MorpheusVGX
Smash Journeyman
Well, I intend this to be THE thread for character statistics . For so long I looked for something like this, and didn't find it. There was some threads with many info , but there is no a thread with all of the info. And there are still statistics to be put in here. Something like this does not exist on the internet. For now I am putting what I have found. This thread is also for commenting, giving impressions and discussing about how these stats impact on the game or in your main choice, etc.
Grab range!
Author: Bellioes
Method:
1. I created a custom stage with a horizontal platform made of blocks and then a wall on the left-hand side made of blocks. If you look closely at the horizontal blocks, you can see that along the top, there are little marks. I realized they were perfect for making measurements (It looks almost like a ruler )
2. I used Mario as a control. I would roll left against the wall so that he was fas ar left as possible. This was also to make sure that Mario always started at the same spot.
3. I then proceeded to measure the furthest distance a character could be before he could no longer reach Mario with a STANDING grab. I started measuring from the characters ARM except for characters like ROB who would skew the data cause of how far their arms are from their body. In those cases, I used the point on their body closest to Mario as the starting point of the measurement.
I know there are a couple things that could change this data such as taller characters grab range being shorter than they should but because of how small these changes would be, I realized they wouldnt change the order that much if any at all and didnt worry too much about these small discrepancies.
Here are the results:
Tether Grabs (Grabs disjointed from the character)
1.Olimars Blue Pikmin 10.1
2.Olimars White Pikmin 10.0
3.ZSS 9.75
Olimars Red Pikmin 9.75
5.Olimars Yellow Pikmin 9.6
6.Samus 9.2- 4 (I couldnt really tell so I took the range)
7.Link 8.25
8. Olimars Purple Pikmin 7.5
9. Lucas 7.25
10. Toon Link 7
11. Yoshi 6.75
12. Ivysaur 6.1
Non-tether grabs
*Note: None of these characters grabs were longer than the tether-grabbers although DDD came very close to surpassing Ivysaur.
13. DDD 6
14.Charzard 5.5
15. Zelda 5.3
16. Donkey Kong 5.1
17. Squirtle 5
18. Marth 4.75
Diddy 4.75
Snake 4.75
21. Kirby 4.5
ROB 4.5
23. Peach 4.25
Fox 4.25
Falco 4.25
Ness 4.25
27. Wario 4.1
28.Bowser 4
Pit 4
MK 4
Jigglypuff 4
Ike 4
Sonic 4
34. Pika 3.9
Sheik 3.9
36. Lucario 3.75
37.Wolf 3.5
ICs 3.5
Mario 3.5
Luigi 3.5
G&W 3.5
42. Captain Falcon 3.25
43. Ganon 2.75
Grab speed frame data
Source = http://www.smashboards.com/showthread.php?t=234915
Author: Amazing Ampharos
Averages and Ordering: Me
Ordering was considering pivot grab to be less often than the others.
This is the first frame on which the grabs hit for the whole cast. It should be handy to figure out which of your grabs are best and how they compare to other characters.
Character: Standing grab, Running Grab, Pivot Grab, Average
Ness: 6, 8, 6 -> 6.67
Sheik: 6, 7, 8 -> 7
Meta Knight: 6, 8, 7 -> 7
Ice Climbers: 6, 8, 8 -> 7.33
King Dedede: 6, 9, 7 -> 7.33
Lucario: 6, 8, 9 -> 7.67
Squirtle: 6, 8, 9 -> 7.67
Diddy Kong: 6, 10, 8 -> 8
Charizard: 6, 8, 10 -> 8
Wario: 6, 10, 8 -> 8
Peach: 6, 6, 13 -> 8.33
R.O.B.: 6, 9, 10 8.33
Pit: 6, 10, 9 -> 8.33
Kirby: 6, 10, 10 -> 8.67
Jigglypuff: 6, 10, 10 -> 8.67
Fox: 6, 11, 9 -> 8.67
Falco: 6, 11, 9 -> 8.67
Wolf: 6, 11, 9 -> 8.67
Ganondorf: 7, 11, 10 -> 9.33
Bowser: 9, 10, 9 -> 9.33
Donkey Kong: 8, 10, 10 -> 9.33
Mario: 6, 12, 11 -> 9.67
Luigi: 6, 12, 11 -> 9.67
Zelda: 12, 11, 14 -> 12.33
Yoshi: 17, 11, 10 -> 12.67
Link: 12, 14, 15 -> 13.67
Toon Link: 12, 14, 15 -> 13.67
Zero Suit Samus: 16, 16, 16 -> 16
