Here is a lil something I thought would be useful for ay sort of mindgames for any sort of situation.
Especially melee, barlw too i guess.
One thing I've learned in the last seven years: in every game and con there's always an opponent, and there's always a victim. The trick is to know when you're the latter, so you can become the former.
The greatest enemy will hide in the last place you would ever look. (Claymore mines -.-)
Some rules:
Rule 1.
You can only get smarter by playing a smarter opponent.
Rule 2.
The more sophisticated the game, the more sophisticated the opponent.
Rule 3.
The art is for me to feed pieces (take your own meaning for pieces, stocks or percentage works) to you, and make you believe you took those pieces, because you're smarter and I am dumber.
Rule 4.
In every game and con there's always an opponent, and there's always a victim. The more control the victim thinks he has, the less control he actually has.
Rule 5.
If the user is very good, he will place his victim in an environment that he can control. The bigger the environment, the easier the control. Gradually the opponent will hang himself, and I am there to help him along.
I toss the dog a bone, find their weekness, give them just a little of what they think they want, and I distract the victim by consuming them with their own consumption.
Eventually when the opponent is challenged or questioned, It means the victims investment (mm dollaz) and thus his intelligence is questioned... no one can accept that. Not even on the inside.
This is all quoted. Mad respect for the person who gets the reference first.
EDIT:
on a side note
I want
these guys as sponsors for Empire. And I want the Triple Bypass to be our official sandwich.