of the stage, you can DI back to the stage, and apon landing you slide back a considerable amount
There is a second slide where if raptor boost back to a stage while up a slant the raptor boost will cancel into a really long slide
Falcon Kick Cancel
Not as good as it sounds, This is more useful for Ganon because of his slow running speed but whatever. What you do is Falcon kick about a little bit more then half of battle field to the farthest edge, Falcon should just barely make it over the edge and instantly edgehog
Tippman spike
Very useful for edge gaurding, what you do is Uair backwards that sends opponents at a odd trajectory, away from the stage and downwards. Why you may use this is because Uair has priority and is unexpected
Haduken
The Haduken is one of the two ways Falcon can instantly edgehog, the method called "hugging" doesn't work with C.Falcon because Falcon's too fast. To Haduken you simply run at full steam off a ledge and rotate the control stick a 3 quarters and a half way backwards, If you don't do it fast enough you will fast fall instead, I know I video link which I can edit in later for a better explaination.
Raptor Hugging
If you can't Haduken 100% of the time don't worry because Raptor hugging is a lot easier but a little less effective. First run of a edge at full steam then jam the control stick backwards, until close the the stage then Raptor boost. What should happen is the raptor boost canceling into a instant edgehog. Again i'll edit a video in later
Hyphen Up Smash
When Dashing you can cancel your dashing animation into an up smash, but keep your momentum, until your traction brings your slide to a halt. With Falcon you have a really long Hyphen up smash, I'v punished rollers with this, and also approached with it because it can't be punished badly
Dash Attack Cancel
this AT works like the Hyphen Up Smash but with a dash attack canceled, apparently every character can do it but people have only pulled it off with certain characters like Snake, Falco, and Wario. How you do it is you initiate your dashing attack, then instantly input a up smash command, ways of doing this most commonly are (with a gamecube controller) A + up Z, or C-stick down + C-stick up, or C-stick down + up Z
Dash cancel
The beginning and ending of Falcon's Dash is cancelable into whatever you want, some applications is that for example Martha uses her up B while you are trying to edge guard and it hit's you a fair distance away, what you can do is simply run and dash attack by the time Martha is in her landing lag frames OR you could fox-trot (which is equally as fast, maybe even faster than conventional running) and when near martha cancel the beginning or ending dash (depending if you pass her or are close to her) into a F-smash, that will finish the job!. This application is really useful because you retain your running speed but you can automatically stop ALL your momentum into a F-smash or whatever you please.
YOU MUST RECOVER!
how many times have you raptor boosted off the edge? probably not as much in Brawl then melee but if you raptor off the stage you can Haduken to save yourself and insta-grab the edge of the stage rather then falling to your doom.
Hopefully more soon!!
Show me your moves!!
Jab
ahh The mighty Jab such a great move it has some priority, punishes spotdodgers, Fast, and Strong. In my view I think that the Jab in vital for Falcon, This usually gets off at a MINIMUM 11% but for every split second you opponent doesn't DI away the percent keeps going up, (usually to around 20%+) if you take pauses in between the jabs you can mind games very well, eg. (paused) jabs dash away, cancel your ending dash animation with a raptor boost, ???, Profit.
Discoveries!
well the first week of testing proved to be very useful, as a couple new techniques involving the simple jab have been discovered:
Sliding Jab's of fury: dash>pivot>jab (the timing will need some practice), it uses are that it's a really good approach because the slide covers a great deal of area and the continuous jabs carry the momentum of the slide, however the big thing about it being a reliable approach is that it has PRIORITY, and lots of it. http://www.youtube.com/watch?v=dYvUZHyY_LQ
IASA frames: the knee of the three hit jab combo actually has IASA frames! if your opponent isn't quick enough to DI out of the 3 hit jab combo properly or can't tech you can EASILY get away with a good 30% by repeating the three hit combo, and if they are DI out of the jab combo don't worry because the jab is cancelable into whatever, so you can right away dash and grab your opponent for even more frustration
Set Up's: we had a nice amount of set up's and baiting uses with the jab this week
1)Jab>Jab>jab>grab>Dthrow> Uair
2)Jab>Jab>Ftilt
3)Jab>Jab>Jab>Falcon Dive (it is possible to pull this off with the infinite, but the opponent must have really bad DI to fall into the infinite>Falcon dive)-30% String min!!