Samus: 17, 17, 19 -> 17.67
I might update this with durations (on whiff) and pummel data later. <-- By the author
Walking Speed List
Author: Mew2King
Source: http://www.gamespot.com/wii/action/supersmashbros/show_msgs.php?topic_id=m-1-42222051&pid=928518
224 Fox/Marth (Fox Accel better, Marth top speed better)
+12
236 Sonic
+11
247 Sheik
+1
248 ZSS
+3
251 Falco
+1
252 Wolf
+8
260 Pikachu
+1
261 Diddy
+2
263 Metaknight
+4
267 Link/Toon Link (Link Accel better, Toon Link top speed better)
+2
269 Squirtle
+2
271 DK
+1
270 Pit
+9
279 Yoshi
+11
290 ROB
+3
293 GW/Mario
+5
298 Luigi
+3
301 Samus
+9
310 Ivysaur
+7
317 Lucario
+15
332 ICs
+2
334 Kirby
+6
340 DDD
+17
357 Olimar
+7
364 Ike
+3
367 Peach
+3
370 Ness
+2
372 C.Falcon
+3
375 Snake/Wario (Snake Accel better, Wario top speed better)
+13
388 Lucas
+5
393 Zelda
+15
408 Bowser
+30
438 Ganondorf
+11
449 Jigglypuff
+12
461 Charizard (same top speed as Jiggs, WAY slower acceleration)
Fox Acceleration > Marth, Marth top speed > Fox
Falco Accel > Wolf, Wolf top speed > Falco
Sheik Accel > ZSS, ZSS top speed > Sheik
Pikachu Accel > Diddy, Diddy top speed > Pikachu
Sheik Accel WAY > Wolf (as shown, also same top speed)
Metaknight Accel > Toon Link (as shown, also same top speed)
Link Accel > Toon Link, Toon Link top speed > Link
Pit Accel > DK, DK top speed > Pit
ROB Accel > Mario(=GW) (as shown, also same top speed)
Samus Accel WAY > Ivysaur (as shown, also same top speed)
Kirby Accel > DDD (as shown, also same top speed)
Peach Accel > Ness (as shown, also same top speed)
C.Falcon Accel > Wario (as shown, also same top speed)
Snake Accel > Wario, Wario top speed > Snake
Zelda Accel > Bowser (as shown, also same top speed)
Jiggs Accel WAY > Charizard (as shown, also same top speed)
the warthog from Bridge of Elden runs slightly faster than ZSS walks
-----
Jump height!
The same night I started this thread I began my jump height test. To do it I made a custom stage. I used a ramp and jumped from beneath. The far in blocks I could jump and stand on the ramp would measure my jumping range. It was a bit hard to test this accurately so I will run some more tests on this soon. What I have for now is this:
Metaknight 6.3
Kirby 6.2
Jiggly 6.0
DDD 5.3
Pit 4.9
Falco 4.8
Yoshi 4.6
ZSSamus 4.4
Sheik 4.3
Diddy/Ness/Fox 4.0
Luigi/ToonLink/G&W 3.9
Rob 3.8
Donkey Kong/Lucas 3.6
Bowser/Charizard/Squirtle/IC 3.5
Mario/Sonic 3.4
Olimar/C. Falcon/Pika/Lucario 3.3
Wario/Samus 3.2
Wolf/Ivysaur 3.0
Zelda/Marth 2.9
Link 2.8
Snake/Ganon 2.7
Ike 2.6
Peach 2.4
The next two charts are courtesy of Mr. Silver.
Original Source: http://www.smashboards.com/showthread.php?t=162546
Weight:
This one was pretty simple to figure out since it’s the same as it was in Melee. The base knock back of a move is not affected by weight. So this only leaves the incremental knock back with damage. By calculating this incremental knock back against different characters and comparing it to the value I found for Mario I made the following weight table:
Bowser 1.111
Donkey Kong 1.091
Snake 1.076
Dedede 1.071
Charizard 1.061
Ganondorf 1.056
Samus 1.051
Yoshi 1.045
Wario 1.045
R.O.B. 1.040
Ike 1.035
Captain Falcon 1.030
Link 1.030
Wolf 1.020
Lucario 1.010
Ivysaur 1.010
Mario 1
Luigi 0.995
Sonic 0.985
Ness 0.980
Pit 0.980
Lucas 0.980
Diddy Kong 0.975
Toon Link 0.970
Ice Climber 0.970
Peach 0.960
Marth 0.944
Sheik 0.935
Zelda 0.935
Falco 0.919
Olimar 0.919
Zero Suit Samus 0.914
Fox 0.910
Pikachu 0.904
Meta Knight 0.904
Kirby 0.899
Squirtle 0.884
Mr. Game & Watch 0.884
Jigglypuff 0.849
The numbers in this table show the weight of a character compared to Mario, so Bowser is 1.111 times as heavy as Mario, Jigglypuff is 0.849 times as heavy as Mario. This table has proved to be 100% consistent with all moves I’ve tested.
