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The Old Counter Game

ss118

Smash Master
Joined
Jan 30, 2006
Messages
3,127
Location
Savannah, Georgia
name: Gyarados
item: Choice Band
ability: Intimidate
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe
move 1: Waterfall
move 2: Earthquake
move 3: Ice Fang
move 4: Stone Edge

Zapdos @ Choice Specs
Pressure: Lax(+ Def, - Sp. def)
152 HP, 252 Defense, 104 speed
Thunderbolt
Hidden Power [Ice]
U-Turn
Drill Peck

Moves in on anything and OHKO's with a Faster T-Bolt.


Switches in, Intimidates you, resists U-Turn and isn't effected by Earthquake, and can Waterfall or Ice Fang you.

Until wii meet again,
Wii4Mii 99

Edit: Good job at keeping this thread clean, guys. How about wii add something new to this stuff. How about wii had in Ubers?

The next poster posts a Pokemon that counters my Gyarados. Then, they also have the choice to post a counter for the Uber I will post. You don't have to post a counter to the Ubers. Just make sure that, if you do want to, to go back and look at the most recent Uber.

Let's start with this:

name: Kyogre
item: Choice Scarf
ability: Drizzle
nature: Modest
evs: 4 HP / 252 SpAtk / 252 Spe
move 1: Water Spout
move 2: Ice Beam
move 3: Thunder
move 4: Surf

I love ubers! =D

Lanturn (♂) @ Leftovers
Ability: Volt Absorb
EVs: 40 HP/216 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Thunder
- Surf
- Thunder Wave
- Confuse Ray

Moves in, easily shrugs off hits or regains health, and can cripple you immediantly or wear you down


Let's see how this works out.
LOOK FOR RED!
 

Druggedfox

Smash Champion
Joined
May 13, 2007
Messages
2,665
Location
Atlanta
LOOK FOR RED!
Woot more BL pokemon for me! How about this:

Glaceon @ Choice Scarf


16 Hp / 80 Def / 216 speed / 196 special defense
Modest
Snow Cloak

-Ice Beam
-Hp electric
-Toxic
-Water Pulse

Basically The speed is enough to not only out speed zapdos, but so that it outspeeds any 115 speed baser with a neutral speed nature (i.e. modest starmie etc...) ; this makes it slightly harder to counter XD. Modest nautre is for good sp attack. The rest of the ev's went into maximizing def and sp def so my hp and sp def are both at 275, and my def is at 276. Standard bolt/beam move set, + fast toxic XD. Water pulse is mostly there because of the lack of moves to choose from.
 

MysticKenji

Smash Master
Joined
Jul 15, 2007
Messages
4,341
Location
Orlando, FL / Pittsburgh, PA
Zapdos @ Choice Specs
Pressure: Lax(+ Def, - Sp. def)
152 HP, 252 Defense, 104 speed
Thunderbolt
Hidden Power [Ice]
U-Turn
Drill Peck

Moves in on anything and OHKO's with a Faster T-Bolt.
Magnezone @ Wise Glasses @ Modest @ Magnet Pull
76 HP/88 Sp.Defense/92 Speed/252 Sp.Attack
HP [Ice]
Magnet Rise
Flash Cannon
T-Bolt

Resists all; HP Ice FTW

EDIT: *sics this on Glaceon*
 

Druggedfox

Smash Champion
Joined
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Messages
2,665
Location
Atlanta
XD, maybe water pulse will KO you with confusion HAX!!!!! XD XD XD I'll edit in uber counter in a second.
 

ss118

Smash Master
Joined
Jan 30, 2006
Messages
3,127
Location
Savannah, Georgia
WATCH THE MAGIC!!!

