Aurasmash14
Smash Lord
- Joined
- Jan 31, 2009
- Messages
- 1,540
uhh guys... bananas??
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I'll test this out later today. I'm almost certain he can powershield before the AS hits him.Diddy absolutely cannot shield the AS if you do this properly.
QFTI'm telling you guys. If you throw your charged AS as Diddy throws his banana at you, they pass through each other. Diddy absolutely cannot shield the AS if you do this properly. You will trip and take around 5%, and he will take 13-26% and possibly die. If you can get this down well enough, he'll start being very wary about throwing bananas at you as an approach.
It's seriously probably one of if not our best defense against Diddy Kong. Learn the startup of his throw animation, guys!
This is wrong...but i still love u guys. It would most likely only be useful at close range...but i have no idea why a Lucario with AS at close range. I've seen Lee try to do this to Fliphop many times in their matches, it fails 90% of the time.I'm telling you guys. If you throw your charged AS as Diddy throws his banana at you, they pass through each other. Diddy absolutely cannot shield the AS if you do this properly. You will trip and take around 5%, and he will take 13-26% and possibly die. If you can get this down well enough, he'll start being very wary about throwing bananas at you as an approach.
It's seriously probably one of if not our best defense against Diddy Kong. Learn the startup of his throw animation, guys!
Lol =]This is wrong...but i still love u guys. It would most likely only be useful at close range...but i have no idea why a Lucario with AS at close range. I've seen Lee try to do this to Fliphop many times in their matches, it fails 90% of the time.
Also...did anyone think about diddy jumping over AS and throwing the naner mid-air???
Twas a bit of an inside joke.This is wrong...but i still love u guys. It would most likely only be useful at close range...but i have no idea why a Lucario with AS at close range. I've seen Lee try to do this to Fliphop many times in their matches, it fails 90% of the time.
Also...did anyone think about diddy jumping over AS and throwing the naner mid-air???
How about Wario´s footstool fart? :DOk I think we have bananas down pat. what do you guys vote for the next move?
I pretend everyone I fight is a super genius.risk v reward for attempting to fair full charge AS says...
umad kita
unless you give marth like half a second to react that really shouldnt be happening. remeber people, the idea isnt to throw AS at the enemy hoping it will hit. wait for them to approach and REACT accordingly. they shouldnt be reacting to the aura sphere in time to perfectly space a tipper fair, lest they risk 13-26% and possible KO
For anticipation sake, Fsmash is a good thing to use only if you know he is going to Jump and Fair you. Also, on the rising Fair its best to just Ftilt.Marth's fair only ***** fsmash if you're not spacing it properly. A well-timed, well-spaced (stutter stepping helps) fsmash is pretty much impossible for Marth to get through from the air.
Ftilt is actually the best way to punish fair overall, but you have to take down Marths fair in separate ways to properly Analyze it. When Marth is doing a rising Fair, you can punish with Ftilt, or even sometimes Uair depending on how far he is trying to go with it. On the falling Fair, the best punishment is grab if you are in range after shielding. Other then that back off from marth. The reason why its best to use grab on the falling fair instead of any other move is because Marth can punish anything else you throw (Jab, Utilt, ETC) Not to mention Grab i the only option you have straight out of shield without using shield drop, which you have to take account for because shield dropping has frame lag. It's small, but in that case it really matters.^This.
It's why even high level marths note lucario's fsmash utility (not that it should be spammed or anything).
Ftilt as far as I've seen works really well if you've PS'd their fair. Most other punishments kind of depend on what variation of fair they used or if they misspaced them.
Doesnt jumping out of shield cancel the shield drop?For anticipation sake, Fsmash is a good thing to use only if you know he is going to Jump and Fair you. Also, on the rising Fair its best to just Ftilt.
Ftilt is actually the best way to punish fair overall, but you have to take down Marths fair in separate ways to properly Analyze it. When Marth is doing a rising Fair, you can punish with Ftilt, or even sometimes Uair depending on how far he is trying to go with it. On the falling Fair, the best punishment is grab if you are in range after shielding. Other then that back off from marth. The reason why its best to use grab on the falling fair instead of any other move is because Marth can punish anything else you throw (Jab, Utilt, ETC) Not to mention Grab i the only option you have straight out of shield without using shield drop, which you have to take account for because shield dropping has frame lag. It's small, but in that case it really matters.
Correction: Thunder kills people who have short airdodges and bad acceleration if they aren't in motion. I don't have any problem avoiding thunder in the air as long as I've already started moving before the thunder reaches me in my airdodge. In short, as long as you're moving before the thunder starts up, you should pass through no problem. If you're falling without any movement horizontally, you'll take a little longer to get moving at top speed, so you might be hit even if you airdodge.It's really kind of confusing what exactly you're in, thunder kills people who AD as the default reaction, it's really a matter of practicing against the move to play smarter.
This literally lost me in a sensible way. Like, when I read it I get confused lol. To deal with thunder, just dodge it by moving out of the way. Lucario doesn't have a reflector, and therefore really can't do anything about it much if you are in the air lol. On the floor however, just AS him when he throws it. Back to marths fair now =]b tilt is force palm I was to lazy. I can't use double team as I'll get hit and send flying. The game was very laggy and I was the only lucario that wasn't a pikachu, so I was juggled everywhere. Everyone focused on me . The thunder around pikachu makes me unable to go near for quite awhile. To Alus, I didn't know where to post the Q&A section makes me feel like I'm necroing it. Also this thread is called How to deal stupid moves , so I thought it was for all. I can't really do anything. Even if I just stand there pikachu will like volt tackle me and do thunder again.
So... it sounds like you're fighting in a free for all or on teams.b tilt is force palm I was to lazy. I can't use double team as I'll get hit and send flying. The game was very laggy and I was the only lucario that wasn't a pikachu, so I was juggled everywhere. Everyone focused on me . The thunder around pikachu makes me unable to go near for quite awhile. To Alus, I didn't know where to post the Q&A section makes me feel like I'm necroing it. Also this thread is called How to deal stupid moves , so I thought it was for all. I can't really do anything. Even if I just stand there pikachu will like volt tackle me and do thunder again.