Fall speed:
As I already said, base knock back is not affected by the weight of a character. However, different characters still have different base knock back for the same move. Upon further testing I found that this seemed to be related to the fall speed of characters. With characters like Jiggly and Samus having a low base knock back and characters like Fox and Wolf having a high base knock back. My theory is that this was added to account for the increased susceptibility that fast falling characters have to combos. I also found that the amount by which the base knock back for characters differs is not the same for all moves. For weaker moves it’s the same, but for stronger moves it seems to differ a lot. To account for this I took Ike’s fully charged forward Smash as a bench mark and assigned it a value of 100 for the deviation of its base knock back per character. This number is purely arbitrary but it does allow me to make a list to compare fall speed. This gave me the following list. Again I took Mario as a benchmark, hence he has a value of “0”.
Jigglypuff -0.78
Samus -0.54
Olimar -0.47
Kirby -0.44
Lucario -0.40
Peach -0.37
Luigi -0.32
R.O.B. -0.32
Zelda -0.26
Marth -0.25
Toon Link -0.16
Ivysaur -0.16
Ness -0.12
Yoshi -0.05
Pit 0.00
Mario 0
Mr. Game & Watch 0.01
Ice Climber 0.07
Snake 0.16
Donkey Kong 0.20
Ike 0.28
Dedede 0.29
Wario 0.30
Charizard 0.33
Sonic 0.33
Pikachu 0.40
Zero Suit Samus 0.44
Link 0.46
Lucas 0.49
Diddy Kong 0.55
Meta Knight 0.68
Bowser 0.91
Ganondorf 0.91
Captain Falcon 0.92
Squirtle 1.05
Falco 1.23
Wolf 1.84
Sheik 2.21
Fox 3.41
It should be noted that these numbers shouldn’t be takes as absolute values. They show how much a character deviates from Mario. So you can’t say “Fox falls 3 times as fast as Squirtle” but you can say “The difference between Fox and Mario is 3 times larger then the difference between Squirtle and Mario”.
Running Speed Ranking
From fastest to slowest
1. Sonic
2. Captain Falcon
3. Fox
4. Sheik / Zero Suit Samus
6. Metaknight
7. Charizard
8. Pikachu
9. Marth / Diddy Kong
11. Yoshi
12. Toon Link
13. Donkey Kong
14. Pit
15. Mr. Game & Watch
16. Bowser
17. Mario / Lucas / Ivysaur / ROB
21. Samus / Lucario
23. Falco
24. Ness / Ice Climbers / Olimar / Wolf
28. Kirby / Squirtle / Ike
31. Luigi / Peach / Wario / Snake
35. Link
36. Zelda / Dedede
38. Ganondorf
39. Jigglypuff
Character - Horizontal Air Speed
Original Source: http://smashlovers.com/brawl/?p=38
(Blocks per second).
"S Class"
Yoshi - 4.04
Jigglypuff - 3.87
Wario - 3.71
Wolf - 3.63
Captain Falcon - 3.63
"A Class"
Sonic - 3.36
Donkey Kong - 3.36
Lucas - 3.30
Bowser - 3.30
Squirtle - 3.27
Mr. Game & Watch - 3.24
Marth - 3.24
"B Class"
Zero Suit Samus - 3.13
Charizard - 3.07
Zelda - 3.02
Samus - 2.97
Lucario - 2.95
Ness - 2.92
Mario - 2.92
"C Class"
Snake - 2.88
Toon Link - 2.83
Ike - 2.83
Pikachu - 2.74
Peach - 2.74
R.O.B. - 2.70
Pit - 2.70
Fox - 2.70
Falco - 2.70
"D Class"
Ganondorf - 2.62
Kirby - 2.59
Sheik - 2.57
Olimar - 2.55
Diddy Kong - 2.50
Link - 2.45
"F Class"
Meta Knight - 2.35
Ivysaur - 2.32
Ice Climbers - 2.32
