Ochobobo
Smash Lord
LOL at putting a spoiler tag on that in a Smash Bros forumHow can you hate the part (warning spoiler) when you finally figure out Sheik was Zelda
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LOL at putting a spoiler tag on that in a Smash Bros forumHow can you hate the part (warning spoiler) when you finally figure out Sheik was Zelda
Just to interject here, I myself have yet to beat OoT because it has not immersed me. I'm not stuck anywhere, I'm not stuck in the water temple, I didn't even get that far, the game just really hasn't interested me.I just think that if you don't give things a chance how can you bag on it? The story of OoT was one of the best and it was the game that got me into gaming. How can you hate the part (warning spoiler)when you finally figure out Sheik was Zelda
No I have never used a strategy guide in my gaming career.
I get the feeling you got stuck on a temple water perhaps? If that's the reason just ask someone to help you because that is no reason to hate an entire game.
I wishI just think that if you don't give things a chance how can you bag on it? The story of OoT was one of the best and it was the game that got me into gaming. How can you hate the part (warning spoiler)when you finally figure out Sheik was Zelda
No I have never used a strategy guide in my gaming career.
I get the feeling you got stuck on a temple water perhaps? If that's the reason just ask someone to help you because that is no reason to hate an entire game.
You are entitled to your own opinion, and if you don't like OoT, I'm not going to argue that. I am way too biased in its favor to offer a serious debate on its goodness. But the puzzles weren't really that unintuitive. And for the ones that were, like the spiderweb, you have Navi dropping some not-so-subtle hints on what to do. For all the hate she gets, if you're confused in a tricky area, she's a lifesaver. I'm pretty sure either she or Sheik herself tell you to go to the graveyard once you're an adult too. So that's my only bone to pick with your argument.I wish
I got stuck on the Great Deku tree.
Remember how I said OoT was my very first Zelda game? I believe in the Great deku tree, one of the first puzzles involves jumping off a tall cliff into a spider web. Now, all the times I jumped off a tall cliff before, I would get hurt. So it never occured to me to go to the highest point on the map and do something like that.
However, I may be mixed up, it was a while ago. But it reinforced my thinking that OoT puzzles are punishingly unintuitive.
Years later, I got OoT for the virtual console, and I was shocked at how bad the controls were, as I had always thought that as I aged I was getting better at video games, not just the controls. That time, I managed to get to the adult link part, went to Korikiri village, and got stuck because I had no idea what i was looking for. A month later I heard that I was supposed to do something in the graveyard, but I just wasn't interested anymore.
That is why I can't understand the incredible nostalgia behind a game that has not only aged poorly (graphics, controls, intuitiveness of the puzzles/progression requirements), but wasn't very fun (for me) when it first came out.
Scott is right it isn't fair to judge games on todays standards and you did replay the gameMy only issue, and this is just how I do things, is this. When I judge older games, especially on issues of technology like sound, graphics, controls, etc., I do my best to look at them from the perspective of when they came out. I started played FF VII last summer on my friend's PS1, and was having issues with the controls and how dated it was. The graphics were ridiculously primitive for 3D. But I did my best to put that all aside, and I was enjoying the little of it I got to play. To me, it just doesn't seem fair to judge old games by today's standards.
Actually, I couldn't find Sheik.You are entitled to your own opinion, and if you don't like OoT, I'm not going to argue that. I am way too biased in its favor to offer a serious debate on its goodness. But the puzzles weren't really that unintuitive. And for the ones that were, like the spiderweb, you have Navi dropping some not-so-subtle hints on what to do. For all the hate she gets, if you're confused in a tricky area, she's a lifesaver. I'm pretty sure either she or Sheik herself tell you to go to the graveyard once you're an adult too. So that's my only bone to pick with your argument.
(Disclaimer: I only used a guide once, and it turned out I already knew what to do, and was just doing it wrong.)
Yes, the controls are not exactly up to today's standards, though I've never had much trouble with them. I found them to be pretty good, personally, but if you've had problems, then I won't argue.
