[FONT="] Rule-set:[/FONT]
[FONT="]- [/FONT][FONT="]3 Stock[/FONT]
[FONT="]- [/FONT][FONT="]8 minute time limit[/FONT]
[FONT="]- [/FONT][FONT="]Items are set to None and Off[/FONT]
[FONT="]- [/FONT][FONT="]If the timer runs out, the victor is determined first by stock and then by percentage.[/FONT]
[FONT="]- [/FONT][FONT="]Resolving Ties:[/FONT][FONT="] If percents are the same or both players die simultaneously, there will be a 1 stock, 3 minute, same characters, same stage rematch.[/FONT]
[FONT="]- [/FONT][FONT="]All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches)[/FONT]
[FONT="]- [/FONT][FONT="]In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.[/FONT]
[FONT="]- [/FONT][FONT="]You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.[/FONT]
[FONT="]o [/FONT][FONT="]Wavebirds are allowed but discouraged, as there can be unwanted interference with controllers being on the same channel.[/FONT]
[FONT="]o [/FONT][FONT="]If you are using a WiiMote, a WiiMote w/ Nun chuck, or Classic Controller, please remove your batteries when you are not playing a match. This helps battery life and helps prevent interuptions.[/FONT]
[FONT="]- [/FONT][FONT="]Extending Meta Knight's Dimensional Cape by leaving the ground and returning to it while invisible is banned. (For example, flicking the C-Stick up while holding down on the control stick during the move will cause this to happen.)[/FONT]
[FONT="]- [/FONT][FONT="]Stalling is banned.[/FONT]
[FONT="]o [/FONT][FONT="]Stalling:[/FONT][FONT="] The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while using an infinite to run out the timer rather than to score a KO is. As such, any infinite chain-grabs, locks, etc. cannot exceed 300%.[/FONT]
[FONT="]o [/FONT][FONT="]Any action which prevents the game from continuing (i.e. by causing the game to crash or causing all characters to freeze indefinitely) is banned. If the Tournament Organizer or a judge can conclusively determine the player responsible for the failure, that player loses the interrupted game. Players are expected to know their characters and prevent this from happening.[/FONT]
[FONT="]o [/FONT][FONT="]Some interactions (for example, a throw with a wind attack) can cause one character to become frozen until being hit. If this happens, the free character is expected to capitalize on this in a timely manner; a failure to do so is stalling.[/FONT]
[FONT="]- [/FONT][FONT="]Any Sudden Death (excluding time-outs) should be treated as a tie; which are resolved with a 1 stock, 3 minute, same characters, same stage rematch.[/FONT]
[FONT="]- [/FONT][FONT="]There will be no hacks used in this tournament, be it sound or texture.[/FONT]
[FONT="]- [/FONT][FONT="]Ledge grab limit is set to 60.[/FONT]
[FONT="]o [/FONT][FONT="]Ledge grab limit is only enforced when the match ends due to timeouts.[/FONT]
[FONT="]Set Format:[/FONT]
[FONT="]1. [/FONT][FONT="]Opponents make their character select screen choices for the first match. *[/FONT]
[FONT="]2. [/FONT][FONT="]Opponents start the stage striking procedure.[/FONT]
[FONT="]3. [/FONT][FONT="]Each player may announce one stage to be banned for counterpicks of the set.[/FONT]
[FONT="]4.[/FONT][FONT="] The first game is played, using the stage chosen during step 2.
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List. **
6. The winner of the previous match chooses their character.
7. The loser of the previous match chooses their character.
8. Repeat steps 5-7 for all proceeding matches.
*Double blind character selection may be called for the first match. Also, the choices made here include the character's color and whether the player will start as Samus or Zero Suit Samus, as Zelda or Sheik, or as a particular Pokemon for Pokemon Trainer.
**No player may choose a stage they have already won on in that set unless agreed upon by both players.[/FONT]
[FONT="]Stage Starter List:[/FONT]
[FONT="]- [/FONT][FONT="]Battlefield[/FONT]
[FONT="]- [/FONT][FONT="]Yoshi’s Island[/FONT]
[FONT="]- [/FONT][FONT="]Smashville[/FONT]
[FONT="]- [/FONT][FONT="]Lylat Cruise[/FONT]
[FONT="]- [/FONT][FONT="]Final Destination[/FONT]
[FONT="]- [/FONT][FONT="]Delfino Plaza[/FONT]
[FONT="]- [/FONT][FONT="]Halbard[/FONT]
[FONT="]Counter Picks:[/FONT]
[FONT="]- [/FONT][FONT="]All Starters[/FONT]
[FONT="]- [/FONT][FONT="]Pokémon Stadium[/FONT]
[FONT="]- [/FONT][FONT="]Pokémon Stadium 2[/FONT]
[FONT="]- [/FONT][FONT="]Castle Siege[/FONT]
[FONT="]- [/FONT][FONT="]Frigate Orpheon[/FONT]
[FONT="]- [/FONT][FONT="]Brinstar[/FONT]
[FONT="]- [/FONT][FONT="]Pictochat[/FONT]
[FONT="]- [/FONT][FONT="]Rainbow Cruise[/FONT]
[FONT="]- [/FONT][FONT="]Jungle Japes[/FONT]
[FONT="]- [/FONT][FONT="]Norfair[/FONT]
[FONT="]- [/FONT][FONT="]Pirate Ship[/FONT]
[FONT="]- [/FONT][FONT="]Port Town Aero Drive
-------------------------------------
Attending:
01. Kaptain
02. Takk (?)
03. Reflex
04. Dynomite
05. HeroChima
06. Umby
07. Saltix
08. Zatch
09. M.C. Pee-Pants
10. disasterABDUL
11. NoID
12. 4 Aces
13. Kid Dizzy
14. AGuyNamedRaf
15. Nihongo-pokami (needs a ride)
16. Iblis
17. Milesg2g
18. Robin (needs a ride)
19. Brad
20. TheGreatKazoo
21. Flea
22. Scatt (?)
23. Kismet
24. DRN>
25. Player_1 (?)
Setups: ---- 7.3 out of 7
Kaptain - (Full)
Kid Dizzy - (Full)
Takk - (Full)
M.C. Pee-Pants - (Full)
Reflex - (Full)
TheGreatKazoo - (Full + TV)
Dynomite - (Full)
[/FONT]