Magnezone @ Wise Glasses @ Modest @ Magnet Pull
76 HP/88 Sp.Defense/92 Speed/252 Sp.Attack
HP [Ice]
Magnet Rise
Flash Cannon
T-Bolt

Resists all; HP Ice FTW

EDIT: *sics this on Glaceon*
Magnezone @ Leftovers@ Modest @ Magnet Pull
76 HP/88 Sp.Defense/92 Speed/252 Sp.Attack
HP [Ice]
Substitute
Flash Cannon
T-Bolt

Resists all; HP Ice FTW

EDIT: Is this fair?
 

Druggedfox

Smash Champion
Joined
May 13, 2007
Messages
2,665
Location
Atlanta
LOOK FOR RED!
This is the uber counter, sorry for having two seperate posts!

Arceus @ Ground plate (This isnt what it's called, but u all know what im talking about lol)
252 def / 252 sp def / 4 hp
Modest
Multitype

-Judgement
-Recover
-Cosmic Power
-Ice Beam

Basically Lanturn does crap damage to me because of my max sp def. Can't t-wave me cuz im ground type. I can KO with Judgement especially with modest nature. This is hopefully slightly hard to counter becuase I have 339 sp def and defense, so if I cosmic power on the switch I'll have HUGE defenses. Recover obviously to make me harder to counter, and Ice Beam cuz it has decent type coverage... especially in the uber metagame.
 

ss118

Smash Master
Joined
Jan 30, 2006
Messages
3,127
Location
Savannah, Georgia
This is the uber counter, sorry for having two seperate posts!

Arceus @ Ground plate (This isnt what it's called, but u all know what im talking about lol)
252 def / 252 sp def / 4 hp
Modest
Multitype

-Judgement
-Recover
-Cosmic Power
-Ice Beam

Basically Lanturn does crap damage to me because of my max sp def. Can't t-wave me cuz im ground type. I can KO with Judgement especially with modest nature. This is hopefully slightly hard to counter becuase I have 339 sp def and defense, so if I cosmic power on the switch I'll have HUGE defenses. Recover obviously to make me harder to counter, and Ice Beam cuz it has decent type coverage... especially in the uber metagame.
Blissey @ Leftovers
Natural Cure: Bold
252 HP, 252 Defense, 4 Speed
Thunder
Toxic
Psych Up
Softboiled
Works well in the uber metagame. For that specific Arceus, it comes in and Toxic's it while Psych Up helps with the defense boosts. Thunder for Kyogre's and such.

Should've gone Groudon

Edit: GET OFF THE PHONE JACK@SS!!!!
edit 2: its ringing.... whoops?
 

9Kplus1

Smash Master
Joined
Jul 4, 2006
Messages
3,518
Location
Smogon (PM FC: 4256-7740-0627)
Deoxys-A @Focus Sash
Adamant Nature
EVs:252attk/252spd/4hp

Brick Break
Ice Punch
Thunder
Extremespeed

Switches in and activates sash, then, it *****. Ice Punch goes over that max special defense. Thunder hits Kyogre/Lugia switch ins. Brick Break for Blissey. Extremespeed for, well, anything that holds a Sash.
 

Druggedfox

Smash Champion
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Messages
2,665
Location
Atlanta
**** non uber blissey!!! That is teh gayness lol considering this is uber counters! And @ I love celebi... we can use focus sash? Kewl.
 

ss118

Smash Master
Joined
Jan 30, 2006
Messages
3,127
Location
Savannah, Georgia
Deoxys-A @Focus Sash
Adamant Nature
EVs:252attk/252spd/4hp

Brick Break
Ice Punch
Thunder
Extremespeed

Switches in and activates sash, then, it *****. Ice Punch goes over that max special defense. Thunder hits Kyogre/Lugia switch ins. Brick Break for Blissey. Extremespeed for, well, anything that holds a Sash.
Assuming the focus sash is still there:

Arceus @Insect Plate
Multitype: Relaxed
252 HP, 128 Defense, 128 Special Defense
~ Judgment
~ Recover
~ Toxic
~ Extremespeed

Switches in and, with the current EV spread, can take 2x any attack and an extremespeed, enabling it to switch in, take off the focus sash with Judgement, and finish off with Extremespeed.
 