4)Grab>knee>Release>jab>jab>Grab>Repeat infinitely?
Fun Fact!
The jab can clink Pk thunder, yeah it looks like the knee's priority shifted to Falcon's Fists
Priority Rating
11/10- this move has a ridiculous amount of priority, just read the fun fact
Forward Tilt
Forward tilt really had not much to discussion (as expected >_>) it does 10%, has low knockback, not that fast unless tilted upwards, and has a really bad hitbox. All in all the common thought of Ftilt is that it's seriously a bad move, theres not much to this move other than it can be combo'd from to jabs which is kinda useful if your opponent is at high % and you need a quick move to be in a position to gimp a recovery, but still there isn't much to this
Priority Rating
7/10 - one of Falcon's better moves for priority, too bad there's no practical use
Down Tilt
Down tilt I believe is a really underused move nowadays, I know I don't use it too much but after a couple friendlies I started to slip this move into my game just to see if it's effective and MAN is it. Jeez this move works pretty much like Mario's Utilt at zero I combo'd my friends G&W with 2 down tilts then a up tilt then went for a raptor boost to Uair. After a while he caught on to the Uair so I replaced the raptor boost with Falcon kick which still worked really nice. also Dtilt has a surprising amount of range just about same range as Snakes Dtilt which is the height of Falcon
nothing really discovered other then it's crazy setups
guard roll>dtilt>dtilt>Ftilt/Utilt -Kieso's set-up (works well)
Dtilt>Dtilt>Utilt>Raptor boost>Uair - more sexy
or
Dtilt>Dtilt>Utilt>Falcon kick - more reliable -Ayaz's Setups
Priority rating
7/10 - can clink a lot of attacks, but it's hitbox kinda sucks. So the priority is there it's just it's kinda hard to land
Fair (the knee)
http://www.smashboards.com/showthread.php?t=184947
everything you need/want to know about Fair is here, it's nice if it lands but rarely ever does, however a flubbled knee isn't so bad, because it's a nice sexkick that can gimp people with bad recoveries.
Uair, Falcon's golden move
wow I freaking love this attack, it's fast, AC-able, has next to no landing lag if not AC'd, strong, combo-able, K.O-able, has priority, and is the only move that Falcon has that hasn't been nerfed the slightest bit. The only real let down about this move is that it has a kinda realistic hitbox, but that is hardly anything to bring this amazing move down. there are some crazy thing possible with this move, like a up throw to Uair->Uair->Fair (at zero). the great thing about this move is that it makes combo's possible, if your chasing your opponent throw an Uair, if they air dodge it's o.k just Uair again when they get out of their invincibility frames, it works because Uair is so fast. In conclusion there is no other word to express this move than simply "sex", it's seriously that good and I won't be surprised if someone finds something amazing with it, hell I use it reversed to approach MK's, there usually dumbfounded by the fact im attacking so awkwardly, then realize they just took 70% damage.
Priority Rating
8.5/10 - it has a lot of priority, which is advantageous against SOME characters like fox, but people like MK eat this move with a simple Dair.
Utilt, the crotch of Falcon
another epic and amzing attack, it has the reach of Falcon's entire leg, has priority, and has a disjointed hitbox making it Falcon's golden move for spacing. The move is used a lot among the community for a reason, it has "combo-ability" and also kills people at around 110-120ish% (depending on the opponents weight). I like using this move to create some good spacing and also love using it when a opponent is on a platform above me. all in all it could be pretty spammable, but has a pretty lengthy startup, which seem's to be accepted by the Falcon mainers because it punishes spot dodgers easily
Priority Rating
9/10 - can break through the tornado, that's all that needs to be said
so if you have some free time, and are bored check what I have up weekly for testing, eg. "This week Nair" when you could comment about it's approach, usefulness ect. Also if people are unsure if something is discovered they can check here (since they can't use the search engine >_>)
Also If anyone has a request to test something they think may work, or if you have trouble pulling off something and need help I'll edit into this post under (a soon to be) request section AND help section. For the help section just post your question, I'll edit it in here and if someone has an answer just post the answer and i'll update this post with the answer to help you! (same goes with the request section)
as long as the community is involved I will be editing this thread close to daily if I can
Requests!
This Is the section where If you think you may know a new combo or something but don't have access to a wii/brawl, this is the section to request it, solved requests will be highlighted Blue, unsolved are in purple, and ones that are confirmed not possible will be in red, following a description of what happened.
