I'm saying this from an objective point of view.
I'm sticking to what's factually accurate and evident in game play.
Metaknight is THE broken character.
Why?
First think back to Marth in Melee. He wasn't broken per say, but he's an example as is DeDeDe when it comes to not being able to hit through a weapon. What I mean is that if you try to out prioritize marth, it won't work, because he's hitting you with his sword and you're not hitting him, but instead meeting his blade. Same with DeDeDe, you're not going to be able to hit dedede by hitting his hammer, you're not hitting dedede, you're hitting his hammer. SAME goes for Metaknight, you're not hitting metaknight, you're hitting his sword, not metaknight.
Now that you've wrapped your mind around that concept, apply it. The first thought that may come to mind is "It's too short, it's not even half as deadly or as overall 'good' as Marths sword was in melee or is in this even though it's proven to be shorter as well" - and that is a perfectly viable argument however this argument isn't even considerable when the speed of metaknights attacks are taken into consideration. What I'm getting at this that you can't inflict damage on metaknight simply by hitting his sword. You can inflict damage on metaknight by hitting metaknight, but if you try to go blow for blow with metaknight, unless you're metaknight or someone who also uses a weapon(in which case you meet a nice clang), metaknight will deal damage do you. Metaknight attacks fast enough that he's pretty much invincible. He can stop anything you do by pressing A. All he needs to do is drawl his sword. "Same with Marth" Sure, with a few exceptions though and the main one is that Metaknight is much much faster.
Second: Metaknight is the epitomy of what brawl is and that's multi-hit attacks. As we know, multi-hit attacks were trash in Melee because of DI'ing and other things. However in this installment of the Super Smash Brothers beloved series, multi-hit attacks work just about every time. Multi-hit attacks do more overall damage than non multi hit attacks. That's a fact. Metaknight has the most multi hit attacks. Therefore metaknight does the most overall damage. Now factor in his speed. Now factor in the aforementioned expliation of what sword priority is. What do you have? Damage stacking like it's nobody's business.
"Alright fine, perhaps sword usage overall is cheap and it's true that with metaknights speed it's a bit ridiculous. And sure perhaps multi hit attacks aren't 'cheap' per say, but are for sure what seperates Brawl from previous generations and Metaknight has lots of them, including aerial versions." is what you may be saying to yourself, but closing with "But how's his survivability"
Which goes without saying. He glides. He has plenty of jumps. Apply concepts: Sword priority+metaknights quick attacking+ up airs+many jumps. It's just a bit ridiculous.
This is all from an objective point of view.
To sum up my argument I'll try to make a list of key points:
1. Sword Priority
2. Quick attacks
3. Multi-hit attacks
4. High surviviability
5. Glide
6. Aerial multi-hit attacks
7. Multiple jumps
His only down side? ..? Lack of killers is the only one that my friends could come up with. Which was argued back at with "When a character puts up that much damage that quickly, everything is a killer" which may not be entirely true on the 'everything' part of the predicate however it's still an accurate statement as an idea. It makes sense.
Argue for or against me. Remember this is all from an objective point of view.
SUBjectively, I'm entirely disinterested with metaknight. I find 0 enjoyment playing him, but I don't dislike him either. I'm personally a luigi main :x
I'm sticking to what's factually accurate and evident in game play.
Metaknight is THE broken character.
Why?
First think back to Marth in Melee. He wasn't broken per say, but he's an example as is DeDeDe when it comes to not being able to hit through a weapon. What I mean is that if you try to out prioritize marth, it won't work, because he's hitting you with his sword and you're not hitting him, but instead meeting his blade. Same with DeDeDe, you're not going to be able to hit dedede by hitting his hammer, you're not hitting dedede, you're hitting his hammer. SAME goes for Metaknight, you're not hitting metaknight, you're hitting his sword, not metaknight.
Now that you've wrapped your mind around that concept, apply it. The first thought that may come to mind is "It's too short, it's not even half as deadly or as overall 'good' as Marths sword was in melee or is in this even though it's proven to be shorter as well" - and that is a perfectly viable argument however this argument isn't even considerable when the speed of metaknights attacks are taken into consideration. What I'm getting at this that you can't inflict damage on metaknight simply by hitting his sword. You can inflict damage on metaknight by hitting metaknight, but if you try to go blow for blow with metaknight, unless you're metaknight or someone who also uses a weapon(in which case you meet a nice clang), metaknight will deal damage do you. Metaknight attacks fast enough that he's pretty much invincible. He can stop anything you do by pressing A. All he needs to do is drawl his sword. "Same with Marth" Sure, with a few exceptions though and the main one is that Metaknight is much much faster.
Second: Metaknight is the epitomy of what brawl is and that's multi-hit attacks. As we know, multi-hit attacks were trash in Melee because of DI'ing and other things. However in this installment of the Super Smash Brothers beloved series, multi-hit attacks work just about every time. Multi-hit attacks do more overall damage than non multi hit attacks. That's a fact. Metaknight has the most multi hit attacks. Therefore metaknight does the most overall damage. Now factor in his speed. Now factor in the aforementioned expliation of what sword priority is. What do you have? Damage stacking like it's nobody's business.
"Alright fine, perhaps sword usage overall is cheap and it's true that with metaknights speed it's a bit ridiculous. And sure perhaps multi hit attacks aren't 'cheap' per say, but are for sure what seperates Brawl from previous generations and Metaknight has lots of them, including aerial versions." is what you may be saying to yourself, but closing with "But how's his survivability"
Which goes without saying. He glides. He has plenty of jumps. Apply concepts: Sword priority+metaknights quick attacking+ up airs+many jumps. It's just a bit ridiculous.
This is all from an objective point of view.
To sum up my argument I'll try to make a list of key points:
1. Sword Priority
2. Quick attacks
3. Multi-hit attacks
4. High surviviability
5. Glide
6. Aerial multi-hit attacks
7. Multiple jumps
His only down side? ..? Lack of killers is the only one that my friends could come up with. Which was argued back at with "When a character puts up that much damage that quickly, everything is a killer" which may not be entirely true on the 'everything' part of the predicate however it's still an accurate statement as an idea. It makes sense.
Argue for or against me. Remember this is all from an objective point of view.
SUBjectively, I'm entirely disinterested with metaknight. I find 0 enjoyment playing him, but I don't dislike him either. I'm personally a luigi main :x