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Legend of Zelda The Legend of Zelda: Skyward Sword - NO SPOILERS, USE THE SPOILER THREAD PLEASE

etecoon

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The more I watch the trailer and think about Nintendo's conference the more I believe Nintendo's purposely trying to keep expectations for this game as low as possible
would be pretty funny if the horrible visual style shown yesterday was false and somewhere down the line they go "j/k this is what it REALLY looks like"

but obviously that won't happen ._.
 

MidnightAsaph

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Why are die-hard Zelda fans always the ones who complain the most about every new Zelda game?
Because I think they know what Zelda is more than the creators do. The creators are just making games for money. Not that they don't love their creations, but they make their creations for us to love, not them.

This isn't to say that what we say must happen, but we do know the game's strengths and weaknesses very well.



Honestly, I'm more psyched for this game. But not much. Which I think is good. I can go into this game not knowing a lot, and not expecting too much. :) I'm going into radio silence with this new game!

In other news!!! Metroid Other M Looks AMAZING. Donkey Kong Country! It's all so beautiful!
 

CRASHiC

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Because I think they know what Zelda is more than the creators do. The creators are just making games for money. Not that they don't love their creations, but they make their creations for us to love, not them.
Bull ****. Zelda fans don't know it more than Miyamoto. His relationship with Nintendo has always been this: Itawa makes the money, he makes the games, the two are separate. Honestly, do you realize how arrogant this sounds? I thought only fighting game fans thought this way, at the very least, they are the only ones who DESERVE to feel this way as they truly know the games more than the developers. Fans have complained about every game SINCE Majora's Mask, and in later years people generally refer to the game as genius, as seen with Wind Waker and Majora's Mask, and to a lesser extent Twlight Princess. The Hard Core fans complain because Zelda has and will always be a series that is constantly changing its style and approach, and these fans wish they had it like FPS fans where the game remained exactly the same.
 

Fatmanonice

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Bull ****. Zelda fans don't know it more than Miyamoto. His relationship with Nintendo has always been this: Itawa makes the money, he makes the games, the two are separate. Honestly, do you realize how arrogant this sounds? I thought only fighting game fans thought this way, at the very least, they are the only ones who DESERVE to feel this way as they truly know the games more than the developers. Fans have complained about every game SINCE Majora's Mask, and in later years people generally refer to the game as genius, as seen with Wind Waker and Majora's Mask, and to a lesser extent Twlight Princess. The Hard Core fans complain because Zelda has and will always be a series that is constantly changing its style and approach, and these fans wish they had it like FPS fans where the game remained exactly the same.
While it changes its style and approach, that's basically all that changes. Since ALTTP, the gameplay really hasn't changed. Go through dungeons, solve puzzles, use new items to solve said puzzles, repeat until you beat the final boss. Mario, Pokemon, Kirby, DK, Wario, and even Star Fox have tried different styles of gameplay but Zelda has largely stayed the same over the years. It's both a good and bad thing because, you know what they say, famililarity breeds contempt. I still love the Zelda series but when I see fans raging about Spirit Tracks, Phantom Hourglass, and Twilight Princess for the reason I just described then maybe it is time for them to try to take a step in a new direction.
 

MidnightAsaph

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Bull ****. Zelda fans don't know it more than Miyamoto. His relationship with Nintendo has always been this: Itawa makes the money, he makes the games, the two are separate. Honestly, do you realize how arrogant this sounds? I thought only fighting game fans thought this way, at the very least, they are the only ones who DESERVE to feel this way as they truly know the games more than the developers. Fans have complained about every game SINCE Majora's Mask, and in later years people generally refer to the game as genius, as seen with Wind Waker and Majora's Mask, and to a lesser extent Twlight Princess. The Hard Core fans complain because Zelda has and will always be a series that is constantly changing its style and approach, and these fans wish they had it like FPS fans where the game remained exactly the same.
I wasn't talking about aesthetics. If someone's gonna complain about cellshading or something of that nature, they're a *****. I'm talking about other things, such as why there isn't a difficulty setting yet. You realize how many more people would be happy if the game had a setting for the people that are, you know, a lot better at Zelda?

You know that saying, "You are your worst critic"? I rest my case.

Making something is a lot different from playing it.
 

Fatmanonice

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Well, the people who have actually played the game have said nothing but good things so far. One of the things that I keep hearing is that the AI for the enemies is consideribly better and that you can't kill even minor enemies anymore just by swinging your sword around wildly. The fact that you actually have to think while fighting and outmaneveur and outsmart your opponent in this game is very refreshing to hear.
 