F-Smash to Knee
If at low % you can F-smash your opponent barely off the edge then drop and knee, testing is needed to see if this connects ~ Agidius ~
this doesn't work, it's a really situational set up because you opponent can right away get back to the ledge before you can drop and knee (mainly cause of Fsmash's laggy after lag), or they could DI out of it
Infinites!
Wario Grab Infinite(Mmac)- http://files.filefront.com/ssbbcfwiw.../fileinfo.html
if wario uses his second jump and you grab him before he hits the ground you can repeat the grab release infinitely
Discoveries! (techs)
Falcon Slide
When recovering with a Falcon Dive facing away from the edge of the stage, you can DI back to the stage, and apon landing you slide back a considerable amount
There is a second slide where if raptor boost back to a stage while up a slant the raptor boost will cancel into a really long slide
Falcon Kick Cancel
Not as good as it sounds, This is more useful for Ganon because of his slow running speed but whatever. What you do is Falcon kick about a little bit more then half of battle field to the farthest edge, Falcon should just barely make it over the edge and instantly edgehog
Tippman spike
Very useful for edge gaurding, what you do is Uair backwards that sends opponents at a odd trajectory, away from the stage and downwards. Why you may use this is because Uair has priority and is unexpected
Haduken
The Haduken is one of the two ways Falcon can instantly edgehog, the method called "hugging" doesn't work with C.Falcon because Falcon's too fast. To Haduken you simply run at full steam off a ledge and rotate the control stick a 3 quarters and a half way backwards, If you don't do it fast enough you will fast fall instead, I know I video link which I can edit in later for a better explaination.
Raptor Hugging
If you can't Haduken 100% of the time don't worry because Raptor hugging is a lot easier but a little less effective. First run of a edge at full steam then jam the control stick backwards, until close the the stage then Raptor boost. What should happen is the raptor boost canceling into a instant edgehog. Again i'll edit a video in later
Hyphen Up Smash
When Dashing you can cancel your dashing animation into an up smash, but keep your momentum, until your traction brings your slide to a halt. With Falcon you have a really long Hyphen up smash, I'v punished rollers with this, and also approached with it because it can't be punished badly
Dash Attack Cancel
this AT works like the Hyphen Up Smash but with a dash attack canceled, apparently every character can do it but people have only pulled it off with certain characters like Snake, Falco, and Wario. How you do it is you initiate your dashing attack, then instantly input a up smash command, ways of doing this most commonly are (with a gamecube controller) A + up Z, or C-stick down + C-stick up, or C-stick down + up Z
Dash cancel
The beginning and ending of Falcon's Dash is cancelable into whatever you want, some applications is that for example Martha uses her up B while you are trying to edge guard and it hit's you a fair distance away, what you can do is simply run and dash attack by the time Martha is in her landing lag frames OR you could fox-trot (which is equally as fast, maybe even faster than conventional running) and when near martha cancel the beginning or ending dash (depending if you pass her or are close to her) into a F-smash, that will finish the job!. This application is really useful because you retain your running speed but you can automatically stop ALL your momentum into a F-smash or whatever you please.
YOU MUST RECOVER!
how many times have you raptor boosted off the edge? probably not as much in Brawl then melee but if you raptor off the stage you can Haduken to save yourself and insta-grab the edge of the stage rather then falling to your doom.
Hopefully more soon!!
Show me your moves!!
Jab
ahh The mighty Jab such a great move it has some priority, punishes spotdodgers, Fast, and Strong. In my view I think that the Jab in vital for Falcon, This usually gets off at a MINIMUM 11% but for every split second you opponent doesn't DI away the percent keeps going up, (usually to around 20%+) if you take pauses in between the jabs you can mind games very well, eg. (paused) jabs dash away, cancel your ending dash animation with a raptor boost, ???, Profit.