Luigi - 2.29
King Dedede - 2.10
Dodges and Rolls duration and invincibility
From K Prime
Original Source: http://www.smashboards.com/showthread.php?t=225510&highlight=dodge+roll+frame+data
How to read this:
2-20 / 25 Mario
Invincibility duration
Total number of frames
Spot Dodge
2-20 / 22 Link
2-20 / 22 Pikachu
2-20 / 22 Falco
2-20 / 22 Yoshi
2-20 / 22 Toon Link
2-20 / 24 Marth
2-20 / 25 Mario
2-20 / 25 Samus
2-20 / 25 Zero Suit Samus
2-20 / 25 Kirby
2-20 / 25 Fox
2-20 / 25 Game & Watch
2-20 / 25 Luigi
2-20 / 25 Diddy
2-20 / 25 Zelda
2-20 / 25 Sheik
2-20 / 25 Pit
2-20 / 25 Metaknight
2-20 / 25 Squirtle
2-20 / 25 Ivysaur
2-20 / 25 Charizard
2-20 / 25 Ike
2-20 / 25 Snake
2-20 / 25 Peach
2-20 / 25 Ganondorf
2-20 / 25 Ice Climbers
2-20 / 25 Wolf
2-20 / 25 Lucario
2-20 / 25 Ness
2-20 / 25 Sonic
2-20 / 25 Wario
2-20 / 25 R.O.B
2-20 / 25 Captain Falcon
2-20 / 25 Lucas
3-20 / 25 Olimar
3-16 / 25 Jigglypuff
2-20 / 27 King Dedede
2-23 / 30 Donkey Kong
3-24 / 32 Bowser
Back Roll
4-19 / 27 Lucario
4-19 / 29 Diddy
4-19 / 29 Squirtle
4-20 / 31 Kirby
4-19 / 31 Donkey Kong
4-19 / 31 Fox
4-19 / 31 Pikachu
4-19 / 31 Luigi
4-19 / 31 Zelda
4-19 / 31 Sheik
4-19 / 31 Falco
4-19 / 31 Lucas
4-19 / 31 Wolf
4-19 / 31 Ness
4-19 / 31 Sonic
4-19 / 31 Ganondorf
4-19 / 31 Ice Climbers
4-19 / 31 Captain Falcon
5-20 / 31 Peach
4-19 / 32 Jigglypuff
4-19 / 32 Mario
4-19 / 32 King Dedede
4-19 / 32 Ivysaur
4-19 / 32 Olimar
4-17 / 32 Pit
4-19 / 33 Snake
4-12 / 33 Metaknight
4-21 / 34 R.O.B
4-23 / 35 Marth
4-19 / 35 G&W
4-19 / 36 Charizard
4-21 / 37 Wario
4-19 / 37 Ike
4-19 / 37 Link
4-19 / 37 Zero Suit Samus
4-19 / 37 Yoshi
4-19 / 37 Toon Link
5-20 / 39 Bowser
4-23 / 44 Samus
Foward Roll
5-12 / 23 Metaknight
4-19 / 27 Lucario
4-17 / 27 Pit
4-15 / 27 Zero Suit Samus
4-19 / 29 Diddy
4-19 / 29 Squirtle
4-20 / 31 Kirby
4-19 / 31 Donkey Kong
4-19 / 31 Fox
4-19 / 31 Pikachu
4-19 / 31 Luigi
4-19 / 31 Zelda
4-19 / 31 Sheik
4-19 / 31 Falco
4-19 / 31 Peach
4-19 / 31 Ganondorf
4-19 / 31 Ice Climbers
4-19 / 31 Wolf
4-19 / 31 Ness
4-19 / 31 Sonic
4-19 / 31 Captain Falcon
4-19 / 31 Lucas
3-19 / 32 Jigglypuff
4-19 / 32 Mario
4-19 / 32 Ivysaur
4-19 / 32 King Dedede
4-19 / 32 Olimar
4-19 / 33 Ike
4-21 / 34 R.O.B
4-19 / 34 Yoshi
4-19 / 35 Charizard
4-19 / 35 Marth
4-19 / 35 G&W
4-17 / 35 Snake
4-21 / 37 Wario
4-19 / 37 Link
4-19 / 37 Toon Link
5-20 / 39 Bowser
4-23 / 44 Samus
Air Dodge
3-29 / 39 Metaknight
4-29 / 39 Zero Suit Samus
4-29 / 39 Diddy
4-29 / 39 Pit
4-29 / 39 Squirtle
4-29 / 39 Ivysaur
4-29 / 39 Charizard
4-29 / 39 Ike
4-29 / 39 Snake
4-29 / 39 King Dedede
4-29 / 39 Lucario
4-29 / 39 Wario
4-29 / 39 R.O.B
4-29 / 39 Olimar
4-29 / 48 Ice Climbers
4-29 / 48 Ness
4-29 / 48 Sonic
4-29 / 48 Lucas
4-30 / 49 Bowser
4-29 / 49 Mario
4-29 / 49 Donkey Kong
4-29 / 49 Link
4-29 / 49 Samus
4-29 / 49 Kirby
4-29 / 49 Fox
4-29 / 49 Pikachu
4-29 / 49 G&W
4-29 / 49 Luigi
4-29 / 49 Zelda
4-29 / 49 Sheik
4-29 / 49 Falco
4-29 / 49 Yoshi
4-29 / 49 Ganondorf
4-29 / 49 Wolf
4-29 / 49 Toon Link
4-29 / 49 Captain Falcon
4-29 / 49 Jigglypuff
5-30 / 49 Marth
4-19 / 49 Peach
Grab range!
