Tokaio
Smash Journeyman
The Lucas DI Survival Guide
Look at that broken U-tilt.
Look at that broken U-tilt.
Okay, this is going to be a guide that's gonna take a load of time, but hopefully I'll get some help, and finish it . Basically, what I want to do is some testing on different characters, and see at what percentage they will be killed by Lucas' moves. I will be doing this in Training mode, meaning all moves will be fresh. The moves will be his main kill moves and are as follows:
F-smash
D-smash (all 3 hits)
U-smash
F-tilt (sweetspot + sourspot)
U-tilt
D-throw
B-throw
F-throw
F-air
U-air
D-throw --> U-tilt
D-air --> D-tilt
They will be tested on Yoshi's Island, on the side and center. Since, the ceiling height is the same, and the sides are almost the same, you can assume that these will be the kill percentages for the 4 neutrals. The reason why I'm doing this is to see when you the kill move is rewarding or not. For example, say you pulled off a D-tilt lock. And you are D-tilting the character across the stage, and you get to the end. If you know the information in this guide, you will know when you can kill with the guaranteed F-smash, or, if you can't,you can go in for the U-smash to kill, but have a chance of missing.
Since attacks can be done in different ways, I'll be doing:
- Grabs with no pummels
-Smashes both charged and uncharged
-I'll try to make the moves so that they hit with sweetspot.
I will be doing this in tier list order, so if you would like to help (hopefully you do ) do it at least a few characters down from my update, or just notify me which character you're doing.
The way I'll be doing "perfect" DI is by using the character's fastest aerial, and either fastfalling (for vertical), and jumping (for horizontal). If the character has a momentum cancel, I will use it (e.g. G&W's Bucket Braking). I'll try to get at least some data each week.
Next 3 pages will have data.
Log:
1/1/2010: Added some data on Snake