• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

The Official SBR Brawl Tier List v1.0

Status
Not open for further replies.

da K.I.D.

Smash Hero
Joined
Aug 22, 2006
Messages
19,658
Location
Rochester, NY
if you lived in MI, with SP, and OS and ankoku and them, youd probably have an idea of what the sbr is up to too.

make friends in high places
 

Onomanic

Heaven Piercer
Joined
May 4, 2008
Messages
2,263
Location
Westwood, NJ
Lets all hope for a new tier list. But yeah Wolf will probably moved down :p

Off topic, does anyone know where I can get a tier list from Japan? I didn't want to make a thread or anything...
 

jiovanni007

Smash Ace
Joined
Nov 19, 2006
Messages
792
Location
One big room, full of bad *****es
Why do people think Wolf is gonna move down? He's right below Kirby in the current tier list and tournament rankings. I think both of them are going to be higher in the new list. Even though D3 scares Wolf pretty bad. Maybe they'll actually put Olimar where he belongs.

About Yoshi's recovery its average. SA on the second gigantic jump. Sounds pretty legit to me though his tongue should be a tether.
 

Dynamism?

Smash Champion
Joined
Mar 25, 2008
Messages
2,136
Location
BC, Canaaaanada
lol @ Wolf moving down.

um... serious note...
I know the SBR (for the most part) isn't able to do it but a tier list discussion should be considered soon. Not a "Current Metagame Tier List" which is what this tier list is, but the actual tier list of the game, AKA the final thing. It's the only way it went anywhere towards accuracy in melee after so many years of just dragging around the same old thing without actually thinking about it. lol

This isn't a post for those here or the SBR, just those people who like to think of the big idea instead of the one that is now, and small.
 

Mmac

Smash Lord
Joined
Apr 8, 2008
Messages
1,967
Location
BC, Canada
About Yoshi's recovery its average. SA on the second gigantic jump.
Yoshi's recovery is great in my eyes, but people REALLY need to learn and understands how it works. Super Armour has NOTHING to do with why I think it's one of the best in the game.
 

mnkey

Smash Cadet
Joined
Oct 1, 2008
Messages
31
Location
ewa (eh-va) beach, hawaii
This.

People who see their mains are considered good defend the tier list,
but those who see their flaw are criticized by people who don't understand anything about that character. Only the fact 'They suck because the tier list said so.'

Sigh.

well actually know of diddys flaws strengths and advantages i only said that because alot of noobs dont like diddy cause hes not a pick and use char. which means they would see hes high tier try him and give up on him cause they wont understand what the hell they doin as for the fact that hes high... i really dont care where he is in the tier list cause so is Lucas Ness Mario PokémonTrainer Samus Yoshi Sonic Jigglypuff Ganondorf Link CaptainFalcon and i know of at least one or two people that main these chars. and theyre good so the tier list relly has no point at how you use the char. its just a list. i dont care for it at all.
 

Judge Judy

Smash Lord
Joined
May 18, 2008
Messages
1,638
Yoshi's recovery is great in my eyes, but people REALLY need to learn and understands how it works. Super Armour has NOTHING to do with why I think it's one of the best in the game.
Best horizontal air speed in the game, Egg Toss stalling, and a huge DJ with heavy armor during its startup; tough recovery to use, but great if you can master it. The only thing I don't like about Yoshi's recovery is that he's not very good at recovering low.
 

Mmac

Smash Lord
Joined
Apr 8, 2008
Messages
1,967
Location
BC, Canada
What else does it have?
Best horizontal air speed in the game, Egg Lay stalling, and a huge DJ with heavy armor during its startup; tough recovery to use, but great if you can master it. The only thing I don't like about Yoshi's recovery is that he's not very good at recovering low.
Judge pretty much listed everything EXCEPT the one thing that makes his recovery great (Also I think he meant Egg Toss stalling). Nobody seems to ever understand Double Jump Airdodging. Nobody seems to understand that he can do this. Nobody seems to understand that in the hands of someone who knows how to, he is practically ungimpable because of it.

