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dont fast fall into it if thats what you are doinger...i keep having a lot of landing lag when i'm trying to punish someone juggling me. For example the other day a link was trying to juggle me with his u-smash so i air-dodged that but when i hit the ground i couldn't do anything due to landing lag until after his smash was over so i missed my chance.
Any tips?
i believe so, uhm my only other solution is come at him from the air from the side and hit him with a fair or bairi'm actually not fast falling but that's just because i want more time to space my airdodge. Does fast falling cause landing lag or something?
I was actually practicing one of those moves just the other day. The one where he shot up three arrows and then brought them down on a guy trapped in his side-b. Basically how it works is if you shoot an arrow straight up it will go infinitely unless you direct it off to the sides and out past the kill zones.I had a question about arrow looping. i've always been able to do it and even use it effectivelysometimes at tournies, but after seeing Sage and Admiral Bowser's videos...wow. How do you do that? Like, watching the videos help, but it's be nice to see a camera pointed at their hands while doing this, too, because I can't get the looping nearly that good. How do you flick the joystick like that? Mostly, my Pit will always duck and move around while looping, but Sage and Bowser can do it while Pit is stationary and even doing stuff like Angel Rings. I was just wondering how is this achomplished...do you make swift, hard bankingtilts on the joystick, or slow circular ones, or what? Even the arrow raining was impressive.
I've always wanted to know how to get better, but I realize it's hard to explain. Is it like, fire to the right,, sharply rotate from the bottom to the stop, etc., or what?
Marth yes Meta no. Meta is like a 60-40 for Meta, it's not exactly terrible, I'm sure there are worse amtch-ups than that lol, and if there aren't then SWEET!hm...off the top of my head i would say Marth, G&W, Metaknight, n Wario
im pretty sure meta is considered pits worst, pits fairly balanced, not so many great matchups and very few bad ones, its pretty much even stevens normally ranging from 55-45 to 45-55Marth yes Meta no. Meta is like a 60-40 for Meta, it's not exactly terrible, I'm sure there are worse amtch-ups than that lol, and if there aren't then SWEET!
But we already have a big guide about arrow looping somewhere around here and IMO we only need one.so folks im thinking about making a when to guide for arrow looping since it is so often discussed some say its worthless some say its the best, its somewhere in between sooooo, what od you guys think?
ive seen it, it doesnt tell you much except the 4 different types of loops, all of which are kinda worthless except for the standard loopLolz I don't think he's seen the old one, and neither have I for that matter
yea yea i knwo there is one but it leaves out the vital WHEN TO loop rather then shoot i believe, * i dunno too lazy to go dig it up * and if it does tell you when to loop, it obviously doesnt do a great job or else we still wouldnt be having the argument about whether or not looping is usefulBut we already have a big guide about arrow looping somewhere around here and IMO we only need one.
The only time we get more of them is when a noob doesn't use the search function.
What are you going to add to the old arrow looping thread if you make a new one?
just wondering if you guys saw that part, im not interested in teaching everyone to loop, because frankly if you cant already do that you are either a scrub or have finger seizures periodically... i am interested in telling people when to loop vs when to fire another arrowso folks im thinking about making a WHEN TO guide for arrow looping since it is so often discussed some say its worthless some say its the best, its somewhere in between sooooo, what od you guys think?
I don't think you get it. Looping is fun and all but there is just no point. You mention you want to make a guide about "when to loop" but I am 150% certain that any situation you name I can give you at least 3 options that would be better than looping an arrow aside from random crap on like PS1.yea yea i knwo there is one but it leaves out the vital WHEN TO loop rather then shoot i believe, * i dunno too lazy to go dig it up * and if it does tell you when to loop, it obviously doesnt do a great job or else we still wouldnt be having the argument about whether or not looping is useful
Pit players should pay more attention to posts like the above one instead of trying to figure out ways to do stuff thats impratical.did anyone know if you Up-B near diddys barrel recovery you make diddy fast fall? really useful because it gets you back onto the edge and diddy needs to charge his recovery which gives him less time.
Just wondering
heaven forbid people have opinions, sorry mr. anti-loop nazi but not everyone shares your opinion. Until you can show me any facts on the subject it is up to opinion as to what is useful and what is not. In my experience there are certain times where it is useful and certain times when it is notI don't think you get it. Looping is fun and all but there is just no point. You mention you want to make a guide about "when to loop" but I am 150% certain that any situation you name I can give you at least 3 options that would be better than looping an arrow aside from random crap on like PS1.