My only issue, and this is just how I do things, is this. When I judge older games, especially on issues of technology like sound, graphics, controls, etc., I do my best to look at them from the perspective of when they came out. I started played FF VII last summer on my friend's PS1, and was having issues with the controls and how dated it was. The graphics were ridiculously primitive for 3D. But I did my best to put that all aside, and I was enjoying the little of it I got to play. To me, it just doesn't seem fair to judge old games by today's standards.
I actually do agree with some of what you are saying. For me, when it comes to playing old games, it's not based on one factor, but really just a matter of priorities. With FF VII, I was annoyed by the controls, and the graphics were just terrible, and I had trouble navigating the world, but I was enjoying the battles, and the story as well, so I thought it was worth it. For you, compared to myself, the controls and related issues seem to play a more important role in determining what you play, and I can respect that. We all have different priorities.Actually, I couldn't find Sheik.
I'll let you know right now, when I judge games, I judge them by todays standards. I do this because I'm bored with most the games for the wii, and I want to buy something because it is good, not because it was good at the time. In fact, I am actively looking for good games, which is why I'm so critical of OoT being the best game ever, as it no longer is. I made the mistake with Final Fantasy 7 of buying it because it is so overrated that I figured it must be somewhat good, but I ended up never finishing because I could no longer appreciate it enough to trudge through the game, as it simply wasn't good enough anymore. (I got to the third disk, and simply lost interest, even though I was at the entrance of the Final Dungeon. It might be a JRPG thing as well, though.)
My issue with the N64 era however, has always been that it is not a fun era. Never totally understood Super Mario World 3 either; it had a couple of secret keys necesary for finding Bowser that I could never quite find. Ended up taking the star road a few years later. But back to the 64 bit era - Quite simply, I was never convinced that 3D games were good. It was only when the gamecube came out that I started liking 3D games, but before that, I had control issues, I got frequently stuck (this issue happened less the more familiar developers became with 3D environments), and the games' appearances were far beneath what I expected. Yoshi's Island was a very pretty game, one that is still very good. It became timeless because it looks and feels exactly the same as it did over a decade ago, and because you rarely got "stuck", but more importantly; it was timeless because additional technology would not have made it any better. Super Mario 64 and OoT were not Yoshi's Island; rather they were like NES games, which would have benefitted from a technical upgrade if one were available.
Once the gamecube came out, the 3D graphics I expected existed, and I was satisfied. However, the issues of getting lost, stuck, or unclear on the next objectives remained for quite some time, and minor control issues remained (major ones for FPS's I'd imagine though - it took me two months to become not terrible at Halo because of the dual-analogue stick scheme). However, for me the technology was satisfactory; I didn't really ever need a graphical upgrade after that era, because the 3D games wouldn't have significantly benefitted IMO. At least the ones made in the classic Nintendo style - the realistic style absolutely was in need of upgraded hardware back then.
So basically, I always felt that the N64 era was kinda disappointing; the graphics simply needed a power boost because all the games would have been better with more power, with a few very fun exceptions (Paper Mario 64 - storybook style couldn't be significanlt improved with better hardware. Pokemon puzzle league - same game no matter how much power, better hardware unnecesary. there were a few others that would have benefitted, but they were fun anyway - Like mario kart 64 and embarasingly, Mario Party. although i must admit I stopped liking Mario Party, while Mario Kart 64's successors turned out better than it was.)
To be honest, I get annoyed when people tell me an old game is good when it will no longer seem good, because I'm looking for games to play, and another person's nostalgia is not what I consider fun.
EDIT: You know, I actually have the same issue with motion controls. The IR pointer is perfected, but motion controls are simply to unrefined to be fun, and at the very least need a technical boost (Not that I'm interested in Tennis either, but I could see picking up wii motion+ for a star wars game).