That is why it is so great because, unless he is in a terrible position to recover, he can never be directly edgeguard by anyone unless they have a flexable lagless projectile used at the right time and correct positioning, or can keep up with his natural airspeed AND vertical momentum of the jump.


I REALLY need to make a recovery guide for Yoshi
 

Olimar369

Smash Journeyman
Joined
Apr 10, 2008
Messages
214
Location
Wallingford, CT
I wouldn't mind seeing how the tiers look today. Some decent changes would made. I would like to see how much higher Oli would go. He's just soo good on the ground...
 

Terios the Hedgehog

Smash Hero
Joined
Jun 25, 2006
Messages
6,452
Location
Shenandoah, PA
Judge pretty much listed everything EXCEPT the one thing that makes his recovery great (Also I think he meant Egg Toss stalling). Nobody seems to ever understand Double Jump Airdodging. Nobody seems to understand that he can do this. Nobody seems to understand that in the hands of someone who knows how to, he is practically ungimpable because of it.

That is why it is so great because, unless he is in a terrible position to recover, he can never be directly edgeguard by anyone unless they have a flexable lagless projectile used at the right time and correct positioning, or can keep up with his natural airspeed AND vertical momentum of the jump.


I REALLY need to make a recovery guide for Yoshi
Ah. Sonic's do a similar thing with Spring and dairs. Like how the airdodge last long enough no one's going to hit you since the airdodge is carried through by your momentum.

Or do you mean something I'm not getting because I KNEW about that.
 

Mmac

Smash Lord
Joined
Apr 8, 2008
Messages
1,967
Location
BC, Canada
Ah. Sonic's do a similar thing with Spring and dairs. Like how the airdodge last long enough no one's going to hit you since the airdodge is carried through by your momentum.
Yeah, pretty much like that (Though I though he had natural invincibility till the top though). Didn't the guy who figured that out got the idea from Yoshi's DJAD?
 

Terios the Hedgehog

Smash Hero
Joined
Jun 25, 2006
Messages
6,452
Location
Shenandoah, PA
Sonic has invincibility till about full hop height. Neat for avoiding spikes.

Ummmm..... I just do it. I didn't know it was some sort of tricky tech. Seems like common sense.
 

Ryusuta

Smash Master
Joined
Apr 4, 2005
Messages
3,959
Location
Washington
3DS FC
5000-3249-3643
Yoshi's recovery is amazing. The thing to keep in mind about his recovery is that Yoshi can literally recovery at any time and from any angle he'd like in most circumstances. That, and because of DJAD and his incredible air speed, you pretty much WILL NOT gimp Yoshi.

The only realistic possibility is if you catch the Yoshi player fighting back as he comes in (which does occasionally happen). In those situations, you've got a shot catching him. But Mmac's right - if Yoshi is recovering carefully and defensively, you're not going to stop him from getting back.
 

Terios the Hedgehog

Smash Hero
Joined
Jun 25, 2006
Messages
6,452
Location
Shenandoah, PA
Yeah. I played some Yoshi's on AiB and it was surprisingly hard to gimp them. My only option to "gimp" them was to wait for their second jump to run out and kick them off the stage like you would with Pit. However that's NOT exactly typical. Dair eats people alive and DownB alone can at least make sure you get your jump back. Although you're Yoshi's and typing this seems increasingly stupid and unnecessary since you know full well how his recovery works. I can stop right now and erase it and no one will see. Aw screw it.
 

Kinzer

Mammy
Joined
Jun 2, 2008
Messages
10,397
Location
Las Vegas, NV
NNID
Kinzer
3DS FC
2251-6533-0581
Marth had more than ever since Ken started playing in Melee.
This was a couple of pages back, but I saw nobody outright respond to it so...

