This is "and other aspects relating directly to gameplay".
Not an advanced tech, just a tech. However, if someone on here puts enough time into it, maybe they can find it useful.
The original thread and video are at http://www.allisbrawl.com/forum/topic.aspx?id=4273 if you would like to read the start up post.(you can use me as a reference).
Basically, the "fast fall" can be replaced with the fast falled air dodge, in any situation that is not considered offensive. So this could be useful for BTT if nothing else(since that is where the fractional second matters most).
I ran into a similar thread here, a while back, it seemed to be dealing with relatively the same situation, but it had a different approach, that would be the SHADing post.
Not an advanced tech, just a tech. However, if someone on here puts enough time into it, maybe they can find it useful.
The original thread and video are at http://www.allisbrawl.com/forum/topic.aspx?id=4273 if you would like to read the start up post.(you can use me as a reference).
Basically, the "fast fall" can be replaced with the fast falled air dodge, in any situation that is not considered offensive. So this could be useful for BTT if nothing else(since that is where the fractional second matters most).
I ran into a similar thread here, a while back, it seemed to be dealing with relatively the same situation, but it had a different approach, that would be the SHADing post.