MegaMan087
Smash Apprentice
The Complete Fox Stage Guide
- Introduction
- Format
- Current Stage Discussion
- Past Stage Discussions
- Links
- Thanks
Introduction
Welcome! After spending many hours lurking around these boards I decided that it was time that I attempted to help further my (and hopefully others) understanding of the space animal that is Fox McCloud. In an attempt to centralize some of the information out there I am proposing we as a community have some intelligent discussion on specific stages. Not only will the help us with our playing, but will provide newer people a place to go to locate something quickly.
Format
Obviously not all stages are created equal. This can be seen by simply looking at the SBR'S Recommended Rule List. It's pretty obvious that talking about the stages in a specific order is the most efficient way of doing this, so why not just do it in the order that the SBR proposed?
Here is the order that the stages will be brought up:
Once the stage has been discussed then I will be posting a summary and rating of said stage back here on the main page.Starter
Battlefield- Finished 2/11/09
Final Destination- Finished 2/18/09
Smashville- Finished 2/24/09
Yoshi's Island- Finished 3/18/09
Starter/Counter
Castle Siege - Current
Delfino
Halberd
Lylat Cruise
Pokémon Stadium 1
Counter
Brinstar
Corneria
Distant Planet
Frigate Orpheon
Green Hill Zone
Jungle Japes
Luigi's Mansion
Norfair
Pictochat
Pirate Ship
Pokémon Stadium 2
Rainbow Cruise
Yoshi's Island (Pipes)
Rating System:
1: Avoid these stages at all costs. Either the bad ***** the good by a significant margin or the majority of the cast destroys Fox here. Ban these if possible.
2: These stages are pretty bad, but could be playable if necessary. You should never pick these stages.
3: This is a pretty neutral stage for Fox. While there are no major disadvantages here, there are no advantages either. Pick only if necessary.
4: An overall good choice for Fox. These are the stages that look good on paper but have one or two issues that truly hold it back from being an amazing stage. Solid choices picking-wise.
5: Great choice for picking/counter-picking. Fox has lots of advantages here and little to no disadvantages. These should be the stages that you know inside and out. These should be your first choice.
Posted after each summary is the percent needed to kill Mario using a U-Smash. All the tests were done on human opponents with proper DI.
So let's get this going!
Current Stage Discussion
Castle Siege
Started 3/18/09
Started 3/18/09
Past Stage Discussions
Battlefield
Started 2/3/09 ~ Ended 2/11/09
Rating: 5/5
Started 2/3/09 ~ Ended 2/11/09
Rating: 5/5
Overview:
This stage has a lot of strong points for Fox, but in the long run it’s all about the match-up. It is spacious enough to promote laser usage, while at the same time small enough that Fox can reach his opponents anywhere. The relatively low ceiling means that killing off the top is a very viable option, but with Fox being a very light character the same is applied to him.
The main focal point is the platforms. On the plus side they assist with killing by significantly lowering the percent needed for the U-Smash to be successful. They are all the correct height for SH aerials, namely Bair and Uair. However they can also be a hindrance as many other characters benefit from them just as much, if not more.
Overall, Battlefield is a very nice option for Fox. The good defiantly outweighs the bad in terms of killing, edge guarding and maneuverability. Here Fox’s air game is strong, and that’s where the majority of his strings start anyways.
Killing Percent:
Bottom: 104%
Middle: 96%
Top: 86%
Final Destination
Started 2/11/09 ~ Ended 2/18/09
Rating: 5/5
Started 2/11/09 ~ Ended 2/18/09
Rating: 5/5
Overview:
A great stage for Fox. With correct spacing and smart approaches he can control the majority of the stage. The overall size of the stage also helps more then hurts. The ceiling is high, but U-Smash can still kill at a respectable percent. Easier laser camping/pressuring is another bonus on a stage this size.
There aren’t that many disadvantages on Final Destination. The lack of platforms puts a slight limit on creativity, but Fox doesn’t benefit from them as much as most of his high tier opponents. The lip under the edge can kill you if you aren’t versed in the Curved Fire Fox, but other characters suffer from this as well and they don’t have the option to get around it.
Once again, match ups are important, as a bad one can still spell doom for Fox. However, when played smartly, Final Destination is a solid choice and you can’t go wrong with it.
Killing Percent:
104%
Smashville
Started 2/18/09 ~ Ended 2/24/09
Rating 5/5
Started 2/18/09 ~ Ended 2/24/09
Rating 5/5
Overview:
Smashville as a whole is a very good stage for Fox. It is extremely similar to Final Destination. Fox’s killing potential off the top is the same and off the sides is near identical as well. Recovery isn’t hampered by anything on Smashville, which is a definite plus. Once again, using the laser to rack up some percent is relatively easy here. The overall main platform size can either be a help or hindrance depending on the match-up; help because Fox is quick enough to cover the distance, but hindrance because approaching/controlling is difficult with Fox.
The moving platform is the one big difference from Final Destination and can be both a blessing and a curse. The platform is higher then the bottom ones on Battlefield, so some characters who could reach through those can’t here (Falco). This added height also makes it easier to kill with a U-Smash. When the platform is off to the side it can aid in recovery. However it is important to note that these advantages apply to the opponent as well. The platform does have some downsides however.
Kheldar summed it up nicely:
Killing Percent:Speaking as a player, the platform (the only thing that separates this from FD or BF) screws me up way too often. It follows Fox's aerial movement almost perfectly so that he can get hooked on it and take something like Snake's U-tilt. On the other hand it means Fox can chase under it. With that said what character does better on top of Fox on a platform then below it? Not many. Maybe someone with explosives or a killer D-air. Fox's U-air beats practically every D-air though.
Bottom: 104%
Platform: 94%
Yoshi's Island
Started 2/24/09 ~ Ended 3/18/09
Started 2/24/09 ~ Ended 3/18/09
Overview:
Coming soon!
Links
List of specific characters and their best/worst stages for counter picking purposes.
Thanks
Those who have helped so far!