I knew I had to go to Korikiko village, but after I got there I wasn't clear on what to do. I was supposed to find Sheik there, but I couldn't find her for some reason.I actually do agree with some of what you are saying. For me, when it comes to playing old games, it's not based on one factor, but really just a matter of priorities. With FF VII, I was annoyed by the controls, and the graphics were just terrible, and I had trouble navigating the world, but I was enjoying the battles, and the story as well, so I thought it was worth it. For you, compared to myself, the controls and related issues seem to play a more important role in determining what you play, and I can respect that. We all have different priorities.
I also think we were arguing for different things. You're arguing on what you want to play, and I'm arguing for deciding what makes games great. I can definitely understand not wanting to play an old game because of it being outdated and almost unplayable. But I also don't think that things that become outdated should be judged against today's games when determining which was the overall better game.
And as for Sheik, if I remember correctly, Sheik talked to you and dropped hints on where to go before you left the Temple of Time as an adult, so you must have run into her if you played as an adult at all.
I found this comment hilarious.(simply because of their innovative nature -- YES, OoT was intuitive for those bright enough to TRY jumping off a cliff, as they probably discovered already that Link can roll upon falling)
I will admit, it wasn't the most obvious thing to do, jumping onto the web. I think I kind of just got lucky though, cause the first time I tried jumping from a great height in OoT was from a middle level in the Deku Tree, and I landed on the web, and it stretched a lot. I just thought it was awesome, and continued on until I had nowhere else to go, so I tried from the top, and bam, I was through.I mostly agree, but I don't believe OoT will ever age into retro. It needs to be improved in a couple ways, as it can no longer stand without it's legacy, if it's going to be retro. It's not pong.
I found this comment hilarious.
OoT was my first Zelda game; in fact, it was among my first 3D games ever. I jumped off a cliff, I felt pain, and lost half a heart out of three while adjusting to the lack of a jump or a ground pound to stop your fall. If you suggested falling from the highest point into the spider web, I would probably respond "What kind of idiot falls 3 stories into a giant spider nest?"
Forget bright, the solution to that puzzle was outright moronic
Having taken a full semester of physics, I can explain to you in terms of physics why its not quite as moronic as you think. First of all, no material is truly perfect, if you stretch a rubber band to far it breaks, with enough force you can bend steel, and apply enough heat you can burn diamonds. Second of all, objects accelerate as the fall, which means the further they fall, the faster they fall and therefore the more force it requires to stop in the same amount of time.OoT was my first Zelda game; in fact, it was among my first 3D games ever. I jumped off a cliff, I felt pain, and lost half a heart out of three while adjusting to the lack of a jump or a ground pound to stop your fall. If you suggested falling from the highest point into the spider web, I would probably respond "What kind of idiot falls 3 stories into a giant spider nest?"
Forget bright, the solution to that puzzle was outright moronic
So to be clear, not only is it not stupid to jump on a spider web, it is not stupid to jump on a spider web from 3 stories up hoping to crash down a forth story into the creepy basment containing the giant spider that created that web?Having taken a full semester of physics, I can explain to you in terms of physics why its not quite as moronic as you think. First of all, no material is truly perfect, if you stretch a rubber band to far it breaks, with enough force you can bend steel, and apply enough heat you can burn diamonds. Second of all, objects accelerate as the fall, which means the further they fall, the faster they fall and therefore the more force it requires to stop in the same amount of time.
With these two facts in mind, it's easy to understand how Link could exceed the force capacity of the web and break it by jumping from a high place and landing on it.
To see this work in real life: Next time you see a spider web, take two small stones of about the same mass, you can easily place one on the web with out breaking it. With the other one, you could easily bust a hole in the web but chucking the stone through it. happy physics.
I'm not convinced Link knew about the pool of water beneath him when he jumped several stories. Because I sure didn't. Besides, even if the web was abandoned, there was obviously a Spider looking for Link sized creature to eat, probably at the bottom of the hole that's sealed with a spider web?Nevermind the fact the web had obviously been abandoned, (No skultullas jump out and attack you for just standing on it).
