Absol
Sucker Punch
This thread will be dedicated to evolving our new sheik. For all those who are going to continue using sheik I implore you to pay it forward and help find data for her meta. This nothing short of another to do list, except this time were busting ass. I want the motivation of 1.1.5 Sheiks souls into this project. Because we're not finished yet. In the early meta of this character the sheik boards were undoubtedly the most organized, resourceful, and studious compared to any other character. It's time for this next generation, and I want the same overzealous attitude we had. We've got lazy lately.
Because everyone and their mother is worried about sheiks potential to kill, let's start with this first. Some of this information is probably lost in the fourms, and if so post it here.
Old fashion kill set ups we need the numbers for.
-ftilt to uair (50-50)
*relies on hitting opponent to mess up DI. Do not test DI for this
-tipper dtilt to uair (True)
-from ledge, full hop fair to bouncing fish (only works on tall characters)
-fthrow to bouncing fish kill set up? (50-50?)
*not even sure if this is a thing. Test between the opponent buffering jump, and the opponent airdodging to find info. With DI away of course.
-uthrow to uair? (50-50?)
*4 frames laggier than dthrow, but the DI "cone" is skinnier that people can't get away as easy. My assumption would assume this will work if uthrow is stale. Possibly if it takes up the first two or three spots in cache. (Fake and gay. Not legit. Be free to prove me wrong)
Testing every character with no rage vs percent is the traditional way we have tested. With a error of margin due to rage and DI.
Because everyone and their mother is worried about sheiks potential to kill, let's start with this first. Some of this information is probably lost in the fourms, and if so post it here.
Old fashion kill set ups we need the numbers for.
-ftilt to uair (50-50)
*relies on hitting opponent to mess up DI. Do not test DI for this
-tipper dtilt to uair (True)
-from ledge, full hop fair to bouncing fish (only works on tall characters)
-fthrow to bouncing fish kill set up? (50-50?)
*not even sure if this is a thing. Test between the opponent buffering jump, and the opponent airdodging to find info. With DI away of course.
-uthrow to uair? (50-50?)
*4 frames laggier than dthrow, but the DI "cone" is skinnier that people can't get away as easy. My assumption would assume this will work if uthrow is stale. Possibly if it takes up the first two or three spots in cache. (Fake and gay. Not legit. Be free to prove me wrong)
Testing every character with no rage vs percent is the traditional way we have tested. With a error of margin due to rage and DI.
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