Hamman88
Smash Cadet
- Joined
- Dec 9, 2013
- Messages
- 37
It seems that there are no concrete specifics on any chaingrabs G&W has on other cast members, most notably his chain grab on species and fast fallers.
If we could make this a place were exact details can be discussed about each specific chain grab, for how many/which throws it works for, to what percent, how to react to any possible DI, and the best according punishes for ending the grab.
I can start by saying that G&W can chaingrab Roy at 0% with upthrow, for about three throws, before roy can escape, at which point its generally best to punish with a nair or upair to -> something. The timing is not as fast as per-say the space animal chaingrab, but it is easier for roy to DI out of, and you generally need to make a read, as to which direction roy will DI, either to the left or right, and follow up with a short dash -> JC grab, or pivot grab. It's good to note, that during the chaingrab, in addition to predicting the opponents DI, if in a quiet enough enviroment, you can listen to wether or not the opponent keeps pressing L or R in an attempt to tech the downthrow, if you notice they stop after the second or third upthrow, and if they don't know the limitations of the chaingrab, you can do a dthrow into jab reset into judgement. note this applies to any and all chaingrabs G&W has, although it is to be noted that not all characters can be forced to standup after the downthrow, in which case the best punish is a quick dtilt or dsmash.
In terms of the spacie chaingrab, I'm unsure as to the exact details, obviously it is competed with upthrow, and for the first few throws, about to ~20%, the regrab has to be done almost immediatley after realease, or else the grab will come out too slow. Unfortunately, due to the disappointing issue of nofriends.jpeg, I have been unable to do any proper lab work on how long the chaingrab works when the fox mixes up DI and how soon the can escape it, all I know is that with no DI, against a moronic opponent (why are they even playing fox??) the chaingrab continues to ~64%, at which point, I like to go all marth on their ass, and throw in a few uptilt to regrab, and upair to regrab, and finish with a fair or nair. you can also do the aforementioned dthrow tactic.
[If someone could fill in more information about this chaingrab, whether or not it works with other throws, and the influence of DI]
I am unaware of any other chaingrabs G&W has on other cast members, I've hear a rumor of a "pretty devastating" one on CF, but ive never made any headway with it, which would be great to know as im really sick of CF downthrow -> knee for 4-freaking-stocks. If you know of any not listed, post below, any input would be greatly appreciated!
If we could make this a place were exact details can be discussed about each specific chain grab, for how many/which throws it works for, to what percent, how to react to any possible DI, and the best according punishes for ending the grab.
I can start by saying that G&W can chaingrab Roy at 0% with upthrow, for about three throws, before roy can escape, at which point its generally best to punish with a nair or upair to -> something. The timing is not as fast as per-say the space animal chaingrab, but it is easier for roy to DI out of, and you generally need to make a read, as to which direction roy will DI, either to the left or right, and follow up with a short dash -> JC grab, or pivot grab. It's good to note, that during the chaingrab, in addition to predicting the opponents DI, if in a quiet enough enviroment, you can listen to wether or not the opponent keeps pressing L or R in an attempt to tech the downthrow, if you notice they stop after the second or third upthrow, and if they don't know the limitations of the chaingrab, you can do a dthrow into jab reset into judgement. note this applies to any and all chaingrabs G&W has, although it is to be noted that not all characters can be forced to standup after the downthrow, in which case the best punish is a quick dtilt or dsmash.
In terms of the spacie chaingrab, I'm unsure as to the exact details, obviously it is competed with upthrow, and for the first few throws, about to ~20%, the regrab has to be done almost immediatley after realease, or else the grab will come out too slow. Unfortunately, due to the disappointing issue of nofriends.jpeg, I have been unable to do any proper lab work on how long the chaingrab works when the fox mixes up DI and how soon the can escape it, all I know is that with no DI, against a moronic opponent (why are they even playing fox??) the chaingrab continues to ~64%, at which point, I like to go all marth on their ass, and throw in a few uptilt to regrab, and upair to regrab, and finish with a fair or nair. you can also do the aforementioned dthrow tactic.
[If someone could fill in more information about this chaingrab, whether or not it works with other throws, and the influence of DI]
I am unaware of any other chaingrabs G&W has on other cast members, I've hear a rumor of a "pretty devastating" one on CF, but ive never made any headway with it, which would be great to know as im really sick of CF downthrow -> knee for 4-freaking-stocks. If you know of any not listed, post below, any input would be greatly appreciated!