Author: Bellioes
Method:
1. I created a custom stage with a horizontal platform made of blocks and then a wall on the left-hand side made of blocks. If you look closely at the horizontal blocks, you can see that along the top, there are little marks. I realized they were perfect for making measurements (It looks almost like a ruler )
2. I used Mario as a control. I would roll left against the wall so that he was fas ar left as possible. This was also to make sure that Mario always started at the same spot.
3. I then proceeded to measure the furthest distance a character could be before he could no longer reach Mario with a STANDING grab. I started measuring from the characters ARM except for characters like ROB who would skew the data cause of how far their arms are from their body. In those cases, I used the point on their body closest to Mario as the starting point of the measurement.
I know there are a couple things that could change this data such as taller characters grab range being shorter than they should but because of how small these changes would be, I realized they wouldnt change the order that much if any at all and didnt worry too much about these small discrepancies.
Here are the results:
Tether Grabs (Grabs disjointed from the character)
1.Olimars Blue Pikmin 10.1
2.Olimars White Pikmin 10.0
3.ZSS 9.75
Olimars Red Pikmin 9.75
5.Olimars Yellow Pikmin 9.6
6.Samus 9.2- 4 (I couldnt really tell so I took the range)
7.Link 8.25
8. Olimars Purple Pikmin 7.5
9. Lucas 7.25
10. Toon Link 7
11. Yoshi 6.75
12. Ivysaur 6.1
Non-tether grabs
*Note: None of these characters grabs were longer than the tether-grabbers although DDD came very close to surpassing Ivysaur.
13. DDD 6
14.Charzard 5.5
15. Zelda 5.3
16. Donkey Kong 5.1
17. Squirtle 5
18. Marth 4.75
Diddy 4.75
Snake 4.75
21. Kirby 4.5
ROB 4.5
23. Peach 4.25
Fox 4.25
Falco 4.25
Ness 4.25
27. Wario 4.1
28.Bowser 4
Pit 4
MK 4
Jigglypuff 4
Ike 4
Sonic 4
34. Pika 3.9
Sheik 3.9
36. Lucario 3.75
37.Wolf 3.5
ICs 3.5
Mario 3.5
Luigi 3.5
G&W 3.5
42. Captain Falcon 3.25
43. Ganon 2.75
Grab speed frame data
Source = http://www.smashboards.com/showthread.php?t=234915
Author: Amazing Ampharos
Averages and Ordering: Me
Ordering was considering pivot grab to be less often than the others.
This is the first frame on which the grabs hit for the whole cast. It should be handy to figure out which of your grabs are best and how they compare to other characters.
Character: Standing grab, Running Grab, Pivot Grab, Average
Ness: 6, 8, 6 -> 6.67
Sheik: 6, 7, 8 -> 7
Meta Knight: 6, 8, 7 -> 7
Ice Climbers: 6, 8, 8 -> 7.33
King Dedede: 6, 9, 7 -> 7.33
Lucario: 6, 8, 9 -> 7.67
Squirtle: 6, 8, 9 -> 7.67
Diddy Kong: 6, 10, 8 -> 8
Charizard: 6, 8, 10 -> 8
Wario: 6, 10, 8 -> 8
Peach: 6, 6, 13 -> 8.33
R.O.B.: 6, 9, 10 8.33
Pit: 6, 10, 9 -> 8.33
Kirby: 6, 10, 10 -> 8.67
Jigglypuff: 6, 10, 10 -> 8.67
Fox: 6, 11, 9 -> 8.67
Falco: 6, 11, 9 -> 8.67
Wolf: 6, 11, 9 -> 8.67
Ganondorf: 7, 11, 10 -> 9.33
Bowser: 9, 10, 9 -> 9.33
Donkey Kong: 8, 10, 10 -> 9.33
Mario: 6, 12, 11 -> 9.67
Luigi: 6, 12, 11 -> 9.67
Zelda: 12, 11, 14 -> 12.33
Yoshi: 17, 11, 10 -> 12.67
Link: 12, 14, 15 -> 13.67
Toon Link: 12, 14, 15 -> 13.67
Zero Suit Samus: 16, 16, 16 -> 16
Samus: 17, 17, 19 -> 17.67
I might update this with durations (on whiff) and pummel data later. <-- By the author
Walking Speed List
Author: Mew2King
Source: http://www.gamespot.com/wii/action/supersmashbros/show_msgs.php?topic_id=m-1-42222051&pid=928518
