Was looking around and didn't see a counter pick thread, so thought I'd mention a level I absolutely love counterpicking with falcon.
Japes.
If you DI everything up, you will live FOREVER; Japes has a stupid, ridiculously, questionably (lol) high ceiling. Assuming you DI the right way, including momentum canceling along with proper DI, you can easily live close to 200 percent on every stock. The un-even platforms allow you to avoid projectile spam and camping pretty well.
Also, aerial raptor boosting from either of the outer platforms back towards the center is safe as long as you don't...er....act stupid with it. lol. But essentially, if you think someone's going to jump approach you while on either of the outer platforms, raptor boost their aerial approach; you'll either spike them into the water or float by them and land in the middle with enough time to recover after the landing lag.
One last thing: The Clap Trap (the fish who spikes if you get hit by it in the water) is
NOT RANDOM. The Clap Trap, or as peach mains like to call him, clappy
...runs on a 10 second timer. So for example, if you see the Clap Trap swim under the right platform at the 6:34 mark in a match, keep track in your head; the Clap Trap will come back around every ten seconds, at 6:24, 6:14, 6:04, etc....
Word of advice: Other characters are very good on this stage. Falco for obvious reasons, Link and Toon link (although against Toon Link all of his vertical killing moves are almost moot due to the high ceiling), Peach (yep
), and snake (never dies on this stage and his explosives are almost invisible on the platforms). Take note though: You can survive being spiked into the water as long as you time your jump right. The timing isn't too bad, just pracitce.
So, long CP rant aside (lulz
), I think this is a good stage for Falcon. Someone let me know if I'm completely wrong xD....I haven't been around these parts for a little while