howard526
Smash Rookie
- Joined
- Jun 20, 2015
- Messages
- 5
Hello everyone, I’m a Rosalina main from NE who goes by H3. Over the last few months I’ve fell into a bit of a slump, where I felt like I wasn’t going get any better with Rosalina because I didn’t know how to improve. I felt like I had a style down and the only way up was to improve my fundamentals, as opposed to my character. But recently I decided to hit the lab, and I honestly rediscovered why I picked up this character on day one. I was reminded of the fact that Rosalina and Luma allows for an incredible amount of creativity. And I think we could all benefit from flexing our creative minds.
The purpose of this thread is to share everything we can find in the lab with Rosalina. Because of all of her advanced tech, she is an incredibly complex character who is capable of creative options no other character has, and yet over the past few months this character board has seemed pretty quiet. Which is strange because I rarely see two similar Rosalina styles. So let’s share what we know. This thread is less about new AT, and more about putting what we know into useful strings. Approach options, kill setups, ledge traps, and desync combos are all in the realm of this thread. Below are a few things I’ve found in the last couple of days. A few are more common knowledge, but others aren’t. Plus I have a new piece of tech I haven’t seen posted before.
Let’s begin with the tech.
By performing a RAR up air you can hold Luma behind you as you move backward in the air. As long as you keep using up air Luma will stay behind you. This doesn’t work with RAR down air or RAR empty hopping into a lunar landing.
The immediate use of this tech might not seem obvious. However if you follow up your RAR up air with a lunar landing, Luma will be farther behind you than normal. This means that your nair and bair lunar landings will be shifted backwards, allowing for long distance spacing. But what’s long distance? Below are the results of combining a RAR up air with a roll boosted lunar landing.
The Double Roll Boost
Even without the roll boost, this tech is a large improvement over spacing a simple lunar landed nair or bair.
Next are two simple kill setups.
Next is a cool way to shark a platform that probably isn’t that useful.
And finally a simple desync combo.
As people share their findings I will update this post with anything I think is useful.
From Royug
The purpose of this thread is to share everything we can find in the lab with Rosalina. Because of all of her advanced tech, she is an incredibly complex character who is capable of creative options no other character has, and yet over the past few months this character board has seemed pretty quiet. Which is strange because I rarely see two similar Rosalina styles. So let’s share what we know. This thread is less about new AT, and more about putting what we know into useful strings. Approach options, kill setups, ledge traps, and desync combos are all in the realm of this thread. Below are a few things I’ve found in the last couple of days. A few are more common knowledge, but others aren’t. Plus I have a new piece of tech I haven’t seen posted before.
Let’s begin with the tech.
By performing a RAR up air you can hold Luma behind you as you move backward in the air. As long as you keep using up air Luma will stay behind you. This doesn’t work with RAR down air or RAR empty hopping into a lunar landing.
The immediate use of this tech might not seem obvious. However if you follow up your RAR up air with a lunar landing, Luma will be farther behind you than normal. This means that your nair and bair lunar landings will be shifted backwards, allowing for long distance spacing. But what’s long distance? Below are the results of combining a RAR up air with a roll boosted lunar landing.
The Double Roll Boost
Even without the roll boost, this tech is a large improvement over spacing a simple lunar landed nair or bair.
Next are two simple kill setups.
Next is a cool way to shark a platform that probably isn’t that useful.
And finally a simple desync combo.
As people share their findings I will update this post with anything I think is useful.
From Royug
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