Ochobobo
Smash Lord
Very interesting idea. It would be nice to meet the ancient sages mentioned in Link to the Past.Does anyone else agree that Zelda Wii may take place before OoT, explaining the creation of the Master Sword?
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Very interesting idea. It would be nice to meet the ancient sages mentioned in Link to the Past.Does anyone else agree that Zelda Wii may take place before OoT, explaining the creation of the Master Sword?
That girl shown must have some power to ward off evil, maybe she was overwhelmed by so much evil (maybe from Ganondorf or someone else), that when the sages saw this, they forged a blade that could contain her spirit to eliminate evil for many generations to come, henceforth, they dubbed the name: Master Sword, because it could master any evil!Does anyone else agree that Zelda Wii may take place before OoT, explaining the creation of the Master Sword?
They are for fighting those ice-fos things...^ So does everyone. Bomb arrows are amazing.
Wolf against ice wolf, Man against ice man. Bomb arrows help.The ice-fos are actually a good deal easier when using Wolf Link instead of regular Link.
This is the Zelda Wii thread. You're speculating about what could possibly be in this game.... doesn't this discussion belong in the Zelda Wii thread?
It's pretty fun. It seemed to pick up my swings rather well, but I still wouldn't want a full game based around it. Swinging a lot gets tiring after a while.Instead of worrying about the ramifications of making a full 1-1 motionplus swordplay game, I want to hear from someone who has played wii sports resort their opinion on whether or not the swordplay in sports resort was fun enough to make a Zelda game in which that swordplay becomes standard.
Sorry. My mistake. I was thinking this was the General Zelda thread for some odd reason. I edited that question out of the post.This is the Zelda Wii thread. You're speculating about what could possibly be in this game.
Personally, I think they deserve a new design -- something that reflects the fact that they have been deceased for centuries and are returning to haunt the Glass Desert (or wherever their dungeon is located) for whatever reason.
It's pretty fun. It seemed to pick up my swings rather well, but I still wouldn't want a full game based around it. Swinging a lot gets tiring after a while.
The button perspective switch is a better idea. Lol.
I don't think multiple control schemes is necesarily the best way to go. Too much fiddling around with the options menu, not enough focus on making the most awesome Zelda game ever - sounds like something I'd expect from a 360 game. If the next Zelda is going to be the best ever, it would probably need to be motion plus exclusive. After all, the two things I was most excited about this gen was 1-1 swordplay and FPS's with the wii-mote.Sorry. My mistake. I was thinking this was the General Zelda thread for some odd reason. I edited that question out of the post.
I'm in favor of the button perspective idea, by the way.
Please explain.I would love for 1-1 sworldplay to happen in Zelda Wii, but I feel like the game would feel empty if it didn't bring back the classic 3-D Zelda controls.
What I meant is prefering the old control scheme you know so well over a new control scheme that could permamently change the Legend of Zelda series sounds roughly equivalent to a Zelda 1 fan complaining that OoT shouldn't have abandoned the overhead dungeon crawling. Sure there is a legitimate basis for remaining with the original Zelda format, but generally gamers view OoT as the best game of all time. Should they have made an option to view OoT from above in the same way as the Zelda 1 perspective?The classic control scheme is just too suitable for Zelda to get rid of, if you know what I mean. The controls are simple, but skill is involved for properly fighting enemies and bosses. It's just one of the many things that make a Zelda game a Zelda game.
EDIT: Pre-Oot? Last time I checked, those weren't 3-D. I'm referring to OoT and later.
I don't think we'll be able to rapidfire that way, though. Unless they make it so we can quickly move the nunchuk back again immediately after firing.From what I've seen from archery, I can say that if the archery in Zelda was controlled the same way it would be fun.
The point of the art was to show that he doesn't have the Master Sword, but surely he'll use a different sword, just like in all of the other games.Until they say otherwise, I refuse to entertain the possibility that, after Wii Sports Resort included it, Zelda Wii will not have Motion+ swordplay. It will be in the game. Even if at some point he doesn't have his sword, which the concept art makes it seem pretty likely, he will at some point have a sword, and he will kill things with it. And if I am wrong, you may laugh at me. I'll be too busy being surprised to notice.
Most people already suspect that the girl in the art has something to do with the Master Sword, and the game's been confirmed to have nothing to do with TP.A sequel to TP, same Link, and possibly the Master Sword spirit... Any thoughts?
I still think it's probably going to be a prequel to OoT, including the War, the construction of the Temple of Time, and most importantly, the origin of the Master Sword.Most people already suspect that the girl in the art has something to do with the Master Sword, and the game's been confirmed to have nothing to do with TP.
The only game that references a hero that is not the Hero of Time, though, is MC, because it describes a Hero with no cap that used the Picori Sword...So... bomb arrows, anyone?
Just kidding, Phantom. I think a prequel would be interesting, but I'm kind of skeptical of its likelihood. I feel like, disregarding MC as a possible prequel, OoT created the tradition in Hyrule of the green-clad hero. In OoT, he wore green because of his Kokiri roots, and in all other games where they reference his clothing, his threads are referenced as those of the hero. It isn't something that's too hard to work around, but I get a feeling that the Link of OoT is supposed to be (besides MC, which is weird) the first Link in the chain. OoT has the first Ganondorf, the first Link, and the timeline's split.