224 Fox/Marth (Fox Accel better, Marth top speed better)
+12
236 Sonic
+11
247 Sheik
+1
248 ZSS
+3
251 Falco
+1
252 Wolf
+8
260 Pikachu
+1
261 Diddy
+2
263 Metaknight
+4
267 Link/Toon Link (Link Accel better, Toon Link top speed better)
+2
269 Squirtle
+2
271 DK
+1
270 Pit
+9
279 Yoshi
+11
290 ROB
+3
293 GW/Mario
+5
298 Luigi
+3
301 Samus
+9
310 Ivysaur
+7
317 Lucario
+15
332 ICs
+2
334 Kirby
+6
340 DDD
+17
357 Olimar
+7
364 Ike
+3
367 Peach
+3
370 Ness
+2
372 C.Falcon
+3
375 Snake/Wario (Snake Accel better, Wario top speed better)
+13
388 Lucas
+5
393 Zelda
+15
408 Bowser
+30
438 Ganondorf
+11
449 Jigglypuff
+12
461 Charizard (same top speed as Jiggs, WAY slower acceleration)
Fox Acceleration > Marth, Marth top speed > Fox
Falco Accel > Wolf, Wolf top speed > Falco
Sheik Accel > ZSS, ZSS top speed > Sheik
Pikachu Accel > Diddy, Diddy top speed > Pikachu
Sheik Accel WAY > Wolf (as shown, also same top speed)
Metaknight Accel > Toon Link (as shown, also same top speed)
Link Accel > Toon Link, Toon Link top speed > Link
Pit Accel > DK, DK top speed > Pit
ROB Accel > Mario(=GW) (as shown, also same top speed)
Samus Accel WAY > Ivysaur (as shown, also same top speed)
Kirby Accel > DDD (as shown, also same top speed)
Peach Accel > Ness (as shown, also same top speed)
C.Falcon Accel > Wario (as shown, also same top speed)
Snake Accel > Wario, Wario top speed > Snake
Zelda Accel > Bowser (as shown, also same top speed)
Jiggs Accel WAY > Charizard (as shown, also same top speed)
the warthog from Bridge of Elden runs slightly faster than ZSS walks
-----
Jump height!
The same night I started this thread I began my jump height test. To do it I made a custom stage. I used a ramp and jumped from beneath. The far in blocks I could jump and stand on the ramp would measure my jumping range. It was a bit hard to test this accurately so I will run some more tests on this soon. What I have for now is this:
Metaknight 6.3
Kirby 6.2
Jiggly 6.0
DDD 5.3
Pit 4.9
Falco 4.8
Yoshi 4.6
ZSSamus 4.4
Sheik 4.3
Diddy/Ness/Fox 4.0
Luigi/ToonLink/G&W 3.9
Rob 3.8
Donkey Kong/Lucas 3.6
Bowser/Charizard/Squirtle/IC 3.5
Mario/Sonic 3.4
Olimar/C. Falcon/Pika/Lucario 3.3
Wario/Samus 3.2
Wolf/Ivysaur 3.0
Zelda/Marth 2.9
Link 2.8
Snake/Ganon 2.7
Ike 2.6
Peach 2.4
The next two charts are courtesy of Mr. Silver.
Original Source: http://www.smashboards.com/showthread.php?t=162546
Weight:
This one was pretty simple to figure out since it’s the same as it was in Melee. The base knock back of a move is not affected by weight. So this only leaves the incremental knock back with damage. By calculating this incremental knock back against different characters and comparing it to the value I found for Mario I made the following weight table:
Bowser 1.111
Donkey Kong 1.091
Snake 1.076
Dedede 1.071
Charizard 1.061
Ganondorf 1.056
Samus 1.051
Yoshi 1.045
Wario 1.045
R.O.B. 1.040
Ike 1.035
Captain Falcon 1.030
Link 1.030
Wolf 1.020
Lucario 1.010
Ivysaur 1.010
Mario 1
Luigi 0.995
Sonic 0.985
Ness 0.980
Pit 0.980
Lucas 0.980
Diddy Kong 0.975
Toon Link 0.970
Ice Climber 0.970
Peach 0.960
Marth 0.944
Sheik 0.935
Zelda 0.935
Falco 0.919
Olimar 0.919
Zero Suit Samus 0.914
Fox 0.910
Pikachu 0.904
Meta Knight 0.904
Kirby 0.899
Squirtle 0.884
Mr. Game & Watch 0.884
Jigglypuff 0.849
The numbers in this table show the weight of a character compared to Mario, so Bowser is 1.111 times as heavy as Mario, Jigglypuff is 0.849 times as heavy as Mario. This table has proved to be 100% consistent with all moves I’ve tested.
