Sorry, i didn't say it clearer.inb4edit
I'm not sure what you're trying to say here, perhaps that Falco's recovery is quite adequate -- i.e. Phantasm is so quick that, despite his deficiencies, Falco isn't actually gimped that often -- and the same could be said of Wario's grab release issues? *shrug* If that's what you're saying, then that was exactly my point. After all, not every character can take advantage of the problems in Falco's recovery. Where Snake or ROB can punish him well, Dedede can't really do much against it. Likewise with Wario being grabbed on flat ground, though almost every character can force an air release on a slope without a platform overhead. (e.g. PictoChat's edges, various spots in Rainbow Cruise or Delfino.) Wario can also accidentally air release if he causes a jump break while button-mashing to struggle out of a grab, though a "good" Wario should rarely make that mistake.
I would've said Olimar, instead of Falco, but I'm pretty sure almost everyone can gimp him. :/ Anyway, the point was that Wario's grab release problems seemed to be entirely ignored this time around, which perhaps inflated Wario's place beyond where he belongs.
I meant his phantasm IS telegraphed. If he doesn't aim for the stage, he aims for the ledge. If he doesn't aim for the ledge, he aims for the stage. And his upB leaves us craving for more distance, so spikes/dair gimps seriously hinder Falco's game. With Kirby, bairing Falco's phantasm is extremely easy (Fox's is intensely hard due to shine mindgames, Falco doesn't have this), and dairing Falco can also break his phantasm, sending him down to the depths (or he upBs to return, where an edgehog will finish him off).
See? it's easy to say what you'll do to a character if you catch them in the situation you desire, and completely evade the fact that most people will try their very best to avoid the situations, and succeed. I'll admit I don't always pull these off, because my opponents learn and adapt. Warios are no different: they might get grabbed (Fiction got grabbed a few times in the tourney), but when they know the grab's coming, they'll just stay airborne or find a different way to deal with it... And they did find their ways, hence why so many people keep saying "Wario, easy to grab? Try grabbing that slippery little ****".
So you see, Falco has this huge disadvantage... Vertical recovery (sideB), and Horizontal rcovery (upB). If you know this, then it's easy to punish Falco for what you know he's going to do... And even with this huge gimpable disadvantage, he made it to the top 3 last tier list, and now only went down because Wario went up. Wario's disadvantage is air relases, but that can be managed easier, and is not as threatening as telegraphed recoveries.