Kips

Smash Ace
Joined
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Messages
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Skarmory @ Leftovers
Relaxed Nature
Ability: Sturdy
EVs: 200 HP/252 Def/56 Spc. Def
-Toxic
-Roost
-Protect
-Aerial Ace

Toxics you, 4x Resistance to Judgement and 2x Resistance to Extremespeed. Steel typing means no Toxic and you can't outstall Toxic. Roost heals up against your massively powerful attacks and Aerial Ace provides a way to quicken the process.
 

ss118

Smash Master
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Messages
3,127
Location
Savannah, Georgia
Skarmory @ Leftovers
Relaxed Nature
Ability: Sturdy
EVs: 200 HP/252 Def/56 Spc. Def
-Toxic
-Roost
-Protect
-Aerial Ace

Toxics you, 4x Resistance to Judgement and 2x Resistance to Extremespeed. Steel typing means no Toxic and you can't outstall Toxic. Roost heals up against your massively powerful attacks and Aerial Ace provides a way to quicken the process.
Arceus @ Steel Plate
Multitype: Adamant
4 HP, 252 Attack, 252 Special Defense
Extremespeed
Shadow Claw
Swords Dance
Will-O-Wisp
Right back at you with steels!
Can't do crap to me while I set up. then i will (eventually) be able to take you down thanks to Burn damage and +6 Extremespeeds.
 

Kips

Smash Ace
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Spiritomb @ Chesto Berry
Bold Nature
Ability: Pressure
EVs: 252 HP/252 Def/4 Spd.
-Curse
-Hypnosis
-Protect
-Rest

Puts you to sleep and then uses Curse. Can stall using Protect and Rest until 4 turns later, where you drop dead.
 

ss118

Smash Master
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Messages
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Location
Savannah, Georgia
Spiritomb @ Chesto Berry
Bold Nature
Ability: Pressure
EVs: 252 HP/252 Def/4 Spd.
-Curse
-Hypnosis
-Protect
-Rest

Puts you to sleep and then uses Curse. Can stall using Protect and Rest until 4 turns later, where you drop dead.
how does this kill me? from boredom?
 

Kips

Smash Ace
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Curse on a ghost cuts my health in half and takes 1/4th of yours per turn. I put you to sleep and then Curse, then you die after 4 turns. In between I stall with my 1 free ChestoRest and Protect.
 

ss118

Smash Master
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I can't believe I forgot what Curse does with Ghosts >.>

Anyhow:

Latios @ Soul Dew/ Lum Berry
Levitate: Modest
4 HP, 252 Speed, 252 Special Attack
Draco Meteor
Dragon Pulse
Grass Knot
Memento
Comes in on any move. Protect+ Rest means a free switch-in, so your only left to Cursing. After that, I can easily finish you off with dracon Pulse, even if you protected first to stall. If you wanna be gay and say "I can Hypnosis you!!!!", fine. Just use the Lum Berry and Draco Meteor will do just as well at OHKOing you. Grass Knot for Kyogre and Groudon, and Memento for when his usefulness is up.
 

Kips

Smash Ace
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While I disagree with your 'gay' statement, here's my counter. (As in wording of it)

Articuno @ Leftovers
Calm Nature
252 Spc. Def/252 Spd./4 HP
Ability: Pressure #2
-Sheer Cold -Roost
-Mind Reader -Ice Beam
-Roost -Water Pulse
-Ice Beam -Tailwind
Switches in, takes the hit with its massive Spc. Defense and then Mind Reader into Sheer Cold for an instant kill. If this isn't allowed then use the 2nd moveset. Switches in, takes the hit and raises speed with Tailwind. Roost to recover health and 2HKO or 0HKO's you with Ice Beam. Water Pulse for additional coverage.
 

