TheLobsterCopter5000
Smash Apprentice
- Joined
- Dec 24, 2016
- Messages
- 138
Shulk is a very interesting fighter, as he effectively has 6 different gameplay styles depending on the art currently in use. ZeRo himself has even said that Shulk is his favourite fighter to play as (although use of him in tournaments is not a great idea). He is held back mostly by his frame-data, and it doesn't help that Shulk mains have yet to 100% master the use of the Monado Arts, so this thread will focus mainly on that.
Disclaimers:
This thread is part of a project I am doing to create a final balance patch for every fighter in the game. I am not, nor do i claim to be an expert on Shulk.
Although it is unlikely we will get another patch, rumours of a port for the Switch do give us hope that there might be one. If worst comes to worst, this project could be realized in the form of a complex mod of the game.
Jab 1 startup: 4 -> 3
Dash attack startup: 14 -> 11 (via frame speed multiplier, so range is unaffected)
Dash attack ending lag: 37 -> 33
Ftilt startup: 11 -> 10
Ftilt ending lag: 31 -> 29
Utilt startup: 10 -> 9
Utilt ending lag: 17 -> 13
Dtilt startup: 9 -> 8
Dtilt ending lag: 21 -> 19
Nair startup: 12 -> 10
Nair ending lag: 41 -> 37 (new FAF: 65)
Nair landing lag: 10 -> 9
Nair autocancel: 80 -> 58
Fair startup: 13 -> 11
Fair ending lag: 24 -> 22 (new FAF: 38)
Fair landing lag: 16 -> 14
Fair autocancel: 57 -> 35
Bair startup: 17 -> 14
Bair ending lag: 33 -> 26 (new FAF: 45)
Bair KBG: 100 -> 106
Bair landing lag: 19 -> 16
Bair autocancel: 79 -> 41
Uair startup: 13 -> 11
Uair ending lag: 35 -> 28 (new FAF: 51)
Uair landing lag: 15 -> 14
Uair autocancel: 79 -> 47
Dair startup: 13 -> 11
Dair ending lag: 37 -> 29 (new FAF: 49)
Dair landing lag: 23 -> 19
Dair autocancel: 79 -> 45
-----Monado Art Changes-----
---Jump Art---
damage taken: 122% -> 120%
air speed: 150% -> 155%
fall speed: 122% -> 120%
new passive ability: all landing lag reduced by 8%
---Speed Art---
air speed: 130% -> 135%
new passive ability: increases roll distances by 10%
new passive ability: reduces all ending lag by 5%
---Shield Art---
damage dealt: 70% -> 74%
ground speed: 60% -> 65%
air speed: 60% -> 65%
shield health: 150% -> 165%
new passive ability: halves all shieldstun
new passive ability: received hitstun reduced by 5%
new passive ability: adds an extra 2 frames of intangibility to spotdodge, rolls and air dodge
---Buster Art---
damage taken: 113% -> 110%
damage dealt: 140% -> 145%
new passive ability: increases hitbox sizes for all attacks and grabs by 15%
---Smash Art---
knockback dealt: 118% -> 122%
new passive ability: prevents SDI, DI and vectoring of attacks dealt
new passive ability: increases inflicted hitstun by 10%
As usual, feedback is always appreciated.
Disclaimers:
This thread is part of a project I am doing to create a final balance patch for every fighter in the game. I am not, nor do i claim to be an expert on Shulk.
Although it is unlikely we will get another patch, rumours of a port for the Switch do give us hope that there might be one. If worst comes to worst, this project could be realized in the form of a complex mod of the game.
Jab 1 startup: 4 -> 3
Dash attack startup: 14 -> 11 (via frame speed multiplier, so range is unaffected)
Dash attack ending lag: 37 -> 33
Ftilt startup: 11 -> 10
Ftilt ending lag: 31 -> 29
Utilt startup: 10 -> 9
Utilt ending lag: 17 -> 13
Dtilt startup: 9 -> 8
Dtilt ending lag: 21 -> 19
Nair startup: 12 -> 10
Nair ending lag: 41 -> 37 (new FAF: 65)
Nair landing lag: 10 -> 9
Nair autocancel: 80 -> 58
Fair startup: 13 -> 11
Fair ending lag: 24 -> 22 (new FAF: 38)
Fair landing lag: 16 -> 14
Fair autocancel: 57 -> 35
Bair startup: 17 -> 14
Bair ending lag: 33 -> 26 (new FAF: 45)
Bair KBG: 100 -> 106
Bair landing lag: 19 -> 16
Bair autocancel: 79 -> 41
Uair startup: 13 -> 11
Uair ending lag: 35 -> 28 (new FAF: 51)
Uair landing lag: 15 -> 14
Uair autocancel: 79 -> 47
Dair startup: 13 -> 11
Dair ending lag: 37 -> 29 (new FAF: 49)
Dair landing lag: 23 -> 19
Dair autocancel: 79 -> 45
-----Monado Art Changes-----
---Jump Art---
damage taken: 122% -> 120%
air speed: 150% -> 155%
fall speed: 122% -> 120%
new passive ability: all landing lag reduced by 8%
---Speed Art---
air speed: 130% -> 135%
new passive ability: increases roll distances by 10%
new passive ability: reduces all ending lag by 5%
---Shield Art---
damage dealt: 70% -> 74%
ground speed: 60% -> 65%
air speed: 60% -> 65%
shield health: 150% -> 165%
new passive ability: halves all shieldstun
new passive ability: received hitstun reduced by 5%
new passive ability: adds an extra 2 frames of intangibility to spotdodge, rolls and air dodge
---Buster Art---
damage taken: 113% -> 110%
damage dealt: 140% -> 145%
new passive ability: increases hitbox sizes for all attacks and grabs by 15%
---Smash Art---
knockback dealt: 118% -> 122%
new passive ability: prevents SDI, DI and vectoring of attacks dealt
new passive ability: increases inflicted hitstun by 10%
As usual, feedback is always appreciated.
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