Fall speed:
As I already said, base knock back is not affected by the weight of a character. However, different characters still have different base knock back for the same move. Upon further testing I found that this seemed to be related to the fall speed of characters. With characters like Jiggly and Samus having a low base knock back and characters like Fox and Wolf having a high base knock back. My theory is that this was added to account for the increased susceptibility that fast falling characters have to combos. I also found that the amount by which the base knock back for characters differs is not the same for all moves. For weaker moves it’s the same, but for stronger moves it seems to differ a lot. To account for this I took Ike’s fully charged forward Smash as a bench mark and assigned it a value of 100 for the deviation of its base knock back per character. This number is purely arbitrary but it does allow me to make a list to compare fall speed. This gave me the following list. Again I took Mario as a benchmark, hence he has a value of “0”.
Jigglypuff -0.78
Samus -0.54
Olimar -0.47
Kirby -0.44
Lucario -0.40
Peach -0.37
Luigi -0.32
R.O.B. -0.32
Zelda -0.26
Marth -0.25
Toon Link -0.16
Ivysaur -0.16
Ness -0.12
Yoshi -0.05
Pit 0.00
Mario 0
Mr. Game & Watch 0.01
Ice Climber 0.07
Snake 0.16
Donkey Kong 0.20
Ike 0.28
Dedede 0.29
Wario 0.30
Charizard 0.33
Sonic 0.33
Pikachu 0.40
Zero Suit Samus 0.44
Link 0.46
Lucas 0.49
Diddy Kong 0.55
Meta Knight 0.68
Bowser 0.91
Ganondorf 0.91
Captain Falcon 0.92
Squirtle 1.05
Falco 1.23
Wolf 1.84
Sheik 2.21
Fox 3.41
It should be noted that these numbers shouldn’t be takes as absolute values. They show how much a character deviates from Mario. So you can’t say “Fox falls 3 times as fast as Squirtle” but you can say “The difference between Fox and Mario is 3 times larger then the difference between Squirtle and Mario”.
Running Speed Ranking
From fastest to slowest
1. Sonic
2. Captain Falcon
3. Fox
4. Sheik / Zero Suit Samus
6. Metaknight
7. Charizard
8. Pikachu
9. Marth / Diddy Kong
11. Yoshi
12. Toon Link
13. Donkey Kong
14. Pit
15. Mr. Game & Watch
16. Bowser
17. Mario / Lucas / Ivysaur / ROB
21. Samus / Lucario
23. Falco
24. Ness / Ice Climbers / Olimar / Wolf
28. Kirby / Squirtle / Ike
31. Luigi / Peach / Wario / Snake
35. Link
36. Zelda / Dedede
38. Ganondorf
39. Jigglypuff
Character - Horizontal Air Speed
Original Source: http://smashlovers.com/brawl/?p=38
(Blocks per second).
"S Class"
Yoshi - 4.04
Jigglypuff - 3.87
Wario - 3.71
Wolf - 3.63
Captain Falcon - 3.63
"A Class"
Sonic - 3.36
Donkey Kong - 3.36
Lucas - 3.30
Bowser - 3.30
Squirtle - 3.27
Mr. Game & Watch - 3.24
Marth - 3.24
"B Class"
Zero Suit Samus - 3.13
Charizard - 3.07
Zelda - 3.02
Samus - 2.97
Lucario - 2.95
Ness - 2.92
Mario - 2.92
"C Class"
Snake - 2.88
Toon Link - 2.83
Ike - 2.83
Pikachu - 2.74
Peach - 2.74
R.O.B. - 2.70
Pit - 2.70
Fox - 2.70
Falco - 2.70
"D Class"
Ganondorf - 2.62
Kirby - 2.59
Sheik - 2.57
Olimar - 2.55
Diddy Kong - 2.50
Link - 2.45
"F Class"
Meta Knight - 2.35
Ivysaur - 2.32