ss118

Smash Master
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Messages
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Location
Savannah, Georgia
While I disagree with your 'gay' statement, here's my counter. (As in wording of it)

Articuno @ Leftovers
Calm Nature
252 Spc. Def/252 Spd./4 HP
Ability: Pressure #2
-Sheer Cold -Roost
-Mind Reader -Ice Beam
-Roost -Water Pulse
-Ice Beam -Tailwind
Switches in, takes the hit with its massive Spc. Defense and then Mind Reader into Sheer Cold for an instant kill. If this isn't allowed then use the 2nd moveset. Switches in, takes the hit and raises speed with Tailwind. Roost to recover health and 2HKO or 0HKO's you with Ice Beam. Water Pulse for additional coverage.
Either way:

Shuckle @ Iron Ball
Sturdy: Sassy
252 HP, 4 defense, 252 Special defense
0 Speed IVs
Power Trick
Gyro Ball
Stone Edge
Rest
With 600 + Special Defense, Water Pulse will be doing very little to shuckle. after power tricking, everything is a OHKO on Articuno. Sturdy means no OHKO.
 

Kips

Smash Ace
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Aggron @ Leftovers
Adamant Nature
252 Atk/252 HP/4 Def.
Ability: Sturdy
-Earthquake
-Iron Head
-Ice Punch
-Sandstorm

Resists all of your moves with a massive def. stat then wipes you off the face of the earth with a super-effective move while you have only 10 base defense due to Power Trick. Sandstorm was a random add in to boost spc. def/add pressure.
 

9Kplus1

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Milotic @ Leftovers
Bold Nature
Ability: Marvel Scale
EVs: 200 HP/152 Def/100 Spc.Def/56 Spc. Atk
-Surf
-Ice Beam
-Rest
-Sleep Talk
Your own ability pushes Thunder to 50%, making it unreliable enough that my special defense can handle it. Earthquake and Fire Punch are simply absorbed by my ability to put myself to sleep and boost up my defenses then hit you from either end with a STAB'd Super Effective Surf or a Super Effective Ice Beam.
Really? Milotic can come in on an Earthquake, WHILE a sub it up and kill it with Surf?

Surf is a 75 BP attack with Drought. Ice Beam does 31%-37% damage on Groudon.

Groudon's Sub will break.

Groudon already used Earthquake on Milotic, now, Milotic has 38%-47% HP gone while Groudon has 19%-17% HP gone. Do the math. Groudon 3KOs Milotic while Milotic 5-6KOs it. After Milotic Rests, Groudon gets a free EQ. There's a 1/3 chance Milotic will pick Ice Beam. Groudon should be able to KO it while it's sleeping.

Calcs-
Ice Beam on Groudon-
31%-37%

Earthquake on Milotic-
44%-53%

=_=...

I think Groudon is still in play...
 

ss118

Smash Master
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Groudon @Leftovers
Sassy Nature
EVs:252hp/126spdef/100def/20attk

Earthquake
Fire Punch
Substitute
Thunder (Hits Kyogre switch ins)
Latios @ Soul Dew
Levitate: Modest
252 Sp. atk, 204 Speed, 52 Defense
Dracon Pulse
Grass Knot
Recover
Calm Mind

Resists all your moves and sets up Calm Mind. Also OHKO's your Groudon with Grass Knot before a Calm Mind.
 

Kips

Smash Ace
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My Mothers Basement (Don't we all?)
We need to get off the uber train, it degenerates the fun of the game.

Bronzong @ Lum Berry
Calm Nature
Ability: Levitate
EVs: 152 HP/100 Spc. Atk/252 Spc. Def/4 Spd.
-Psych Up
-Heal Block
-Shadow Ball
-Rest

Psych's away your Calm Minds, resists both Dragon Pulse and Grass Knot, Heal Block's your Recover and then starts plunking away with Shadow Ball. Lum Berry+Rest=a 1 shot deal to prevent getting totally wiped.
 