The web behaves like an elastic band, as it stretches it exerts more force in the direction opposite of which it it was being stretched. Below that, link fell into a pool of water not too far below the web, basically there was never enough force being exerting on Link at any given instant to inflict damage, all the work done to stop link had been spread out overtime. It's sort of like bungee jumping (only in this case max capacity for the cord is less than the the total force exerted on the cord thereby breaking it) the cord slows you down gradually so it doesn't hurt you, with a good cord you can fall a pretty far without getting hurt (of course the elastic nature of the cord pulls you back up into the air).
Yeah at a glance it doesn't exactly make a whole lot of sense but it could logically work in a physically situation. What we should do to settle this, is to test it experimentally. (I just don't have the equipment to test and of course record the test)
Also "putting yourself in danger lets you advance the storyline" makes sense, aren't putting yourself in danger when you attack Ganon? Aren't you putting your self in danger when you fight any of the bosses 10 times the size of Link? Isn't it a little bit dangerous to be climbing up a frozen mountain in the middle of a blizzard? Aren't all the dungeons themselves supposed to be 'dangerous'? You spend the whole game putting yourself in danger to advance the story.
And neither does using the mold that grows on bread to cure diseases, again I say, at a glance. However, I will acknowledge that there is a even better way the the puzzle could have been solved, that is by dropping an empty chest through the web first, just to be safe. However I still stand by my claim that works and that it makes physical sense for it work., and it wouldn't have made sense in real life.
No. I'm don't care if it hypothetically works or not, I refuse to acknoledge that it is intelligent to jump down the hole. Because it is in fact, very stupid to jump down the hole.And neither does using the mold that grows on bread to cure diseases, again I say, at a glance. However, I will acknowledge that there is a even better way the the puzzle could have been solved, that is by dropping an empty chest through the web first, just to be safe. However I still stand by my claim that works and that it makes physical sense for it work.
I was merely suggesting a possible alternative that the programmers could have made (they didn't btw), and yes, there are empty chests at the top there, they just aren't in the main main room, you get the map in the back of the room at the top floor and voila, there is your empty chest.I don't remember any empty chest that could be dumped down the creepy spider hole though. Was there one of those?
I kind of expect the giant spiders to be stupid.I was merely suggesting a possible alternative that the programmers could have made (they didn't btw), and yes, there are empty chests at the top there, they just aren't in the main main room, you get the map in the back of the room at the top floor and voila, there is your empty chest.
Actually though, I'm surprised you haven't harped the the intelligence level of the only giant spider species of Hyrule, the Skulltula, seriously what kinda of creature fights by dangling for a few seconds and then exposing it's weak points.
I was still a little kid. Giant spiders and Boos were scary back then. Deku shrubs were outright terrifying in their own way. I got over it.Look, here's the thing. We play as Link because he's supposed to bring out the courage in us, the players, to take risks in order to solve puzzles and press forward in the games. Within the Great Deku Tree, if you could build up enough courage to jump onto the web, then you're filling Link's shoes appropriately. If you are like Halloween Captain and quit playing right then and there because you're too scared to jump and risk your life in a game, then you should play games like Phantom Hourglass, where you don't have to risk anything.
Best all-around:In terms of what games evoke the most fear, and hence, the most courage-based obstacles, I list the following:
1. MM
Seriously, I might have to do something drastic if they don't put MM on the VC soon.That better make it on VC soon:
1) MM
Don't forget about Europe. and Australia.I hear it's out in Japan...
*grumbles*
One day you'll have to come to terms with the fact that while Nintendo is the best video game maker in the world, it is also the most arbitrarily annoying one.What's with the delay? Is there a reference to fat girls or terrorists or something that's taking a while to censor?
Yea, be sure to critique MM for me. I would pay 4000 wii point bull****s for MM right nowI might be winning $50 AU soon so i will go buy some wii points and get Majoras Mask. I will also show c3gill how awsome it is on VC.
I hate that MM and TP are left alone in Timeline B too, but it's the logical and righteous move.That's a great timeline, but I have a question about it. I know that WW and TP are alternae timelines, but is it really appropriate to put the rest of the Zelda games under the WW arc?
