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The Dthrow: When faceplanting your foe wasn't good enough. (Update 10/20)

UTDZac

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BRoomer
Joined
Sep 28, 2005
Messages
6,646
Location
Judgment Count: 856
Oh sweet. Somehow a video of my G&W's awesome tech on frigate made it in the OP... woot =)

The DThrow has interesting properties. Good work. I think some frame by frame data on each character (and even better, slow-mo video of each character). It's very important to understand timings of attacks, especially one so tight as this.
 

cutter

Smash Champion
Joined
Jun 4, 2008
Messages
2,316
Location
Getting drilled by AWPers
Man I had to work again today so I just managed to get the pic Neb sent me tonight.

I'm thinking next on testing roll distances since characters like Snake are impossible to techchase but ROB has a crappy roll and is easily techchased.
 

anar9kis

Smash Rookie
Joined
Apr 11, 2008
Messages
14
grab -> mash A until you hear them mash on their controller --> dthrow --> dsmash
 

Novabound

Smash Apprentice
Joined
Oct 21, 2004
Messages
156
Actually I just want to add something here that I've seemingly discovered. I haven't seen it elsewhere yet...

I've been to a couple tournies and play dedw8 a lot, and ROBs just have a terrible time teching my down throw, at least the ones I've come across. Anyway, I haven't been able to find another char that this works against, but when you d throw ROB, you actually chain an up tilt from it...hitting almost 100% of the time. Not only can you chain 2 or 3 before they DI out of it, but it also sets up your nair combo for an easy 60 dmg.

It also FEELS like they can't buffer their roll if you buffer your up tilt fast enough to avoid it.


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