Wii4Mii 99

Smash Lord
Joined
Apr 27, 2007
Messages
1,859
Actually Bronzong is in the OU tier, not uber. We're slowly derailing FROM the uber train.
But it can still be used in Ubers. Just because it isn't Uber doesn't mean you can't use it when countering one.

Remember to QUOTE the Pokemon you're countering.

Until wii meet again,
Wii4Mii 99
 

Terywj [태리]

Charismatic Maknae~
Joined
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Messages
30,536
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香港 & 서울
I'm confused, on the other page Kenji's Magezone countered ss118;s Zapdos, so I believe Magnezone is the current counter for the non-Uber counter game...
 

TombStone

Smash Journeyman
Joined
Nov 5, 2006
Messages
260
For NON-UBERS:
Magnezone @ Wise Glasses @ Modest @ Magnet Pull
76 HP/88 Sp.Defense/92 Speed/252 Sp.Attack
HP [Ice]
Magnet Rise
Flash Cannon
T-Bolt

Resists all; HP Ice FTW
ss118 posted a counter to this (but it was already in quotes so it was kind of hard to quote). The only difference was a Modest nature, Substitute over Magnet Rise, and Leftovers over Wise Glasses.

Lanturn @ Leftovers
Volt Absorb
Calm (-Atk, +SpDef)
200 HP / 252 SpDef / 58 Speed
-Rest
-Surf
-Sleep Talk
-HP [Fire]

Absorbs T-bolt and resists the other attacks. EV spread allows it to take the most special attacks it possibly can while just outrunning Magnezone. RestTalk combo just in case.


FOR UBERS:
We need to get off the uber train, it degenerates the fun of the game.

Bronzong @ Lum Berry
Calm Nature
Ability: Levitate
EVs: 152 HP/100 Spc. Atk/252 Spc. Def/4 Spd.
-Psych Up
-Heal Block
-Shadow Ball
-Rest

Psych's away your Calm Minds, resists both Dragon Pulse and Grass Knot, Heal Block's your Recover and then starts plunking away with Shadow Ball. Lum Berry+Rest=a 1 shot deal to prevent getting totally wiped.
Rattata @ Focus Sash
Ability: Guts
Naive (-SpDef, +Speed)
252 HP / 252 Atk / 6 Speed
-Taunt
-Counter
-Sucker Punch
-Swords Dance

After Taunt, all Bronzong can do is Shadow Ball. Rattata is immune to it. It Swords Dances to max out attack, then spams Sucker Punch until Bronzong dies. For counters, it uses Taunt while they swap in, then Counter. Since they must attack, Rattata will (most likely) take 263 damage which is reciprocated as 526 damage. If they survive, Rattata uses Sucker Punch.
 

Kips

Smash Ace
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Countering Rattata:

Weezing w/ Leftovers
Jolly/Levitate
252 HP / 252 Atk / 6 Speed
+ Smog
+ Smokescreen
+ Haze
+ Thunderbolt

Self-explanatory.
Claydol @ White Herb
Timid Nature
Ability: Levitate
252 HP/252 Spc. Atk/6 Spd.
-Psychic
-Earth Power
-Ice Beam
-Explosion

This Claydol uses the White Herb to avoid your Smokescreening while 2HKOing you with either Psychic or Ice Beam. When it can't go on anymore, BOOM, Explosion.
 

chubb-o-wub

Smash Journeyman
Joined
Feb 24, 2007
Messages
494
Location
Midwest
Spiritomb@Leftovers
Careful nature
Pressure
252 HP/ 44 Atk/ 212 Spdef
-Sucker Punch
-Pursuit
-Hypnosis
-Pain Split

Immune to Explosion and Psychic, and Sucker Punxhes you to your doom due to only attacking moveset. Pursuits if you try to switch.
 