Ice Climbers - 2.32
Luigi - 2.29
King Dedede - 2.10
Dodges and Rolls duration and invincibility
From K Prime
Original Source: http://www.smashboards.com/showthread.php?t=225510&highlight=dodge+roll+frame+data
How to read this:
2-20 / 25 Mario
Invincibility duration
Total number of frames
Spot Dodge
2-20 / 22 Link
2-20 / 22 Pikachu
2-20 / 22 Falco
2-20 / 22 Yoshi
2-20 / 22 Toon Link
2-20 / 24 Marth
2-20 / 25 Mario
2-20 / 25 Samus
2-20 / 25 Zero Suit Samus
2-20 / 25 Kirby
2-20 / 25 Fox
2-20 / 25 Game & Watch
2-20 / 25 Luigi
2-20 / 25 Diddy
2-20 / 25 Zelda
2-20 / 25 Sheik
2-20 / 25 Pit
2-20 / 25 Metaknight
2-20 / 25 Squirtle
2-20 / 25 Ivysaur
2-20 / 25 Charizard
2-20 / 25 Ike
2-20 / 25 Snake
2-20 / 25 Peach
2-20 / 25 Ganondorf
2-20 / 25 Ice Climbers
2-20 / 25 Wolf
2-20 / 25 Lucario
2-20 / 25 Ness
2-20 / 25 Sonic
2-20 / 25 Wario
2-20 / 25 R.O.B
2-20 / 25 Captain Falcon
2-20 / 25 Lucas
3-20 / 25 Olimar
3-16 / 25 Jigglypuff
2-20 / 27 King Dedede
2-23 / 30 Donkey Kong
3-24 / 32 Bowser
Back Roll
4-19 / 27 Lucario
4-19 / 29 Diddy
4-19 / 29 Squirtle
4-20 / 31 Kirby
4-19 / 31 Donkey Kong
4-19 / 31 Fox
4-19 / 31 Pikachu
4-19 / 31 Luigi
4-19 / 31 Zelda
4-19 / 31 Sheik
4-19 / 31 Falco
4-19 / 31 Lucas
4-19 / 31 Wolf
4-19 / 31 Ness
4-19 / 31 Sonic
4-19 / 31 Ganondorf
4-19 / 31 Ice Climbers
4-19 / 31 Captain Falcon
5-20 / 31 Peach
4-19 / 32 Jigglypuff
4-19 / 32 Mario
4-19 / 32 King Dedede
4-19 / 32 Ivysaur
4-19 / 32 Olimar
4-17 / 32 Pit
4-19 / 33 Snake
4-12 / 33 Metaknight
4-21 / 34 R.O.B
4-23 / 35 Marth
4-19 / 35 G&W
4-19 / 36 Charizard
4-21 / 37 Wario
4-19 / 37 Ike
4-19 / 37 Link
4-19 / 37 Zero Suit Samus
4-19 / 37 Yoshi
4-19 / 37 Toon Link
5-20 / 39 Bowser
4-23 / 44 Samus
Foward Roll
5-12 / 23 Metaknight
4-19 / 27 Lucario
4-17 / 27 Pit
4-15 / 27 Zero Suit Samus
4-19 / 29 Diddy
4-19 / 29 Squirtle
4-20 / 31 Kirby
4-19 / 31 Donkey Kong
4-19 / 31 Fox
4-19 / 31 Pikachu
4-19 / 31 Luigi
4-19 / 31 Zelda
4-19 / 31 Sheik
4-19 / 31 Falco
4-19 / 31 Peach
4-19 / 31 Ganondorf
4-19 / 31 Ice Climbers
4-19 / 31 Wolf
4-19 / 31 Ness
4-19 / 31 Sonic
4-19 / 31 Captain Falcon
4-19 / 31 Lucas
3-19 / 32 Jigglypuff
4-19 / 32 Mario
4-19 / 32 Ivysaur
4-19 / 32 King Dedede
4-19 / 32 Olimar
4-19 / 33 Ike
4-21 / 34 R.O.B
4-19 / 34 Yoshi
4-19 / 35 Charizard
4-19 / 35 Marth
4-19 / 35 G&W
4-17 / 35 Snake
4-21 / 37 Wario
4-19 / 37 Link
4-19 / 37 Toon Link
5-20 / 39 Bowser
4-23 / 44 Samus
Air Dodge
3-29 / 39 Metaknight
4-29 / 39 Zero Suit Samus
4-29 / 39 Diddy
4-29 / 39 Pit
4-29 / 39 Squirtle
4-29 / 39 Ivysaur
4-29 / 39 Charizard
4-29 / 39 Ike
4-29 / 39 Snake
4-29 / 39 King Dedede
4-29 / 39 Lucario
4-29 / 39 Wario
4-29 / 39 R.O.B
4-29 / 39 Olimar
4-29 / 48 Ice Climbers
4-29 / 48 Ness
4-29 / 48 Sonic
4-29 / 48 Lucas
4-30 / 49 Bowser
4-29 / 49 Mario
4-29 / 49 Donkey Kong
4-29 / 49 Link
4-29 / 49 Samus
4-29 / 49 Kirby
4-29 / 49 Fox
4-29 / 49 Pikachu
4-29 / 49 G&W
4-29 / 49 Luigi
4-29 / 49 Zelda
4-29 / 49 Sheik
4-29 / 49 Falco
4-29 / 49 Yoshi
4-29 / 49 Ganondorf
4-29 / 49 Wolf
4-29 / 49 Toon Link
4-29 / 49 Captain Falcon
4-29 / 49 Jigglypuff
5-30 / 49 Marth
4-19 / 49 Peach