Kingdom Come

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Now I get the whole pants thing.

It's colder in higher altitudes. So, because he lives in the sky he has to wear pants to stay warm. God I am a genius. Only thing I really don't like about the pants is it makes him look go DBGT Goku.
 

MidnightAsaph

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Well, the people who have actually played the game have said nothing but good things so far. One of the things that I keep hearing is that the AI for the enemies is consideribly better and that you can't kill even minor enemies anymore just by swinging your sword around wildly. The fact that you actually have to think while fighting and outmaneveur and outsmart your opponent in this game is very refreshing to hear.
If you're responding to me, I'm not making a claim about this Zelda. I would, however, like to add that the game is not completely done, and that things will change. We'll have to see.

And that is very refreshing to hear. I just hope the bosses follow suit. I'm tired of not being nervous. I want to LOSE against bosses again, not beat them first go.
 

Fatmanonice

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If you're responding to me, I'm not making a claim about this Zelda. I would, however, like to add that the game is not completely done, and that things will change. We'll have to see.

And that is very refreshing to hear. I just hope the bosses follow suit. I'm tired of not being nervous. I want to LOSE against bosses again, not beat them first go.
It wasn't directed at you but I think me and you have some of the same concerns about the future of the Zelda franchise.

Regarding the bosses, yes, yes, and yes. I haven't felt like I could legitimately lose a boss fight since Majora's Mask. That game did an amazing job with atmosphere. The bosses were creepy and by the time you got to the boss you'd usually be close to the end of the third day anyways so there was that tension too. I liked Spirit Track's bosses because they seemed harder than they've been in awhile especially when you compare them to the Wind Waker (pretty easy) and Twilight Princess (virtually impossible to die fighting against).
 

Luigitoilet

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While it changes its style and approach, that's basically all that changes. Since ALTTP, the gameplay really hasn't changed. Go through dungeons, solve puzzles, use new items to solve said puzzles, repeat until you beat the final boss. Mario, Pokemon, Kirby, DK, Wario, and even Star Fox have tried different styles of gameplay but Zelda has largely stayed the same over the years. It's both a good and bad thing because, you know what they say, famililarity breeds contempt. I still love the Zelda series but when I see fans raging about Spirit Tracks, Phantom Hourglass, and Twilight Princess for the reason I just described then maybe it is time for them to try to take a step in a new direction.
Spirit Tracks has very different gameplay than most Zeldas, and it's the worst Zelda game, outside of the CD-I games.
 

Lore

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I really hope that the bosses are tough too.

I bet that the main villain will be the original Ganon, and all other Ganons down the line are evil due to residual effects from how evil the original was.

Ganon (more likely a more evil being) wearing Majora's Mask would be cool too. He could be so powerful that his power, after being defeated, has to be split in half and sent to two different worlds. Ganon could be the Hyrule manifestation, and Majora could be the Termina half.
 

Xyro77

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Am i the only one pissed at how bad the art style is for the new zelda? Cell shade sucks major ****
 

MidnightAsaph

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Honestly, style's not an issue. It's the difficulty. I'll never stop saying it. I hope this game is also epic too, grand scale. Meaning, a long, difficult and expansive game with just the right amount of sidequests.



I think this game needs a mode or activity in it that gives the game a lot of replay value. Anyone agree? Like the fishing in Twilight Princess, but far more fun and depthful.
 

Xyro77

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Honestly, style's not an issue. It's the difficulty. I'll never stop saying it. I hope this game is also epic too, grand scale. Meaning, a long, difficult and expansive game with just the right amount of sidequests.



I think this game needs a mode or activity in it that gives the game a lot of replay value. Anyone agree? Like the fishing in Twilight Princess, but far more fun and depthful.
If its hard to look at or is flat out ugly as crap(WW or this new game) then i dont care how hard it is cause i probably wont even finish playing it. cause its so gross to look at.
 

#HBC | ZoZo

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Making it long AND hard is something not easily achievable, as it's hard to keep a game's difficulty progressing while not making it impossible or at least very frustrating.
 

Xyro77

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lrn2viagra

How was WW gross to look at? I smell a troll.
im a troll because i dont like the kiddy-est zelda made? Im a troll if i buy a zelda game and it ends up looking like a comic book?

