Wretched
Dankness of Heart
I have created this thread to compile all comboes named after Specific Players. Feel free to submit any Comboes, but try to be specific in how to perform them. You don't have to format it.
Comboes:
The Ken Combo - Any variation of a combination of Forward Airs, ending with a Down Air, Usually performed by Marth.
The Forward Combo - Up throw -> Forward smash as Falco.
The Darkrain Combo (most well known) - Up Throw into Down Tilt into Up Throw into Down tilt into Neutral Air into Forward Air as Captain Falcon.
Tapion Combo - Down Air comboed into Falcon Punch as Captain Falcon.
The Clod Zero - Uair comboed into Dair as Captain Falcon.
The Bombsoldier Combo - Any Combo ending with a Down B into Up B as Falco.
The Mango Combo - Jab into Down B/Down tilt as Jigglypuff, usually on an opponent who missed a tech.
Shiz Combo - Short hop Neutral B to Up Smash Into full hop double Neutral B into Usmash as Falco.
The Wretched Combo - Any combo ending in death performed after an escape from a grab. (I expect to see more of this <3)
Wobbling/The Wobble - Any infinite combo performed by Ice Climbers by keeping the opponent in a grab while jabbing and using nana to keep the character in the grab.
The KeepSpeedN - Using Down B into Back air as Fox or possibly Falco.
King Rest - Reverse Neutral Air into Down B as Jigglypuff.
The Phanna Rest - To ledge cancel any airiel as Jigglypuff into Rest.
The Escad - Using Up Throw into Utilt as fox, particularly on Captain Falcon and Ganondorf.
The Rhett - Near a ledge, using Back Throw into Back Air as Ganondorf.
The Lai-Fire Attack - Dropping a bomb into a Down Air as Young Link.
The Reneblade Dropzone - Performing a Down Throw near an edge, dropping off, and performing a Forward Air on a Shy Guy as Captain Falcon. (ITS A COMBO)
Techniques:
The Mango/D.C. Homeboy Technique - Any series of moves to create sheild pressure, followed by a Forward Smash to punish any reaction.
The Mew2King - Deliberately stopping all movement during the middle of a match.
Planking - To stall on an edge by abusing invincibility frames and hitboxes.
The Hungrybox/Wall of Pain - To perform multiple moves in the air, typically Back Airs with Jigglypuff, in the air to press an opponent back or to create a barrier.
The Germ Grab - The act of grabbing a person from behind you outside of the visual grab range, particularly with Link.
The Forward - To kill yourself by performing a Side B off of the stage with Fox or Falco.
Phannacies - To perform multiple ledge cancelled airiels.
The RockCrock - To perform a wall tech off of the stage into a Forward Air.
The SilentSpectre - To Perform a Moonwalk into a Back Air, grabbing the ledge in the process.
The Isai Drop - To move forward before dropping from a ledge to reduce landing lag.
Echo Slide - To deliberately wait for your dash frames to end and then turn around, particularly as Samus.
Hylian Lowrider - To ledge cancel a missle
The ColBol - To moonwalk as fox
The Adam Brown recovery - To use airiels after your double jump while recovering, particularly with captain falcon using Up Air or Forward Air.
The Daltsy Technique - To reset a grounded opponent who did not tech or recover by using a Neutral B without jumping as Falco.
The DoH - To perform a Down Smash after powershielding as Peach.
The Vman - To perform a "Parry" (to cancel the opposing character's move with the beginning of shield frames as Yoshi) and perform a Neutral Air out of the sheild.
Wes-ing - To perform consecutive Jabs into Sidesteps as Samus.
Scar Jumping - To perform a Wall Jump into a Double Jump into a Forward Air, particularly as Captain Falcon.
The Kage Special - To perform a Down Air on the lower part of a character's sheild, particularly as Ganondorf.
The Chu Dat Special - To tell someone a story as to intimidate them with fear or disgust.
PC edgehog - To walk towards an edge and turn around, sliding onto the edge.
Comboes:
The Ken Combo - Any variation of a combination of Forward Airs, ending with a Down Air, Usually performed by Marth.
The Forward Combo - Up throw -> Forward smash as Falco.
The Darkrain Combo (most well known) - Up Throw into Down Tilt into Up Throw into Down tilt into Neutral Air into Forward Air as Captain Falcon.
Tapion Combo - Down Air comboed into Falcon Punch as Captain Falcon.
The Clod Zero - Uair comboed into Dair as Captain Falcon.
The Bombsoldier Combo - Any Combo ending with a Down B into Up B as Falco.
The Mango Combo - Jab into Down B/Down tilt as Jigglypuff, usually on an opponent who missed a tech.
Shiz Combo - Short hop Neutral B to Up Smash Into full hop double Neutral B into Usmash as Falco.
The Wretched Combo - Any combo ending in death performed after an escape from a grab. (I expect to see more of this <3)
Wobbling/The Wobble - Any infinite combo performed by Ice Climbers by keeping the opponent in a grab while jabbing and using nana to keep the character in the grab.
The KeepSpeedN - Using Down B into Back air as Fox or possibly Falco.
King Rest - Reverse Neutral Air into Down B as Jigglypuff.
The Phanna Rest - To ledge cancel any airiel as Jigglypuff into Rest.
The Escad - Using Up Throw into Utilt as fox, particularly on Captain Falcon and Ganondorf.
The Rhett - Near a ledge, using Back Throw into Back Air as Ganondorf.
The Lai-Fire Attack - Dropping a bomb into a Down Air as Young Link.
The Reneblade Dropzone - Performing a Down Throw near an edge, dropping off, and performing a Forward Air on a Shy Guy as Captain Falcon. (ITS A COMBO)
Techniques:
The Mango/D.C. Homeboy Technique - Any series of moves to create sheild pressure, followed by a Forward Smash to punish any reaction.
The Mew2King - Deliberately stopping all movement during the middle of a match.
Planking - To stall on an edge by abusing invincibility frames and hitboxes.
The Hungrybox/Wall of Pain - To perform multiple moves in the air, typically Back Airs with Jigglypuff, in the air to press an opponent back or to create a barrier.
The Germ Grab - The act of grabbing a person from behind you outside of the visual grab range, particularly with Link.
The Forward - To kill yourself by performing a Side B off of the stage with Fox or Falco.
Phannacies - To perform multiple ledge cancelled airiels.
The RockCrock - To perform a wall tech off of the stage into a Forward Air.
The SilentSpectre - To Perform a Moonwalk into a Back Air, grabbing the ledge in the process.
The Isai Drop - To move forward before dropping from a ledge to reduce landing lag.
Echo Slide - To deliberately wait for your dash frames to end and then turn around, particularly as Samus.
Hylian Lowrider - To ledge cancel a missle
The ColBol - To moonwalk as fox
The Adam Brown recovery - To use airiels after your double jump while recovering, particularly with captain falcon using Up Air or Forward Air.
The Daltsy Technique - To reset a grounded opponent who did not tech or recover by using a Neutral B without jumping as Falco.
The DoH - To perform a Down Smash after powershielding as Peach.
The Vman - To perform a "Parry" (to cancel the opposing character's move with the beginning of shield frames as Yoshi) and perform a Neutral Air out of the sheild.
Wes-ing - To perform consecutive Jabs into Sidesteps as Samus.
Scar Jumping - To perform a Wall Jump into a Double Jump into a Forward Air, particularly as Captain Falcon.
The Kage Special - To perform a Down Air on the lower part of a character's sheild, particularly as Ganondorf.
The Chu Dat Special - To tell someone a story as to intimidate them with fear or disgust.
PC edgehog - To walk towards an edge and turn around, sliding onto the edge.