Conviction
Human Nature
Lol we are filing complaintsBlame Bungie for making the Elites Evade and not Barrel Roll in Reach.
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Lol we are filing complaintsBlame Bungie for making the Elites Evade and not Barrel Roll in Reach.
The problem with weighting like that is that it makes it 10x harder to do, and it really wouldn't make much difference in the end result. All of the match-up ratios given are pretty close to each other. In fact the only bit of data that's way off the average is Bored's 0-100 for MK.Weight it like this:
1.5 times:
Good placing Ikes
Normal weight:
Tournament going/Knowledgeable Ikes
.5 weight:
Ikes who haven't contributed too much
If MK is Hanging on the ledge and is less than 100%, timing an aether just after MK releases or right before his invincibility ends helps you get back to the stage.Honestly, I kind of want to change my vote on the MK match-up to lower the average to as close to 80-20 as possible. It's just a terrible match-up. There's no reason for MK not to get a kill every time Ike is sent offstage, and it's really really easy for MK to get Ike offstage. Not to mention the superior poking and pressuring and... everythinging.
I do know all this. It's just that a really smart MK can abuse us almost no matter what. My previous post was talking about "On paper," much like the silly Snake crouching thing.If MK is Hanging on the ledge and is less than 100%, timing an aether just after MK releases or right before his invincibility ends helps you get back to the stage.
If MK is trying to fair your aether from the side, In the beginning of your aether, hold forward, and when Ike actually moves up, hold back. MK shouldn't have enough aerial speed to get close enough (unless it's a stage like FD where you can't bring your aether forward)
If MK is trying to attack from above, this is actually pretty difficult. It's best to bide your time as much as possible and make MK use as many jumps as possible.
If MK hits you offstage, I find that in certain siuations, jump + QD works to a certain extent in getting back (you'll likely get hit in the process but you still have a good chance of getting back. Going low is actually riskier, but you have to try to time your jumps/airdodges/aethers VERY well to get past a competent MK down there. Maybe a footstool if you're really desperate, XD.
All in all, MK can do some dangerous crap to Ike offstage, but really using MK's slow air speed and our TL air speed against him to get back to the stage, + nice timing on aether is really key.
Your problem is you're impatient. Keep your cool and wait for an opening. You can't force an opening like MK. Just play safe using nairs, jab, and fairs. (spaced of coursed) when he gets to 100% then go for jab > utiltI have such a hard time in the Kirby MU for some **** reason. I just get impatient with the nonstop floating and bair wall... it drives me nuts.
If Kirby is DIing properly he won't have to use his upB; plus as long as he can DI good he'd probably be able to DI the spike towards the stage and tech. I think KOing Kirby up is your best bet, like you mentioned with the jab -> Utilt, because he can get back to the stage easily no matter how close to KOing him you get horizontally.Oh and learn to Dair his Kirby Cutter off the ledge
Around 95% of MKs I've fought don't even come near me when I'm off-stage. They just kind of hang way back out of Aether planking range. I guess they assume they have the upper hand anyways... or they just really have no idea how to play the match-up.Around 95% of MKs don't play the matchup correctly.
^ Lost me a tourney match once. I forgot and wasn't expecting it. Bounced off the side of FD's lip.MK can Uair Ike if he's caught in Aether.
;[
I could play Lee Martin's MK in a 100 sets and lose a 100 times. I could play Dojo's MK in a 100 sets and lose a 100 times. Put me up against someone with my "skill level" such as D-Phat, and I say there is a good chance he beats me 100 sets to 0.I'm not changing my ratio.
I believe that anything beyond 3-7 is unwinnable due to either A) Being Ganondorf, or B) It's a situation like D3 vs Bowser with infinities.
There is no one aspect about MK, like an infinity or near 0-death combo (like Sheik vs Fox) that makes it truly unwinnable. Yes, it's seriously a pain. But it's still winnable, if just barely.
But a game is not a set. When I look at a match up discussion, I think a set, because the discussion itself involves what stages you should use, neutral and counterpicks. On top of that, because I'm a frequent tourny player, that is my mindset when looking at a match up.And I say otherwise. You would win a few. Defiantly not many, but a few.
Besides, Mr.Doom took a game off of Ally's MK, didn't he? It's possible.
Sadly, everyone seems to forget that fact -_-.You guys know Ally is notorious for sandbagging right?