the Sultan of Sexy
Smash Rookie
OK, so maybe this should go somewhere else, but this doesn't exactly seem to fit in any of the other threads.
So, to start the conversation about how Ike feels, I have to talk about a few others first, to explain myself. IMO, Bowser is someone who "feels" right when you play him. Ponderous, deliberate attacks that send smaller foes scattering when you hit them. Maybe it's all the screenshake and I'm just a sucker, but I think Bowser's numbers and knockback tie into it somewhat, but hell, even Boozer's jab feels appropriate. On this side of things, Sheik feels like a flippin' ninja, all over the walls, tricksy, quick, and it isn't just the looks.
A second aspect of "feel" would be consistency of feel, to me- Marth is a good example of this. Sure, this is more a mechanical thing, but when playing Marf, his range is pretty universal in its "tip or GTFO" nature and this makes playing him feel very natural- his level of floatiness plays into easy spacing of tippers, even his throws get people in positions where you can give them just the tip. It feels like a whole.
I want to compare that to how Ike feels when you play him. To me, he doesn't feel like you're playing a dude with a big sword, he doesn't feel like a fast fighter, he just feels... disjointed (to do nothing to avoid the confusion about that word as it relates to range). For example, some attacks, mostly your grounded attacks, Ftilt, Utilt and Quickdraw, for example, feel both quick and deadly, like you just sliced someone with a giant freaking sword. Some whallop satisfyingly like you'd hope- Fsmash and Usmash. But some attacks, namely Fair, Nair, Uair, feel like I'm brushing them with the sword. This may be in part due to their speed and the animations of the moves, but even with a hilt sweetspot at moderate to kill percentages, these attacks and a few others just have a feeling of whiffing about them compared to his other moves. This was undoubtedly due to the recent round of nerfs, but I was never afforded the opportunity to play anything except 2.5b.
To add to that point, mechanically I understand why, but the hilt feels wrong for a sweetspot. You don't take a greatsword into battle then exclusively bludgeon people to death with the handle.
I'm wondering if anyone else has these feelings when they play Ike. Of course, to straight change knockback and damage on the oddball abilities would be a buff, which isn't what this thread is about. Instead, what are your thoughts on Ike's feel? What would you do were you to change it? What do you like about it? Etc.
So, to start the conversation about how Ike feels, I have to talk about a few others first, to explain myself. IMO, Bowser is someone who "feels" right when you play him. Ponderous, deliberate attacks that send smaller foes scattering when you hit them. Maybe it's all the screenshake and I'm just a sucker, but I think Bowser's numbers and knockback tie into it somewhat, but hell, even Boozer's jab feels appropriate. On this side of things, Sheik feels like a flippin' ninja, all over the walls, tricksy, quick, and it isn't just the looks.
A second aspect of "feel" would be consistency of feel, to me- Marth is a good example of this. Sure, this is more a mechanical thing, but when playing Marf, his range is pretty universal in its "tip or GTFO" nature and this makes playing him feel very natural- his level of floatiness plays into easy spacing of tippers, even his throws get people in positions where you can give them just the tip. It feels like a whole.
I want to compare that to how Ike feels when you play him. To me, he doesn't feel like you're playing a dude with a big sword, he doesn't feel like a fast fighter, he just feels... disjointed (to do nothing to avoid the confusion about that word as it relates to range). For example, some attacks, mostly your grounded attacks, Ftilt, Utilt and Quickdraw, for example, feel both quick and deadly, like you just sliced someone with a giant freaking sword. Some whallop satisfyingly like you'd hope- Fsmash and Usmash. But some attacks, namely Fair, Nair, Uair, feel like I'm brushing them with the sword. This may be in part due to their speed and the animations of the moves, but even with a hilt sweetspot at moderate to kill percentages, these attacks and a few others just have a feeling of whiffing about them compared to his other moves. This was undoubtedly due to the recent round of nerfs, but I was never afforded the opportunity to play anything except 2.5b.
To add to that point, mechanically I understand why, but the hilt feels wrong for a sweetspot. You don't take a greatsword into battle then exclusively bludgeon people to death with the handle.
I'm wondering if anyone else has these feelings when they play Ike. Of course, to straight change knockback and damage on the oddball abilities would be a buff, which isn't what this thread is about. Instead, what are your thoughts on Ike's feel? What would you do were you to change it? What do you like about it? Etc.