yogho
Smash Apprentice
oops wrong thread
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This is a solid plan, and I endorse it.L-cancel should be renamed to El Cancel
and we could use antonio banderas as our spokesman
Well, here's the thing. Unless they increase our ground speed, we WILL severely be gimped w/o wavedashing. but that's another topic.I hadn't considered that. When it came to ICs I only considered the fact that wavedashing was out so it gimped them a bit, but now speculating about this I think that this might actually make them more threatening offensively. Nice thinking.
As a Link main from 64 to Melee, I too worry about Link's D-air as well. It was my main kill move, as I am sure it was yours as well, given Link's current (Melee) move set focuses more on his specials then his Normal attacks. But I foresee a different problem with the Sword Plant and Lag canceling, there would be no punishment for this attack.
The main risk for utilizing a D-air Sword Plant is its huge animation after landing, which always felt longer if you fastfall it and missed, leaving you open as you pull the sword from the ground. On the positive side, fastfalling with the Sword Plant also increased speed (dur) as well as the damage it dealt. I haven't tested this in Debug Mode due to laziness, but just from personal experience I've always felt this way so I'm sure someone will correct me, legitimately or not.
I do know for a fact that in Melee if you missed your sword plant and L-Canceled, there was still lag, since it is only half the animation, and you could be punished, just have a smaller opportunity to do so. If this New L-Cancel is in the final release, it could unintentionally make harder hitting/slower aerials bypass the element that balanced them out in the first place, the free hit your opponent gets for your mistake. More often then not, one has to fast fall similar aerial Standard attacks, so the opponent no longer has that large window to dodge the attack.
In short, this leaves the move a dud if you don't fastfall, since there is no true 'Risk versus Reward' in place to make any tactical use of the maneuver. This also will be prevalent in other characters as well, Bowser's B-air comes to mind, and since there is a slower vertical speed in the game moves such as these should be easier to connect from a (slightly longer) short hop. But we, as with just about everything discussed on these boards, will have to wait and see.
What does this have to do with the topic? What do you know of the subject matter? How much thought have you put into this topic? Most people who are REALLY participating in this thread have a lot of *insightful* speculation that can be debated upon by others with other insightful speculation. Having a bit of confidence in your opinion doesn't make you close minded, nor does it make you an ***.Why do some people talk about speculation as fact?
That's all well and good....but what's Desynching?When I heard about the new L-cancel, I immediately tried to think of ways that it would help out the Ice Climbers, seeing as I plan on having them be my main.
Since the new L-cancel auto-cancels instead of reducing lag, I was thinking that SHFFL assaults may act like Auto-cancel desynchs, allowing them to potentially pressure opponents soooo much better that they could in Melee. Desynching in Melee was mostly a defensive or set-up manuever. You rarely ever saw an IC player really heavily on Desynching. Now Desynching can become a more offensive tactic, possibly making Desynch combos more viable, especially since Chaingrabbing is more than likely out, with everyone being so floaty.
Hopefully, we'll get more priority to our air attacks to help.
QFTI'm sorry, but you have no idea what you are talking about. Wavedashing shares an animation with landing. There is LAG in a wavedash, although minimal, there is still time right after the WD where you can't do ANYTHING.
You guys need to realize that some aerials end in the air before you land, even when you short hop, and therefore do not require l-canceling (Jigglypuff: nair, fair; Marth: nair, fair, bair; Link: bair; etc.). All you have to do is time your FF AFTER the move animation ends.
Basically, don't just attack your opponents shield like an idiot. Space yourself or use some mindgame to avoid getting shield grabbed. Plus, now that WD'ing is out, people can't maneuver out of their shields as easily, therefore making shield pressuring easier, and shielding less viable.
People claim that the "L" in "L" cancel stands for lag (i.e. lag-canceling), so it would still make sense.Reflecting the charachters in melee some of them would benefit and others would be worse off by this change
I guess we'll have to wait until Brawl comes out to decide for sure though
And someone should think up a name for the new "L-cancel" since the L button has nothing to do with it (even though i use the R button in the first place)
I know I am commenting a little late on this one, but does that mean that all you have to do to remove all aerial-attack-lag is to fastfall?Hello, and welcome to The New L Cancel Discussion Thread. This thread is for serious discussion about the new kind of L cancel. This can be done by fastfalling, then doing your attack, and it will remove all lag.
Yeah, that's how the new l cancelling works. Just make sure you're fast falling before you do your aerial.I know I am commenting a little late on this one, but does that mean that all you have to do to remove all aerial-attack-lag is to fastfall?
Sweet.
Now I can compare to some other people who claim to be "experts." Maybe.
...and, no, I'm not referring to the REAL experts.
...wait, is there still wavedashing? (Kinda off topic...but still.)
That is correct.Yeah, that's how the new l cancelling works. Just make sure you're fast falling before you do your aerial.
And there is no wavedashing. There appears to be wavelanding (basically wavedashing after a jump) but since you no longer can control the trajectory of the airdodge, it will be implemented differently. That's from the top of my head, but I'm pretty sure it's right.
I'm trying this out at the moment with Pikachu in training mode.
From what I can tell it doesn't work at all. Please advise.
When fast falling if I preform a fair or nair right before I hit the ground it will cancel the arial and leave no landing lag. (I can't reproduce this with uair or dair.) Is this what you are referring to? Because if so, how it is useful at all?
PS People need to stop posting in this thread who haven't actually played brawl rofl, its such a chore to sort through your posts "OMG I H8 L CANCELING" "NO WAI I <3 IT U SUX"
While I agree that tutata or whoever it was is looking at brawl like a particularly ignorant and arrogant 12 year old, I fail to see how final smashes add more depth to game play. It's essentially a free ko or a free 40+% damage on your opponent if you get the smash ball... which I think is kind of lame unless it's a 1v1v1v1, in which case it can be fun to fight over.Wave dashing is a glitch. Final Smashes add more depth into the game.
Take your *** out of Tourneyf@g.
No, there is NO L-CANCELING IN BRAWL. This is an old thread that was created way back during the E4All Demo, when this kind of L-Canceling was still possible. Unfortunately, you no longer can.so you;re saying is that, with this new L-canceling, i can instantly pull Link's Dair out of the ground?
so true i agree totally but i hope they will find new exploits its bound to happen, like DLX and stuffWhat are they doing to this game, they rilly need to pay attention to the competitive gamers man. What they think the cpmpetitive gamers adre just gonna go online and pwn newbs??? No this is not the case, if u have played the n64 version on the pc u will know that good player dont even like to play newbs. Auto sweet? ohhh wow just when u took the wavedash from us u give us auto sweet? Oh and the guy who made this game is stupid, wavedashing is something that makes the game more fun allowing for the player to slide across the map giving him adequate spacing, it also allows him to perform any move as if he were in a neutral position. Wait your telling me this is cheap???? Wait lets take it out and add FINAL SMASHES, that will be more cheaper than dog $@$!, and dog $@($@ dosent even move, man they arlready killed halo 3 for me, no bxr, bxb, they are killing all the new games for competivive players!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! making me mad!!!!!!!!!!!!