Im not askin for ps3 graphic type zelda or a super serious blood gore zelda.....i just want a decent looking/ decent feeling zelda like lttp.
 

etecoon

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WW wasn't gross to look at, just very uninspired and boring. this game seems to be slightly better than that artistically, but still not very interesting.

also okami best game ever visually, cel-shading CAN be very good, nintendo just sucks at it and should stop trying.
 

Lore

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im a troll because i dont like the kiddy-est zelda made? Im a troll if i buy a "game" and it ends up looking like a comic book?

Im not askin for ps3 graphic type zelda or a super serious blood gore zelda.....i just want a decent looking/ decent feeling zelda like lttp.
So you want a "game" to look exactly like real life all the time without any creative freedom offered to the game makers? Cool. While you're playing in a puddle of mud, I'm going to go mess around with that rainbow over there. See ya later.
 

Jam Stunna

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im a troll because i dont like the kiddy-est zelda made? Im a troll if i buy a zelda game and it ends up looking like a comic book?

Im not askin for ps3 graphic type zelda or a super serious blood gore zelda.....i just want a decent looking/ decent feeling zelda like lttp.
You've been dissatisfied with Zelda since 1992?

WW wasn't gross to look at, just very uninspired and boring.
My fanboy may be showing, but it's literally unfathomable to me that anyone can think this about Wind Waker.
 

Xyro77

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So you want a "game" to look exactly like real life all the time without any creative freedom offered to the game makers? Cool. While you're playing in a puddle of mud, I'm going to go mess around with that rainbow over there. See ya later.
You didnt read my post right. try again.

You've been dissatisfied with Zelda since 1992?



My fanboy may be showing, but it's literally unfathomable to me that anyone can think this about Wind Waker.

Have i been dissatisfied with zelda since 1992? Yes and No. I guess this should be answered in the General discussion, right?


As for not liking wind waker art style. It reminded me of pure kidd-ness. Like some child took some markers and colored in a coloring book. If it was just the explosions on the bombs or somthing that looked liek that, then thats cool with me but it wasnt. The WHOLE game had that style and NO boss looked or felt serious do to how colorful and gross they looked.

This new zelda does NOT look(art style wise) as bad as WW but its close. I will still play it but i dont think i can dish out 49.99$ for a comic book game.
 

Fatmanonice

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Spirit Tracks has very different gameplay than most Zeldas, and it's the worst Zelda game, outside of the CD-I games.
Aside from the train which played exactly the same as the boats in the Wind Waker and Phantom Hourglass, the gameplay formula was exactly the same as it has been since A Link to the Past: go to dungeons, solve puzzles, get new item to help solve puzzles, beat dungeon boss, repeat until you beat the game.
 

etecoon

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that'd be your fanboy, disagreeing and liking it is one thing, but it's certainly fathomable. there's tons of people that don't like WW's visuals, it's not like I'm saying anything unusual about it.



I don't see how this is aesthetically pleasing, tagging what xyro said, this really DOES look like a childs drawing, the water and sky are solidly ONE COLOR with no shading. I can appreciate something that looks like a drawing or painting that is professionally done, but not this



edit: phantom hourglass is the worst game in the canonical series by a mile IMO, spirit tracks is a massive massive improvement over it.
 

Jam Stunna

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As for not liking wind waker art style. It reminded me of pure kidd-ness. Like some child took some markers and colored in a coloring book. If it was just the explosions on the bombs or somthing that looked liek that, then thats cool with me but it wasnt. The WHOLE game had that style and NO boss looked or felt serious do to how colorful and gross they looked.
I honestly thought that was the point of the style.
 

MidnightAsaph

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@Xyro
Sorry you're not a fan of the impressionist look the game has going. I don't particularly care what it looks like, but I can understand why. Hopefully you get what you're looking for in the years to come.

@Xonar
I disagree. I mean, just make a bunch of dungeons, make the computer AI intelligent and powerful, and then make strategies (how to beat bosses) less cookie-cutter obvious and harder to pull off. I really doubt the difficulty of doing this.

Listen, send me into Nintendo. I doesn't afraid of any task.
 

Xyro77

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@Xyro
Sorry you're not a fan of the impressionist look the game has going. I don't particularly care what it looks like, but I can understand why. Hopefully you get what you're looking for in the years to come.
Im not saying cell shade sucks(its worked for SEVERAL games) im just saying it makes a semi serious series(zelda) look like a childs coloring book and imo that degrades a large part of what zelda is.

