Maharba the Mystic
Smash Master
alright guys, i know nothing about using pit on this stage. i only know like one pro and one con so im counting on you guys to lay out all the info and CP knowledge you got on this one okay?
CS Pros:
-we can hard core circle camp the statues
here's some info from kuro
CS Cons:
-we can't go under most or maybe even any of the stage
People use this stage against us a lot as most people know it is a CP against pit. below i have some info from chompy about character's who are know for using this stage. please discuss tactics and who else you think may CP us to this stage what tactics we should use to avoid losing.
Characters who will CP you here
-Snake (Snake can outcamp you with grenades all day. Sets a detonator, so you won't have a clue where the bomb is until he sets it off, and Snake can KO you at 100% on a platform with a Utilt. Snakes Ftilt can also KO Pit at 100% on the first part of the stage, since the width of the stage is narrow.)
-Wario (Outcamps you and has the aerial mobility to move anywhere in the stage)
-Marth (Marth does not mind the platforms at all)
-King DeDeDe (Can chain (possibly) grab you on the second part of the stage)
-Lucario (Charges up the Auras Sphere all day and uses it against you)
-Game@Watch (The fact that he's got good aerial mobility means he can move anywhere on the stage as he pleases. A Usmash can kill Pit at 70% on a platform on the 1st part.)
-Sonic (Hit and run. What can I say?)
-olimar (we can't plank him anyways and his moveset destroys us here)
So basically this is a stage we should try to avoid. While we can hold our own against characters here via timeout, in the end we have no real advantages on this stage save what kuro mentioned. in the end though we always have a better place to CP people to so never waste your cp by going here and most likely you should ban it in tourney.
IMPORTANT INFO ABOUT THE STAGE FROM THE MARTH BOARDS (thx to jimmyfosho for finding it)
http://www.smashboards.com/showthread.php?t=283657
CS Pros:
-we can hard core circle camp the statues
here's some info from kuro
Part 1 advantages- If your on the right side the slant facing / then angel ring gets both a boost in speed and potential hits. Two for being on the right side, aiming at head is now easier and if they approach they will get shield ***** by nair easier due to them approaching from a lower ground. If they approach from the air you have plenty of time to react or move away. If your on the left side of the first stage you can FF fair and you will slide away and it is 100% safe!!!! Unless PS but i havent tested it yet. You wont slide at every point on it but most of em will so learn where you will slide away. You can basically make a **** *** wall on the left side. The upwards tilt helps dtilt ALOT and EVERYTIME YOU DO A SH BAIR ITS CRIT IF IT HITS CUZ THE ANGLE YOUR ALREADY FACING THEM. Between arrows and those few nice notes+planking the first stage is very nice for some matchups. (Snake, Olimar,mk are the biggest exclusions. Wario as well possibly.) Second part, dude just run away. NO ONE CAN CATCH US HERE. IT'S LIKE NEW PORK CITY just a bit worse. Between wing refreshing, dair camping, and gliding we can circle camp ALL DAY!!! Don't even fight here. Just run. The whole time your at the second transformation. Run. Also, (EVEN THOUGH YOU SHOULDNT) if you do we can refresh our moves on the statues. I believe WoI windbox refreshes our moves here like at YI. Not sure on that part though. Stage part 3- I love this one. If we stay on the left side we are soooo good. I mean either one is fine but the left is amazing. The slants still make you slide so go to whatever side is tilting downwards so you slide away after you bair/fair them. It's LEGIT safe shield pressure. Also, these tiny slants give the boost to ar, and dtilt, and also nearly every shot here will be an automatic foot shot on most characters! So you can really abuse pit's moveset on this part. And be safe about it! I dare a d3 to take me here :3
Now im off for my exercise routine...
CS Cons:
-we can't go under most or maybe even any of the stage
People use this stage against us a lot as most people know it is a CP against pit. below i have some info from chompy about character's who are know for using this stage. please discuss tactics and who else you think may CP us to this stage what tactics we should use to avoid losing.
Characters who will CP you here
-Snake (Snake can outcamp you with grenades all day. Sets a detonator, so you won't have a clue where the bomb is until he sets it off, and Snake can KO you at 100% on a platform with a Utilt. Snakes Ftilt can also KO Pit at 100% on the first part of the stage, since the width of the stage is narrow.)
-Wario (Outcamps you and has the aerial mobility to move anywhere in the stage)
-Marth (Marth does not mind the platforms at all)
-King DeDeDe (Can chain (possibly) grab you on the second part of the stage)
-Lucario (Charges up the Auras Sphere all day and uses it against you)
-Game@Watch (The fact that he's got good aerial mobility means he can move anywhere on the stage as he pleases. A Usmash can kill Pit at 70% on a platform on the 1st part.)
-Sonic (Hit and run. What can I say?)
-olimar (we can't plank him anyways and his moveset destroys us here)
So basically this is a stage we should try to avoid. While we can hold our own against characters here via timeout, in the end we have no real advantages on this stage save what kuro mentioned. in the end though we always have a better place to CP people to so never waste your cp by going here and most likely you should ban it in tourney.
IMPORTANT INFO ABOUT THE STAGE FROM THE MARTH BOARDS (thx to jimmyfosho for finding it)
http://www.smashboards.com/showthread.php?t=283657