Discoveries!
well the first week of testing proved to be very useful, as a couple new techniques involving the simple jab have been discovered:
Sliding Jab's of fury: dash>pivot>jab (the timing will need some practice), it uses are that it's a really good approach because the slide covers a great deal of area and the continuous jabs carry the momentum of the slide, however the big thing about it being a reliable approach is that it has PRIORITY, and lots of it. http://www.youtube.com/watch?v=dYvUZHyY_LQ
IASA frames: the knee of the three hit jab combo actually has IASA frames! if your opponent isn't quick enough to DI out of the 3 hit jab combo properly or can't tech you can EASILY get away with a good 30% by repeating the three hit combo, and if they are DI out of the jab combo don't worry because the jab is cancelable into whatever, so you can right away dash and grab your opponent for even more frustration
Set Up's: we had a nice amount of set up's and baiting uses with the jab this week
1)Jab>Jab>jab>grab>Dthrow> Uair
2)Jab>Jab>Ftilt
3)Jab>Jab>Jab>Falcon Dive (it is possible to pull this off with the infinite, but the opponent must have really bad DI to fall into the infinite>Falcon dive)-30% String min!!
4)Grab>knee>Release>jab>jab>Grab>Repeat infinitely?
Fun Fact!
The jab can clink Pk thunder, yeah it looks like the knee's priority shifted to Falcon's Fists
Priority Rating
11/10- this move has a ridiculous amount of priority, just read the fun fact
Forward Tilt
Forward tilt really had not much to discussion (as expected >_>) it does 10%, has low knockback, not that fast unless tilted upwards, and has a really bad hitbox. All in all the common thought of Ftilt is that it's seriously a bad move, theres not much to this move other than it can be combo'd from to jabs which is kinda useful if your opponent is at high % and you need a quick move to be in a position to gimp a recovery, but still there isn't much to this
Priority Rating
7/10 - one of Falcon's better moves for priority, too bad there's no practical use
Down Tilt
Down tilt I believe is a really underused move nowadays, I know I don't use it too much but after a couple friendlies I started to slip this move into my game just to see if it's effective and MAN is it. Jeez this move works pretty much like Mario's Utilt at zero I combo'd my friends G&W with 2 down tilts then a up tilt then went for a raptor boost to Uair. After a while he caught on to the Uair so I replaced the raptor boost with Falcon kick which still worked really nice. also Dtilt has a surprising amount of range just about same range as Snakes Dtilt which is the height of Falcon
nothing really discovered other then it's crazy setups
guard roll>dtilt>dtilt>Ftilt/Utilt -Kieso's set-up (works well)
Dtilt>Dtilt>Utilt>Raptor boost>Uair - more sexy
or
Dtilt>Dtilt>Utilt>Falcon kick - more reliable -Ayaz's Setups
Priority rating
7/10 - can clink a lot of attacks, but it's hitbox kinda sucks. So the priority is there it's just it's kinda hard to land
Fair (the knee)
http://www.smashboards.com/showthread.php?t=184947
everything you need/want to know about Fair is here, it's nice if it lands but rarely ever does, however a flubbled knee isn't so bad, because it's a nice sexkick that can gimp people with bad recoveries.
Uair, Falcon's golden move
wow I freaking love this attack, it's fast, AC-able, has next to no landing lag if not AC'd, strong, combo-able, K.O-able, has priority, and is the only move that Falcon has that hasn't been nerfed the slightest bit. The only real let down about this move is that it has a kinda realistic hitbox, but that is hardly anything to bring this amazing move down. there are some crazy thing possible with this move, like a up throw to Uair->Uair->Fair (at zero). the great thing about this move is that it makes combo's possible, if your chasing your opponent throw an Uair, if they air dodge it's o.k just Uair again when they get out of their invincibility frames, it works because Uair is so fast. In conclusion there is no other word to express this move than simply "sex", it's seriously that good and I won't be surprised if someone finds something amazing with it, hell I use it reversed to approach MK's, there usually dumbfounded by the fact im attacking so awkwardly, then realize they just took 70% damage.
Priority Rating
8.5/10 - it has a lot of priority, which is advantageous against SOME characters like fox, but people like MK eat this move with a simple Dair.
Utilt, the crotch of Falcon
another epic and amzing attack, it has the reach of Falcon's entire leg, has priority, and has a disjointed hitbox making it Falcon's golden move for spacing. The move is used a lot among the community for a reason, it has "combo-ability" and also kills people at around 110-120ish% (depending on the opponents weight). I like using this move to create some good spacing and also love using it when a opponent is on a platform above me. all in all it could be pretty spammable, but has a pretty lengthy startup, which seem's to be accepted by the Falcon mainers because it punishes spot dodgers easily
Priority Rating
9/10 - can break through the tornado, that's all that needs to be said