chaos_Leader
Smash Lord
My shot at this moveset thing:
Krystal Moveset w/staff featured in SFA. Technique based on the style of Bōjutsu martial arts as well as features from SF Adventures (those familiar with SFA will recognize many moves)
Standard (A) attacks:
A: quick vertical downward swing in front
AA: above, followed by a quick horizontal swing
AAA…: Above followed by a flurry of staff spinning in front
Strong (tilt):
<>A: Staff Thrust. Can be angled high, med low. Has greatest range without moving or using specials.
/\A: upward thrust
\/A: low slide-kick
Smash:
<>A: Krystal leaps into the air a short distance slowly turning counter-clockwise while preparing for a powerful strike. At the apex of the leap, once the staff emits a small flaming burst of energy and sound, She comes down hard, slamming her staff onto her opponent. (Those familiar with SFA will recognize it)
/\A: Helicopter swing: Krystal swings her staff in a circular motion above her parallel to the ground (similar animation to Ike’s U air attack, however, the axis of the spin is at the center of the staff). If all hits land, it adds up to about nine fast, trapping hits to rack up damage. Low range, the final strike has moderate knockback
\/A: Krystal swings her staff down to the ground, hard. Upon striking the ground, the staff bounces, swings back the way it came, strikes the ground on the other side, and bounces back into her normal stance. Can strike above her.
Dash: low pole vault kick. Krystal jams the end of her staff into the ground and leaps feet-first at her opponent, landing a hefty kick.
Arial:
A:Sex kick
Forward A: upward staff swing in front
Back A: Reverse staff thrust
/\A: Krystal swings her staff above her, in an arc parallel to the screen.
\/A: downward swing. Similar to Marth’s \/A from Melee in appearance and properties with one key difference: the arc of the staff swing is perpendicular to the screen. Also has longer range If it lands, it’s a good spike (which may prove tricky with the narrow hit-box)
Grab/Toss:
Hold Attack: Point-blank Fire shot
Forward: Krystal kicks her opponent away and fires a volley of Fire shots
Back: Krystal jabs her opponent with the thin end of her staff. With the head of her staff planted firmly on the ground at an angle, she fires a Rocket Boost into her hapless opponent, sending him/her/it flying. High knockback, little damage taken
/\: Using her staff as a lever and her knee as the fulcrum, Kryastal catapults her opponent into the air.
\/: Krystal throws her opponent to the floor and jams the end of her staff into their back. High damage, little knockback
Special:
B: Fire shot
<>B: Ice Blast. Similar to ICs \/B move in effect, different in that the blast is slightly larger, lasts slightly longer and can walk slowly while the action is occurring.
/\B: Rocket boost. Those caught in the wash beneath will be sent downward.
\/B: Ground quake: Krystal slams her staff into the ground sending a shockwave (if performed in the air, an animation similar to Links/Ike’s \/A incurs until Krystal reaches the ground)
Krystal Moveset w/staff featured in SFA. Technique based on the style of Bōjutsu martial arts as well as features from SF Adventures (those familiar with SFA will recognize many moves)
Standard (A) attacks:
A: quick vertical downward swing in front
AA: above, followed by a quick horizontal swing
AAA…: Above followed by a flurry of staff spinning in front
Strong (tilt):
<>A: Staff Thrust. Can be angled high, med low. Has greatest range without moving or using specials.
/\A: upward thrust
\/A: low slide-kick
Smash:
<>A: Krystal leaps into the air a short distance slowly turning counter-clockwise while preparing for a powerful strike. At the apex of the leap, once the staff emits a small flaming burst of energy and sound, She comes down hard, slamming her staff onto her opponent. (Those familiar with SFA will recognize it)
/\A: Helicopter swing: Krystal swings her staff in a circular motion above her parallel to the ground (similar animation to Ike’s U air attack, however, the axis of the spin is at the center of the staff). If all hits land, it adds up to about nine fast, trapping hits to rack up damage. Low range, the final strike has moderate knockback
\/A: Krystal swings her staff down to the ground, hard. Upon striking the ground, the staff bounces, swings back the way it came, strikes the ground on the other side, and bounces back into her normal stance. Can strike above her.
Dash: low pole vault kick. Krystal jams the end of her staff into the ground and leaps feet-first at her opponent, landing a hefty kick.
Arial:
A:Sex kick
Forward A: upward staff swing in front
Back A: Reverse staff thrust
/\A: Krystal swings her staff above her, in an arc parallel to the screen.
\/A: downward swing. Similar to Marth’s \/A from Melee in appearance and properties with one key difference: the arc of the staff swing is perpendicular to the screen. Also has longer range If it lands, it’s a good spike (which may prove tricky with the narrow hit-box)
Grab/Toss:
Hold Attack: Point-blank Fire shot
Forward: Krystal kicks her opponent away and fires a volley of Fire shots
Back: Krystal jabs her opponent with the thin end of her staff. With the head of her staff planted firmly on the ground at an angle, she fires a Rocket Boost into her hapless opponent, sending him/her/it flying. High knockback, little damage taken
/\: Using her staff as a lever and her knee as the fulcrum, Kryastal catapults her opponent into the air.
\/: Krystal throws her opponent to the floor and jams the end of her staff into their back. High damage, little knockback
Special:
B: Fire shot
<>B: Ice Blast. Similar to ICs \/B move in effect, different in that the blast is slightly larger, lasts slightly longer and can walk slowly while the action is occurring.
/\B: Rocket boost. Those caught in the wash beneath will be sent downward.
\/B: Ground quake: Krystal slams her staff into the ground sending a shockwave (if performed in the air, an animation similar to Links/Ike’s \/A incurs until Krystal reaches the ground)