Melee Marth =/= MK, for one thing, compared to the other dominant characters back in Melee, Marth was much easier to pick up out of all of them, and yet still just as good. Second, Melee had less characters, and even less tourney viable. We now have Brawl, where clones are but a thing of the past, and it's debatable who is viable, but no doubt you can play more characters in Brawl and still be able to do fairly well.

Sure, if you bring it down a notch, NOW MK would have the same tourney results as Marth did back when Melee was still around.

That is why MK doesn't have anymore points in tournament results than he does now.

Someone convince me otherwise, because I have had it with people comparing two entirely different games.

I'll say it again, MK =/= Melee Marth.
 

Ryusuta

Smash Master
Joined
Apr 4, 2005
Messages
3,959
Location
Washington
3DS FC
5000-3249-3643
About the only problem with Sonic's Up B is getting grabbed next to the ledge after using it. Of course, this is generally very rare, so it's hardly worth mentioning.
 

Lord Viper

SS Rank
Joined
Sep 26, 2007
Messages
9,023
Location
Detroit/MI
NNID
LordViper
3DS FC
2363-5881-2519
About the only problem with Sonic's Up B is getting grabbed next to the ledge after using it. Of course, this is generally very rare, so it's hardly worth mentioning.
Unless Kirby or King Dedede swallow you, since it's like a grab, when you struggle off of it, you'll die because you have no jumps, same with Snake unless your great with his grenades. I'm not sure if Diddy Kong can Monkey Flip grab hold Sonic and cancel his jumps..... I haven't tried that yet.
 

Terios the Hedgehog

Smash Hero
Joined
Jun 25, 2006
Messages
6,452
Location
Shenandoah, PA
Unless Kirby or King Dedede swallow you, since it's like a grab, when you struggle off of it, you'll die because you have no jumps, same with Snake unless your great with his grenades. I'm not sure if Diddy Kong can Monkey Flip grab hold Sonic and cancel his jumps..... I haven't tried that yet.
Doesn't he do an attack to detach? That'd give them their 3rd jumps back.

And most Sonic's WON'T get grabbed due to that transitive dodging property Mmac mentioned.

http://www.youtube.com/watch?v=qW5gP1dN-s4

Video relevant.
 

Lord Viper

SS Rank
Joined
Sep 26, 2007
Messages
9,023
Location
Detroit/MI
NNID
LordViper
3DS FC
2363-5881-2519
Doesn't he do an attack to detach? That'd give them their 3rd jumps back.

And most Sonic's WON'T get grabbed due to that transitive dodging property Mmac mentioned.

http://www.youtube.com/watch?v=qW5gP1dN-s4

Video relevant.
Alright, I haven't fought against a Sonic main in a while, so my news is old, lol.

That video was... wow. I have to test that sometime.


You mean Snake's C4, Viper.
Um... that to. I guess it's harder to use his grenades to come back. ^_^;
 

infomon

Smash Scientist
Joined
Mar 11, 2008
Messages
5,559
Location
Toronto, Canada
Airdodging in Sonic's up-B isn't as useful as it is for Yoshi.
From up-B, it's true Sonic gets invincy frames for a while, then there's some lag time, then he's able to attack/airdodge but it's approaching the peak of the jump, where it's slower and also where you'd need to be free if you want to grab the ledge.

If Sonic jumps onto a grounded spring, then he doesn't have the invincy frames, but can airdodge whenever it's most convenient, so it's more Yoshi-ish.

Yeah. Till full jump height.... Usmash has it EXCEPT against projectiles while he's in the air and the initial hop on SideB.
Usmash has legit invincibility frames, it doesn't matter what type of attack is being used.
http://ca.youtube.com/watch?v=1r9HGU39qXo
the problem with Fox and Falco's lasers is that they're too long; their hitbox outlasts the invincy frames, so I have to catch them after the tip lol.
 
Status
Not open for further replies.
Top Bottom