Super Smash Bros. Brawl, known in Japan as Dairantō Smash Brothers X (大乱闘スマッシュブラザーズX Dairantō Sumasshu Burazāzu Ekkusu?, lit. "Great Melee Smash Brothers X"), often abbreviated as SSBB or simply as Brawl, is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts and staff from other developers, and published by Nintendo for the Wii video game console.[2] Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata.[3] Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata.[4] Game development began in October 2005[5] with a creative team that included members from several Nintendo and third party development teams. After delays due to development problems, the game was finally released on January 31, 2008 in Japan, March 9, 2008 in North America,[6] June 26, 2008 in Australia and June 27, 2008 in Europe. Twenty-seven months after its original Japanese release, the game was released in Korea, on April 29, 2010.[1]
The number of playable characters that players can control in Brawl has grown from that in Super Smash Bros. Melee; Brawl is the first game in the series to expand past Nintendo characters and allow players to control third-party characters.[7] Like its predecessors, the object of Brawl is to knock an opponent off the screen. It is a departure from traditional fighting games, notably in its simplified move commands and emphasis on ring outs over knockouts. It includes a more extensive single-player mode than its predecessors, known as The Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling beat 'em up featuring computer-generated cut scenes and playable characters from the game. Brawl also supports multiplayer battles with up to four combatants, and is the first game of its franchise to feature online battles via the Nintendo Wi-Fi Connection.[8] The game can also be uniquely played on four controllers, which include the Classic Controller, GameCube Controller, Wii Remote and Nunchuk and Wii Remote, simultaneously.[9][10]
Super Smash Bros. Brawl received critically positive reviews,[11] with critics praising the game's entertainment value, despite issues relating to Brawl's loading times.[9] The game's musical score, which was composed through a collaboration among 38 renowned video game composers,[12] was lauded for its representation of different generations in gaming history.[13] It received an aggregate review score of 93% on Metacritic[11] and 92.75% on Game Rankings.[14] Brawl was ranked "Fighting Game of the Year" of 2008 by the Academy of Interactive Arts & Sciences.[15] As of March 2010, it is the eighth best-selling Wii game by selling a total of 9.48 million copies worldwide.[16]
Super Smash Bros. Brawl has been critically and commercially successful. In the United States, the game sold 874,000 units on launch day and 1.4 million units in its first week to become the fastest-selling video game in Nintendo of America's history, according to Nintendo.[93] According to the NPD Group, it was the best-selling game of March 2008 in Canada and the United States, selling 200,000 and 2.7 million units, respectively; the game is the best-selling game of 2008 in Canada as of April 1, 2008.[94][95] Electronic Entertainment Design and Research analyst Jesse Divnich attributed the game's strong US sales to it fulfilling "the needs of the casual, social, and sub-13-year-old markets".[96] Upon release in PAL regions, Brawl reached number one on both European and Australian sales charts.[97][98] According to the NPD Group, GfK Chart-Track, and Enterbrain, the game has sold 3.539 million units in the United States, 213,000 in the United Kingdom, and 1.681 million in Japan, respectively, for a total of 5.433 million units as of August 1, 2008.[99] It is also the fifth best-selling game of Japan in 2008, selling 1,747,113 copies.[100] It was the fourth best-selling game of 2008, selling over 4.17 million copies.[101] By March 2010, the game has sold 9.48 million units worldwide, according to Nintendo.[16]
On release, Super Smash Bros. Brawl received widespread acclaim. The editors of Japanese game magazine Famitsu, who awarded it a perfect score, praised the variety and depth of the single-player content, the unpredictability of Final Smashes, and the dynamic fighting styles of the characters.[87][102] Chris Slate of Nintendo Power awarded Brawl a perfect score in the March 2008 issue, calling it "one of the very best games that Nintendo has ever produced".[89] GameSpot editor Lark Anderson noted that Brawl's "simple controls and gameplay make it remarkably accessible to beginners, yet still appealing to veterans", while GameTrailers mentioned the amount of content that gives the game "staying power that few other games possess".[88][103] Eurogamer praised the game's ability to stay fun in both single-player and multiplayer modes, while "fulfilling its usual role of dominating a willing crowd's evening into the early hours, and now allowing you to sustain that after everyone's gone home".[86] Game Revolution hailed Brawl's soundtrack as "spectacular ... spanning a generous swath of gaming history".[13] Game Informer highlighted Brawl's "finely tuned balance, core fighting mechanics, and local multiplayer modes".[104] Edge concluded that, while the Smash Bros. games have often been "derided as button-mashing", Brawl features "one of the most enduringly innovative and deep systems of any fighter".[105]
IGN editor Matt Casamassina, however, noted that, although Brawl is "completely engrossing and wholly entertaining", it suffers from "long loading times" and "uninspired enemies and locales" in the Subspace Emissary adventure mode. He also described the graphics as "an enhanced version of Melee", with backgrounds that lack detail in areas.[9] GameSpy echoed this by equating the quality of the graphics to that of the GameCube.[106] Mitchell Saltzman of Gameworld Network expressed disappointment at the lack of "stat tracking, voice chat, and a mostly lag free environment" in the online mode.[107] NGamer's Matthew Castle points to the franchise's lack of innovation with the verdict, "Smash Bros risks growing too familiar. It never breeds contempt, but it doesn't quite muster that Galaxy magic."[91] Jeff Gerstmann rated the game 4 out of 5 stars on Giant Bomb, saying that players who are not into Nintendo's history or multiplayer "probably won’t understand what all the fuss is about in the first place".[108] 1UP.com, however, suggested that Brawl is not directed exclusively towards serious gamers, as it offers "a curious diversion for uninterested gamers" as well.[109]
Super Smash Bros. Brawl won multiple Wii-specific awards from IGN in IGN's 2008 video game awards, including "Best Fighting Game",[110] "Best Local Multiplayer Game"[111] and "Best Original Score".[112] It was also nominated by them for several other Wii-specific awards, including "Best Graphics Technology",[113] "Best Use of Sound",[114] "Best Online Multiplayer Game"[115] and "Game of the Year".[116] The game also won "Best Fighting Game" in GameSpot's Game of the Year awards 2008.[92] The game placed 15th in Official Nintendo Magazine's 100 greatest Nintendo games of all time.[117]
It was ranked by Nintendo Power as the fifth best game of the 2000s released on a Nintendo system.[118]