Agent P
Smash Rookie
but...but....but....What are we gonna do without Falcon Punch dominating high tier??
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how do you know that?yah, it should be done soon...
Yoshi's recovery is great in my eyes, but people REALLY need to learn and understands how it works. Super Armour has NOTHING to do with why I think it's one of the best in the game.About Yoshi's recovery its average. SA on the second gigantic jump.
What else does it have?Yoshi's recovery is great in my eyes, but people REALLY need to learn and understands how it works. Super Armour has NOTHING to do with why I think it's one of the best in the game.
This.
People who see their mains are considered good defend the tier list,
but those who see their flaw are criticized by people who don't understand anything about that character. Only the fact 'They suck because the tier list said so.'
Sigh.
Best horizontal air speed in the game, Egg Toss stalling, and a huge DJ with heavy armor during its startup; tough recovery to use, but great if you can master it. The only thing I don't like about Yoshi's recovery is that he's not very good at recovering low.Yoshi's recovery is great in my eyes, but people REALLY need to learn and understands how it works. Super Armour has NOTHING to do with why I think it's one of the best in the game.
What else does it have?
Judge pretty much listed everything EXCEPT the one thing that makes his recovery great (Also I think he meant Egg Toss stalling). Nobody seems to ever understand Double Jump Airdodging. Nobody seems to understand that he can do this. Nobody seems to understand that in the hands of someone who knows how to, he is practically ungimpable because of it.Best horizontal air speed in the game, Egg Lay stalling, and a huge DJ with heavy armor during its startup; tough recovery to use, but great if you can master it. The only thing I don't like about Yoshi's recovery is that he's not very good at recovering low.
Ah. Sonic's do a similar thing with Spring and dairs. Like how the airdodge last long enough no one's going to hit you since the airdodge is carried through by your momentum.Judge pretty much listed everything EXCEPT the one thing that makes his recovery great (Also I think he meant Egg Toss stalling). Nobody seems to ever understand Double Jump Airdodging. Nobody seems to understand that he can do this. Nobody seems to understand that in the hands of someone who knows how to, he is practically ungimpable because of it.
That is why it is so great because, unless he is in a terrible position to recover, he can never be directly edgeguard by anyone unless they have a flexable lagless projectile used at the right time and correct positioning, or can keep up with his natural airspeed AND vertical momentum of the jump.
I REALLY need to make a recovery guide for Yoshi
Yeah, pretty much like that (Though I though he had natural invincibility till the top though). Didn't the guy who figured that out got the idea from Yoshi's DJAD?Ah. Sonic's do a similar thing with Spring and dairs. Like how the airdodge last long enough no one's going to hit you since the airdodge is carried through by your momentum.
I really would want to believe that it's common sense. I really, really would....I just do it. I didn't know it was some sort of tricky tech. Seems like common sense.
This was a couple of pages back, but I saw nobody outright respond to it so...Marth had more than ever since Ken started playing in Melee.
But... but.. inertia and velocity and... how ISN'T it?I really would want to believe that it's common sense. I really, really would....
Unless Kirby or King Dedede swallow you, since it's like a grab, when you struggle off of it, you'll die because you have no jumps, same with Snake unless your great with his grenades. I'm not sure if Diddy Kong can Monkey Flip grab hold Sonic and cancel his jumps..... I haven't tried that yet.About the only problem with Sonic's Up B is getting grabbed next to the ledge after using it. Of course, this is generally very rare, so it's hardly worth mentioning.
Doesn't he do an attack to detach? That'd give them their 3rd jumps back.Unless Kirby or King Dedede swallow you, since it's like a grab, when you struggle off of it, you'll die because you have no jumps, same with Snake unless your great with his grenades. I'm not sure if Diddy Kong can Monkey Flip grab hold Sonic and cancel his jumps..... I haven't tried that yet.
Alright, I haven't fought against a Sonic main in a while, so my news is old, lol.Doesn't he do an attack to detach? That'd give them their 3rd jumps back.
And most Sonic's WON'T get grabbed due to that transitive dodging property Mmac mentioned.
http://www.youtube.com/watch?v=qW5gP1dN-s4
Video relevant.
Um... that to. I guess it's harder to use his grenades to come back. ^_^;You mean Snake's C4, Viper.
Usmash has legit invincibility frames, it doesn't matter what type of attack is being used.Yeah. Till full jump height.... Usmash has it EXCEPT against projectiles while he's in the air and the initial hop on SideB.
If you mean down smash, yes, if the attack hits him after his Up B invincibility frames are gone, but that's unlikely to happen unless you get him to recover from way below the ledge.Couldn't Sonic get Paralyzed by ZSS's Down B to a possible stage spike?