I like being an anti loop nazi if it'll get some ppl to stop doing it so they'll eventually get better. Its not really anything about opinion either. I can provide enough factual evidence to show you that your claim of "Arrow looping is useful" is not actually correct.heaven forbid people have opinions, sorry mr. anti-loop nazi but not everyone shares your opinion. Until you can show me any facts on the subject it is up to opinion as to what is useful and what is not. In my experience there are certain times where it is useful and certain times when it is not
looping is a defensive maneuver used for when the opponent is approaching from about 45 degrees and is just inside what a normal curved arrow would hit
1) you could go up for an aerial which would be dodged most likely and if the person is a char like meta or GnW, you are likely going to eat an attack
2) you could hop an arrow, which would be airdodged, and you are back to square one
3) you could wait for them to land and then try to punish but this is a waste of an opportunity
or you could loop an arrow which will give you a more positive outcome
guess i dont need a guide after all, cause that about summed it up
This is why I said you could post why /where you think Arrow Looping is useful and I will reply as to why I think its wrong.Until you can show me any facts on the subject it is up to opinion as to what is useful and what is not. In my experience there are certain times where it is useful and certain times when it is not
Falco ain't that bad just really annoying, but here is a matchup thread for him.I'd prolly say Meta isn't any worse than Marth. GnW isn't too hard once you learn the matchup. Pit vs GnW are jus really long, boring matches. Falco's pretty bad too. Is there a Pit vs Falco matchup thread somewhere that I can look at?
... no no no no noArrow looping has it uses as I have said. Its best use is for mindgames which noone should really question that.
The time it takes you to loop an arrow your opponent can already take to the offensive. You would already be better off trying to punish their action as you approach them at that 45 degree angle or w/e it is. Think about it like this. It takes approximately 2.5 seconds to fully loop an arrow and then aim it at your opponent. Then you still have to think about punishing their reaction to it.haha i think youre missing the follow up part, yea the looped arrow does 5 damage, but thats not the real damager, the arrow forces them to react and if youuse the spacing i mentioned they should be pretty close to you when it comes back around
so they react to the arrow, then you punish their reaction
... no no no no no
arrow looping is not used for mindgames haha, everyone knows whats happening when pit does his little arrow dance its not surprising at all
youre lucky i saw this before R@vyn, he would have eaten your face, this has been brought up many times before and has been shot down jsut as many times, most of the time by him haha
You should know by now that the only person who is rewarded in brawl by taking the offensive is metaknight, so the defensive is normally the right move, arrow looping is a defensive maneuver for when your opponent is approaching (from the conditions given before)The time it takes you to loop an arrow your opponent can already take to the offensive. You would already be better off trying to punish their action as you approach them at that 45 degree angle or w/e it is. Think about it like this. It takes approximately 2.5 seconds to fully loop an arrow and then aim it at your opponent. Then you still have to think about punishing their reaction to it.
its true they might go to the ground and retreat, but there are certain chars who nearly always approach from the air, GnW comes to mind so they will actually stay up in the air rather then land and attempt a ground attack on you.In that 2.5 seconds you can do the exact same thing you could have done before you looped an arrow and chances are you're opponent would still be in the air, a more vunerable area than on the ground where they would be if you looped an arrow as you'd have a lot less options then.
haha oh i feel so special now, we are exclusive as to who's face we eat haha
Nah, I just "eat your face" cuz you're adamant about proving that your opinion is correct when factual evidence states otherwise.
You should know by now that the only person who is rewarded in brawl by taking the offensive is metaknight, so the defensive is normally the right move, arrow looping is a defensive maneuver for when your opponent is approaching (from the conditions given before)
This is assuming you have time to loop an arrow to begin with and chances are if you have time to loop it you could have retaliated twice with what ever attack.its all about the follow up, thats what makes looping worth it, because your opponent can only do three things on the ground
1) Shield the arrow - get grabbed
2) Spotdodge the arrow - get punished with whatever after they are done spotdodging
3) Take the arrow - get punished with whatever
4) reflector if they have one - only possible negative situation and most of the time it will leave them open
You have no reason to feel "special" unless you're ******** or something.haha oh i feel so special now, we are exclusive as to who's face we eat haha
No, you're just being ignorant towards it.there is no factual evidence that states otherwise, or else i wouldnt keep debating
haha no your silly because we always end up arguing no matter what, no matter how trivial the point is neither of us want to give any ground, which i respect you for, but also kinda hate you for haha
Your opponent is at a 45 degree angle AND approaching you and you really have time to sit around looping arrows as some kind of defense are you kidding me lol? Have you ever heard of I dunno, running back and shooting an arrow? Idk, sounds a lot less punishable to me, but nah I'm silly so that obviously is the worse choice between the two lol.
those two other attacks that you could have gone with are dodgeable, arrow looping, is a guarantee if you do it rightThis is assuming you have time to loop an arrow to begin with and chances are if you have time to loop it you could have retaliated twice with what ever attack.
ehh i expected a better insult then thatYou have no reason to feel "special" unless you're ******** or something.
no there isnt any factual evidence that im aware ofNo, you're just being ignorant towards it.
I'm not about to sit here debating this with you forever, all I'm going to say is that if you are arrow looping against people and it's working, then your opponents are bad. Its as simple as that.