I guess ive always thought that the pokemons and the Donkey Kongs were the kiddy type games while the zeldas and Metroids were the more serious type games.

I honestly thought that was the point of the style.
If thats the point of the style then i fear for this new zelda.
 

etecoon

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Im not saying cell shade sucks(its worked for SEVERAL games) im just saying it makes a semi serious series(zelda) look like a childs coloring book and imo that degrades a large part of what zelda is.
okami did a good job with cel-shading and being semi-serious, it's not the cel-shading it's the art direction. cel-shading isn't all bad but for whatever reason nintendo does worse using this style, they need to just let it go
 

MidnightAsaph

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Im not saying cell shade sucks(its worked for SEVERAL games) im just saying it makes a semi serious series(zelda) look like a childs coloring book and imo that degrades a large part of what zelda is.
Serious?

Hm...

It's difficult to find the right words, but there was something very stylish about Wind Waker that I really liked. The final battle with Ganondorf, I might add, felt very mature. Mature? Not blood, drugs and sex mature, but...it felt really serious. Maybe you might argue that it would have been even more dramatic if it were more realistic. I think so too.

But for me, visuals don't define the gravity of the situation. The situation does. In other words, I think you have to look beyond the visuals. But maybe you'd rather not.

I to would love to see what the final battle on that tower would have been like with the OoT style (I thought TP style was weird), but I can still appreciate what WW brought.
 

Jonas

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TWW's graphic style was beautiful in its simplicity. I don't think it made the game less mature or less serious, but it did give the game a more light-hearted and up-beat feel to it. It inspired in me a sense of what I think the Zelda series is all about: Adventure and exploration.

Honestly I'd hate for the Zelda series to go all dark and overly mature. It's really a fairy-tale game, and it doesn't need to look realistic.
 

Beware the Jabberwocky

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So basically....

"OH MY GOD IT'S DIFFERENT! LARGE MUSHROOMS AND CARTOONY MONSTERS!?!? IT'S NOT THEY'VE DONE THAT IN MINISH CAP AND THE LATTER IN WIND WAKER!"

AND GET THE **** OVER CEL-SHADING. Son of a *****, people like this are the reason why Nintendo isn't aloud to experimant or change ****. Oh, what's this? Nintendo is putting out a new Zelda for the GC? OH MY GOD IT HAS DIFFERENT GRAPHICS UNLIKE OCARINA OF TIME YOU HAVE RUINED MY LIFE! Oh, you're going back to the realistic Zelda OH MY GOD YOU MESSED UP TWILIGHT PRINCESS FOR SOME BULL**** THAT REALLY DOESN'T MATTER TO NORMAL PEOPLE! I WANT TO PLAY OCARINA OF TIME! YOU DON'T KNOW WHAT REAL FANS WANT! YOU CAN'T EVEN MAKE GOOD GAMES ANYMORE!

GET THE **** OVER IT.. How about you crack you head against a rock to let all of that "IT HAZ TO BE LIKE OOT" bull**** out of your ****ing skull so that way you can actually let the rest of us appreciate whenever Nintendo does actually change ****!
Wow, caps lock. I feel the heat now. Sorry, but I'm not going to get over it. Zelda is dead. We dont need another Cel-shaded artistic game, we needed a real game to show up, and apparently it isnt. The entire game looks like nothing more than Wind Waker again, except with crappier graphics. Being a prick wont help you feel better about the game, and it will only further my idea that this game is going to suck like the last four Zelda games.

RIP, Zelda. You will be missed.
 

Spire

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I really hope that the bosses are tough too.

I bet that the main villain will be the original Ganon, and all other Ganons down the line are evil due to residual effects from how evil the original was.

Ganon (more likely a more evil being) wearing Majora's Mask would be cool too. He could be so powerful that his power, after being defeated, has to be split in half and sent to two different worlds. Ganon could be the Hyrule manifestation, and Majora could be the Termina half.
Epic. I just...

Epic. Yeah this would be the best climax to a Zelda game ever. They could end the franchise on that note.
 

etecoon

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the flooding rooftop was great even from a visual perspective, it was an exception though, if you contrast that with what you're looking at for 90% of the game, it's darker and has much more going on than what you're normally seeing. though some of that goes back to so much of the game being sailing through a desolate ocean, the islands often shared the overly simple design too, as you'd frequently see the ground composed of like...3 colors, a single color representing something like grass or a path, and not much of anything to interrupt these large blocks of solid unshaded color.
 
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