Face124
Smash Ace
Welcome to the Falcon weekly discussion thread!
every week we start a new discussion for each of theses five things:
Read the OP. The techchase discussion is about that attack as a techchase, not in general. The Character part is about CP'ing and that char in teams with Falcon. Anyone who posts stuff that isn't relevant will be reported by me.
1)Stage
2)Attack
3)Techchase
4)Playstyle/tactic
5)CP'ing a specific character and teams with that character
We I'll debate and argue about how these things work for Falcon and their uses etc, then at the end of each week I (or someone else if they want to) will write up a summary of each, which will then be posted and fixed to make it more accurate, then that will be posted in the OP, and we shall move onto something else. If we feel that not enough discussion has happened on a particular subject, it will continue into the next week.
This weeks topics:
1)Yoshi's Island (Brawl)
Possibly Falcon's best neutral stage due to the 5 places where he can Mock Wave-Land on it and the platforms that pop up at either side can help his mediocre recovery and help him gimp others. Although the stage is small enough to give campers little room, the platforms at either side can help them with charged attacks.
2)Falcon Kick
Although it has been done in the past, with new ledge cancelling possibilities, I think the old one is a bit out of date. Typically a good approach, and with moderately high priority, it is a useful attack. But does its punishability mean it can't be used at lower percents?
3)Hyphen U-smash
With the fact that it can be done out of a dash, its good distance, its good speed, high damage and knockback, and can be charged. Sounds perfect. But does the fact that it doesn't lead smoothly into other options means it isn't as effective in the long run?
4)Approaching as Falcon
Most people say that Falcon is a punishing character, but since projectiles exist, Falcon is sometimes forced to approach. B-air and U-air with their long range can be used for aerial approaching, Falcon Dive for aerial opponents and sometimes Falcon kick. But which are the best?
5)Pikachu
With an annoying spammable ranged move and two good CGs, a small stage with platforms would be best, and a high roof to stop easy thunder kills. And does Pikachu's QAC and two projectiles complement Falcon's more limited options? Discuss.
Stole some pictures form ToKnee's guide
every week we start a new discussion for each of theses five things:
Read the OP. The techchase discussion is about that attack as a techchase, not in general. The Character part is about CP'ing and that char in teams with Falcon. Anyone who posts stuff that isn't relevant will be reported by me.
1)Stage
2)Attack
3)Techchase
4)Playstyle/tactic
5)CP'ing a specific character and teams with that character
We I'll debate and argue about how these things work for Falcon and their uses etc, then at the end of each week I (or someone else if they want to) will write up a summary of each, which will then be posted and fixed to make it more accurate, then that will be posted in the OP, and we shall move onto something else. If we feel that not enough discussion has happened on a particular subject, it will continue into the next week.
This weeks topics:
1)Yoshi's Island (Brawl)
Possibly Falcon's best neutral stage due to the 5 places where he can Mock Wave-Land on it and the platforms that pop up at either side can help his mediocre recovery and help him gimp others. Although the stage is small enough to give campers little room, the platforms at either side can help them with charged attacks.
2)Falcon Kick
Although it has been done in the past, with new ledge cancelling possibilities, I think the old one is a bit out of date. Typically a good approach, and with moderately high priority, it is a useful attack. But does its punishability mean it can't be used at lower percents?
3)Hyphen U-smash
With the fact that it can be done out of a dash, its good distance, its good speed, high damage and knockback, and can be charged. Sounds perfect. But does the fact that it doesn't lead smoothly into other options means it isn't as effective in the long run?
4)Approaching as Falcon
Most people say that Falcon is a punishing character, but since projectiles exist, Falcon is sometimes forced to approach. B-air and U-air with their long range can be used for aerial approaching, Falcon Dive for aerial opponents and sometimes Falcon kick. But which are the best?
5)Pikachu
With an annoying spammable ranged move and two good CGs, a small stage with platforms would be best, and a high roof to stop easy thunder kills. And does Pikachu's QAC and two projectiles complement Falcon's more limited options? Discuss.
Stole some pictures form ToKnee's guide