Damn guys, Ryu can tatsu us on reaction for pelleting. Guess we aren't viable.
(you can shield that... and shoryu him. after labbing a lot of Mega vs Ryu, Tatsu is not his answer to pellets. At all.)
Pellets are a projectile, not a bludgeoning item, so i don't know why you are looking at their frame data like they are a jab or something. Nair hitbox is definitely not punishable on hit past like 10% if you have decent movement.
You look at the frame data but forget that Megaman is MOVING. yes, b reversing leaf shield allows him to cover himself in a circle of hitboxes, change his momentum twice, dodge while using it, and land and shield/grab/jump. I mean, this isn't going to be a 10 frame movement or no one would have a chance..
Megaman is doing better and better, and his mains are very optimistic.
So you come here to say Metal Blade can be withheld from us... and I said, so what? If they throw it and you are zoning properly it does nothing at all. You said leaf shield doesn't beat many projectiles which... what?
If you really think he is doomed, just move on and play someone else. Dont come to the boards and use some really, really shoddy frame data 'analysis' and imply that im a child because I don't agree with you. Kamemushi was dominating Komorikiri with metal blade setups, pretty sure Komo is a top player so its not that easy to take our metal blade and destroy us with it.
Ok, aerials can continue the hitbox and grab the blade... so what? im out of range firing pellets. Even if they throw the blade immediately, my pellets keep me safe.
We are trying to tell you that you are doing something wrong if you are getting... what, shadow sneaked for hitting pellets? WTF? Tatsu'd? Clearly you aren't using them correctly, sorry to say. Ryu has real problems dealing with them, and it aint because they don't know about tatsu.
If they always buffer an option after pellets, you can do all kinds of things to hurt them.
Here is where you went wrong on frame data analysis by the way. The last second that megaman fires his buster, his pellet isn't instantly at max range. The travel distance is significant and greatly changes the data you suggest.
SH backwards while nairing on shield is super, super safe. If they are dropping shield and Tatsu'ing you, you are doing it wrong.
Data and analysis is good, im not denying that. Im just saying you are missing the big picture.
If pellets were positive on hit at any distance, mega would annihilate the whole cast.
Zdrop pellets are positive on shield if thats what you need, and yes they can drop shield and contest with an aerial... but that loses to instant fair or bair. Uair can give you a great trade. And before someone says 'they won't just sit in shield' you force the shield with glide tosses and DICIT, because DICIT literally confirms into every move Megaman has. Z drop blade pellet hitbox regrab is huge pressure and again, if you move properly, it is safe. Even if you get tatsu'd LOL.
Megaman is an amazing zoning character with mediocre-but-powerful-on-correct-decision CQC. You can't have brawler, shiek-esque data on him, I don't know what you expect.
There is no frame tight, perfect way to zone... because that would be literally unbreakable. There has to be holes. That is how zoning characters work in every (not busted) game. Every option has an answer, or else flowchart zoning would auto win. You have to mix up your options. A shield of leaves that allows you to grab, shield, roll, SHAD, throw a ****ing metal blade... yea, it takes a second to pull out. You can't pull it point blank. Create space.
his grab game is well above average with dthrow bair at early percents, and the entire existence of leaf shield grabs makes them very deadly. Also, uthrow is a strong trap, because uair does insane damage, beats every hitbox, and is really lagless for how powerful it is. Landing forwards can be punished with bair, another dashgrab, throwing metal blades... yes, an aerial perfectly timed can catch the blade, but you don't always run in with your blade. There is no pressure on you to go in at all. This is why Megaman is amazing, and this kind of thing is always powerful in smash. Its the reason fox/falco could beat marth on larger stages in melee, he had to approach. Lasers had no stun, are less mobile than pellets, and were still extremely, extremely valuable.
EDIT: More points.
You found what we have known since Brawl. It still gives mega's slow, strong pummels some utility over the faster ones that most people think refresh like 5 moves.
And no, not 100+ frames of lag on the leaf shield. I guess you didn't know this, but you can input a b reverse both when you pull out and when you throw the leaf shield. Adding the lag together.... isn't how frame data works. Im not accruing lag in the air from each pull, and im using it to change my momentum so a second of lag is pretty fair for a good ~5 seconds of protection by leaf hitboxes that can do things like break greninja's usmash.