hichez50
Smash Lord
I was watching zero play and I think up tilt is now a bread and butter move from what I saw. I could easily see Jab>Jab> uptilt> ? on some characters. Overall he seems more about juggling then horizontal fair combos.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
???I was watching zero play and I think up tilt is now a bread and butter move from what I saw. I could easily see Jab>Jab> uptilt> ? on some characters. Overall he seems more about juggling then horizontal fair combos.
I'm in this right?Hey so I run the Luc brawl social and skype group.
Figured I'd let you guys know we do have a skype group, all you need to do is add me and ask.
There's also an irc channel which has been in use since 08, there's less smash discussion and it's sort of dead a lot of the time but I thought I'd share the link anyway. http://mibbit.com/?channel=#lucario&server=irc.globalgamers.net
The stock part doesn't work, you can still do silly things like Robin/Lucario.Yay, time for some nonsense!
Does Anubis even work with n smash 4? I heard they took away the stock modifier.
I thought you were, I'll fix that right now.I'm in this right?
You're a rocketing raccoon. Pretty sure that qualifies as a furry. :]Just realized.
Everyone here is a furry.
But not me.
In theory it sounds like an all around useful move, but I guess I'm not sure how powerful it is. I see what you're thinking, and it sounds like a good idea. I agree. But I do think Aura is much more integral this time around, so my point is that we'll have to change the way we handle FP at high percents. Judging from what I've seen, the move can reach through almost half of a FD stage when at full aura. We'd be missing out on a lot if Lucario doesn't take full advantage of that.Depends on the moment. Jab has significantly less commitment when you throw it out. Up close, forcepalm will probably be the go to guarantied whiff punish at the very least. Might also be able to punish some spot-dodgers as well, so it's definitely an option to atleast be considered even if it isn't guarantied.
I just like the character. :|You're a rocketing raccoon. Pretty sure that qualifies as a furry. :]
I'm not saying /not-/to use it as a spacing move dude. lol. I am however saying it is not the end all be all of up close moves and will definitely not deter the usage of jab as a much a better low commitment move for pressure. Same with d-tilt. As far as reliable up close options go, I think those will see much more usage then force palm in up-close situations. Sense you asked.In theory it sounds like an all around useful move, but I guess I'm not sure how powerful it is. I see what you're thinking, and it sounds like a good idea. I agree. But I do think Aura is much more integral this time around, so my point is that we'll have to change the way we handle FP at high percents. Judging from what I've seen, the move can reach through almost half of a FD stage when at full aura. We'd be missing out on a lot if Lucario doesn't take full advantage of that.
Just realized.
Everyone here is a furry.
Excuse you.But not me.
Are you not?
I'd like to say no, but drawing anthros and being on the Lucario boards for so ****ing long makes it hard to give it a definite answer. LMAOAre you not?
Ah, I get you. I was just saying... yeah, I don't really know what I was saying. xp Thanks for clarifying though.I'm not saying /not-/to use it as a spacing move dude. lol. I am however saying it is not the end all be all of up close moves and will definitely not deter the usage of jab as a much a better low commitment move for pressure. Same with d-tilt. As far as reliable up close options go, I think those will see much more usage then force palm in up-close situations. Sense you asked.
Forcepalm will more then likely become the go to punish, and the go to long range poke in conjunction with auraspheres. I was actually thinking it'd be pretty hilarious to force palm snipe someone after a shielded aurasphere from across the stage and see how much damage it'd do to shields.
As far as tricks and gimmicks go though, seeing as how SH-airdodge down-air is possible, it's also more then likely possible to abuse SH-airdodge 8 frame insta-grab as a more reliable mix up option now in comparison to brawl.
Have you tried gimping the opponent? The knockback usually is enough for you to wavedash. The rage mechanic and Vectoring and can help you DI the opponent if they are above 200%. That should give you enough time to go back to the ledge and pull off a combo consisting off, U-Air, D-Air, Neutral combo, F-Tilt and then a F-Smash? Maybe you can juggle them with D-Air and hit 'em with an Up-Smash.Ah, I get you. I was just saying... yeah, I don't really know what I was saying. xp Thanks for clarifying though.
Hmm that sounds like it would be pretty nifty. I don't know about you guys, but I do tend to have trouble making successful landing approaches with Lucario, since they all tend to be so predictable. Do d-air and f-air still have a bunch of landing lag? I'm guessing they do, but, I haven't really seen many people play Lucario on 3DS, so.
Apologies if I say something completely unorthodox, I'm still pretty new to all of the vocab in this game.
Ah, I get you. I was just saying... yeah, I don't really know what I was saying. xp Thanks for clarifying though.
Hmm that sounds like it would be pretty nifty. I don't know about you guys, but I do tend to have trouble making successful landing approaches with Lucario, since they all tend to be so predictable. Do d-air and f-air still have a bunch of landing lag? I'm guessing they do, but, I haven't really seen many people play Lucario on 3DS, so.
Apologies if I say something completely unorthodox, I'm still pretty new to all of the vocab in this game.
I hate to say it, but... no it really didn't make a whole lot of sense. At first I thought you were being serious though,Also, just to be clear, I'm referring to Brawl, I don't have 3DS yet.Have you tried gimping the opponent? The knockback usually is enough for you to wavedash. The rage mechanic and Vectoring and can help you DI the opponent if they are above 200%. That should give you enough time to go back to the ledge and pull off a combo consisting off, U-Air, D-Air, Neutral combo, F-Tilt and then a F-Smash? Maybe you can juggle them with D-Air and hit 'em with an Up-Smash.
THIS DOESN'T MAKE SENSE!
I think it would help if there was some sort of explanation for these sorts of things, but there really isn't one that's easy to find. Or maybe just "Smash for Beginners" guide or something like that.Ahahaha, no it's fine dude. <3 To be honest everytime I type this stuff out i'm tempted to leave out abbreviations sense i'm not sure of the majority of people would get it. =X I'm honestly not sure about the f-air, d-air thing, because yeah. There doesn't seem to be many good Lulu streamers out there yet. I'm honestly just gonna wait til I get my hands on the game and get to experience it myself.
Petty much every regular to the Lucario social in Brawl is or became a furry. Just a forewarning. :3I just like the character. :|
Yeah, possibly even a little more so unfortunately. Although we really haven't had anyone try to do the math yet.Question - Does Lucario's Aura mechanic still make him weaker when he's ahead?
No, stocks do not effect aura buff anymore.Question - Does Lucario's Aura mechanic still make him weaker when he's ahead?
No, stocks do not effect aura buff anymore.
Oh, that is great. One less layer to the gimmick.No, stocks do not effect aura buff anymore.
Here's a hint.If only I could team up with myself, I could do the Robin/Lucario team. They are my planned mains, and I hear they make a great team because of Robin's healing. Looks like I gotta find a fellow Lucario player.