I haven't played Phantom Hourglass, Four swords, or Four Swords adventures, so may you please explain it to me?How did Hyrule return from being submerged after Wind Waker?
On a side note, I find it odd the the second quest of Zelda on the NES has only 1 100 ruppee location.
I have a problem with the time line MM is a Direct sequel to OoT so why isn't i below that and TP/WW run offs?I hate that MM and TP are left alone in Timeline B too, but it's the logical and righteous move.
Basically here's what happens in Timeline A:
OoT -- Hyrule gets flooded -- WW/PH
WW/PH -- Link and Zelda (Tetra) defeat Ganondorf, literally killing the guy; either Hyrule begins to drain, or Link and Tetra find a new land to establish the new kingdom of Hyrule -- FS/FSA (because the Hyrule seen in these games is on an island, not landlocked like in OoT and TP)
FS/FSA -- Link draws the Four Sword which he uses to defeat Vaati, who turns out to be a sacrifice to resurrect Ganon, and so he obtains his trident and Link defeats him, banishing the beats to the Dark World, which is introduced in these games -- ALttP/OoS/A/LA
ALttP/OoS/A/LA -- The Four Sword is sealed in a temple built for it, and a new Link must rise to defeat Ganon once again, although he rules from the Dark World as he cannot travel to the world of light (Hyrule), so he uses Agahnim, blah blah blah. After defeating him, Link travels to Hyrule castle far later on and confronts the Triforce, which transports him to Holodrum/Labrynna (OoS/OoA), where he saves both the Oracle of Seasons (Din) and Ages (Nayru) with the help of Impa by defeating Twinrova and the [again] resurrected Ganon. From there, he set sail to travel back to Hyrule [supposedly], but was shipwrecked and awakened on Koholint island (albeit being in a dream) where he awoke the Windfish, woke up himself, and who knows, maybe got eaten by a shark. Years and years later -- LoZ/AoL
LoZ/AoL -- A new Link from the neighboring land of Catalia travels to Hyrule and ends up fighting Ganon again, saves Zelda, yadda yadda yadda. In AoL, Ganon is on the brink of being resurrected AGAIN, but Link stops this from happening by defeating Dark Link, and so this is as far down the line as we've come.
Hope that helps
Look at the complete timeline on the first page. MM is in its rightful spot directly following OoT in one timeline there.I have a problem with the time line MM is a Direct sequel to OoT so why isn't i below that and TP/WW run offs?
And if they do find an island to make a new Hyrule on wouldn't it be convenient that there is a huge land mass that no one has ever been on?
Hyrule does NOT get drained, check the ending to WW. King of Hyrule, Daphnes Nohansen Hyrule, gets the completed Triforce and wishes for that Hyrule to be washed away, which would stop Ganondorf from ever conquering it again. The goddesses then grant his wish- the final fight in the game is done during a massive downpour, which is the goddesses granting the king's wish.Actually, Hyrule is probably drained, because in WW, you find out from the King of Hyrule that the goddesses flooded Hryule to prevent evil from entering the Sacred Realm; however, when the Hero of Winds picks up the Master Sword, a new hero has arisen and proceeds to defeat and literally kill Ganondorf. The Goddesses do not pay much attention to the fact that Vaati's spirit sealed in the Four Sword can revive Ganon, so they proceed to drain the Great Sea back into Hyrule, since now there is no evil to invade the Sacred Realm.
Also, I'd like to add that when you travel to Hyrule in WW, Hyrule Castle and the area around it closely resemble Hyrule in FS - and Hyrule Castle looks exactly the same.
Deku tree's success.Hyrule does NOT get drained, check the ending to WW. King of Hyrule, Daphnes Nohansen Hyrule, gets the completed Triforce and wishes for that Hyrule to be washed away, which would stop Ganondorf from ever conquering it again. The goddesses then grant his wish- the final fight in the game is done during a massive downpour, which is the goddesses granting the king's wish.