FirewaterDM

Smash Apprentice
Joined
Jan 8, 2008
Messages
113
Location
VA
Electvire@ Life Orb
Hasty
252 spd, 104 sp.atk, 152 atk

T-bolt
Ice Punch
EQ
Cross Chop

Switches on anything, especially T-wave
 

Platypus

Smash Ace
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Mar 7, 2007
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Astride a magic potato alongside Mario. ________ S
Vs. Electivire:

Rotom w/ Mystic Water
Adamant/Levitate
252 Sp. Atk., 256 Speed
+ Rain Dance
+ H.P. Water
+ Torment
+ Toxic

Adamant nature helps reduce damage from Ice Punch. Torment prevents spamming until Rotom's frozen and the Rain Dance/Hidden Power combo is strong enough.
 

FirewaterDM

Smash Apprentice
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Messages
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Location
VA
Vs. Electivire:

Rotom w/ Mystic Water
Adamant/Levitate
252 Sp. Atk., 256 Speed
+ Rain Dance
+ H.P. Water
+ Torment
+ Toxic

Adamant nature helps reduce damage from Ice Punch. Torment prevents spamming until Rotom's frozen and the Rain Dance/Hidden Power combo is strong enough.
That is not a counter- as

1- Ice Punch 2HKO's him

2-Adamant is the wrong nature for what you are thinking of (Bold is what you wanted)

3- Torment + Rain Dance = 2 turns, and Electvire is still faster than Rotom

4-256 of any EV is illegal(most is 255)
so still need a counter for-

Electvire@ Life Orb
Hasty
252 spd, 104 sp.atk, 152 atk

T-bolt
Ice Punch
EQ
Cross Chop
 

Kips

Smash Ace
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Messages
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My Mothers Basement (Don't we all?)
That is not a counter- as

1- Ice Punch 2HKO's him

2-Adamant is the wrong nature for what you are thinking of (Bold is what you wanted)

3- Torment + Rain Dance = 2 turns, and Electvire is still faster than Rotom

4-256 of any EV is illegal(most is 255)
so still need a counter for-

Electvire@ Life Orb
Hasty
252 spd, 104 sp.atk, 152 atk

T-bolt
Ice Punch
EQ
Cross Chop
I'll counter your Electivire with-
Mismagius @ Leftovers
Bold Nature
Ability: Levitate
EVs: 200 Speed/100 Defense/156 Special Attack/52 Special Defense
-Psychic
-Shadow Ball
-Will-o-Wisp
-Energy Ball

Mismagius is immune to Earthquake and Cross Chop and laughs at Thunderbolt. Ice Punch just can't cut it once you're Burned and you get 2HKOed by Psychic. Other moves are for general coverage.
 

shadydentist

Smash Lord
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Feb 4, 2006
Messages
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Location
La Jolla, CA
@mismagius
Houndoom @ leftovers
Modest Nature
252 spd, 252 sp atk, 6 hp
Nasty Plot
Substitute
Fire Blast
Shadow Ball

Comes in on anything. Wow, houndoom has a terrible movepool.
 

Kips

Smash Ace
Joined
Dec 20, 2007
Messages
904
Location
My Mothers Basement (Don't we all?)
I know...

Sharpedo @ Leftovers
Jolly/Rough Skin
252 Atk/252 Spd/6 HP
-Waterfall
-Ice Fang
-Earthquake
-Crunch
Weezing @ Black Sludge
Bold Nature
Ability: Levitate
EVs: 200 HP/252 Defense/58 Special Attack
-Sludge Bomb
-Will-o-Wisp
-Pain Split
-Thunderbolt

Comes in on anything and takes relatively little damage, avoids Earthquake completely. It then proceeds to Will-o-Wisp you to reduce your damage to shards, going down to about 1/3-1/4 of its health and Pain Splits. Then it destroys you with Thunderbolt, which your meager Special Defense can't handle.
 
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