• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

The Scatz Pack! Tourney Ready!

bigman40

Smash Master
Joined
Oct 11, 2007
Messages
3,859
Location
Just another day.
The link I posted a little further up is where it was created. The code allows you to set stage textures to randomly select them as the stage loads (ironically, loads the matches up faster than brawl w/o hacks) or you can set it to load whenever player one pushes certain button(s).


~Mieu
 

Xiao-Xiao

Smash Journeyman
Joined
Jan 26, 2007
Messages
411
Location
Poppyflower State
Okay so how do I organize this on my sd card? Do i just go to the stage folder and start putting more than 1 STGBATTLEFIELD.pac?
 

bigman40

Smash Master
Joined
Oct 11, 2007
Messages
3,859
Location
Just another day.
Everything on my pack is already organized to work. If you want selected pieces, then you just need to pull out the files you want and place them in the same place as your SD card. I'm not gonna go into where it should be placed into cause it's in a stickied thread here (I believe the How To Texture thread). The coding is a different story and it's recommended that you look at the link I supplied to see how you have to make the code (if you mess up on one part, you can freeze the game instantly).


~Mieu
 

Xiao-Xiao

Smash Journeyman
Joined
Jan 26, 2007
Messages
411
Location
Poppyflower State
Ok last question. In your pack, is it set to randomly select the texture or certain buttons? Sorry if this is a dumb question.
 

Xiao-Xiao

Smash Journeyman
Joined
Jan 26, 2007
Messages
411
Location
Poppyflower State
Oh I didn't notice that. Anyway thanks. You've done a really great job on this pack. Only thing I didn't like was that you changed the portraits on ASF1nk's CSS from the cool looking ones to the standard brawl ones. I like how you organized it based on tiers though.
 

bigman40

Smash Master
Joined
Oct 11, 2007
Messages
3,859
Location
Just another day.
Oh I didn't notice that. Anyway thanks. You've done a really great job on this pack. Only thing I didn't like was that you changed the portraits on ASF1nk's CSS from the cool looking ones to the standard brawl ones. I like how you organized it based on tiers though.


I didn't use his portraits cause I don't want people to take extra time trying to find their character since they were different and a tad harder to see on most of them. There's another reason why I didn't use them, but I can't exactly remember (might be because I included all the characters and he doesn't have a portrait for one/two of them). Either way, it's pretty simple to change my CSS to have his protraits. Just need to know how to use brawl box.


~Mieu
 

Xiao-Xiao

Smash Journeyman
Joined
Jan 26, 2007
Messages
411
Location
Poppyflower State
I don't see Gecko OS when I load up homebrew. Is there something wrong in the pack?

A: Yes. When you completely extract it, Gecko OS wasn't pulled out correctly. To format it correctly, do the following:

Go into the apps folder > Gecko1931 > Gecko 1931 > HBC > Gecko 1931 then put all those files into the very FIRST Gecko 1931 folder and delete everything else.

Ok I had this problem when using your apps folder. What exactly do I have to delete in order for this to work?
 

bigman40

Smash Master
Joined
Oct 11, 2007
Messages
3,859
Location
Just another day.
Ok I had this problem when using your apps folder. What exactly do I have to delete in order for this to work?
You keep one Gecko 1931 folder in the apps. Inside that folder, you keep the boot.elf, the icon, the meta file, and that's it. Everything else, you delete.


~Mieu
 

Xiao-Xiao

Smash Journeyman
Joined
Jan 26, 2007
Messages
411
Location
Poppyflower State
Ok now I have another issue. Sometimes the standard brawl texture for stages shows up instead of the texture hack. Is that supposed to happen?
 

bigman40

Smash Master
Joined
Oct 11, 2007
Messages
3,859
Location
Just another day.
Ok now I have another issue. Sometimes the standard brawl texture for stages shows up instead of the texture hack. Is that supposed to happen?
On which character(s)? I've had this happen to me today while in training mode with peach as the CPU, but it loaded the textures shortly after. At most, I can't do anything about it since that could be a coding related problem.


~Mieu
 

Xiao-Xiao

Smash Journeyman
Joined
Jan 26, 2007
Messages
411
Location
Poppyflower State
Well it was only stage textures for me. Character textures worked fine. Battlefield, Final Destination, and Smashville were the stages that I was having an issue with. I didn't bother to check other stages but they might have the same issue as well.
 

bigman40

Smash Master
Joined
Oct 11, 2007
Messages
3,859
Location
Just another day.
So my stage textures weren't even loading up at all? Or it would randomly loaded a few and then randomly load normal un-hacked stages?


~Mieu
 

bigman40

Smash Master
Joined
Oct 11, 2007
Messages
3,859
Location
Just another day.
It was the latter. Thats exactly what would happen.
I've never had that happen to me before. If you were changing any of the stage textures while the game was loaded it might affect it, but that's all I know. You'd have to consult the maker of the code.


~Mieu
 

Xiao-Xiao

Smash Journeyman
Joined
Jan 26, 2007
Messages
411
Location
Poppyflower State
Do the pac files for the stages have to be organized in alphabetical order?


EDIT- I supposed I should add that I'm not using ALL of your stage textures. I just ripped the ones I wanted and added them to my sd card. Does the amount of pac files I have mess up the ASL code?
 

bigman40

Smash Master
Joined
Oct 11, 2007
Messages
3,859
Location
Just another day.
Do the pac files for the stages have to be organized in alphabetical order?


EDIT- I supposed I should add that I'm not using ALL of your stage textures. I just ripped the ones I wanted and added them to my sd card. Does the amount of pac files I have mess up the ASL code?
The .pac files must be in alphabetical order for the game to recognize them. If you're only taking some of them that I have and adding it to yours, then you have to adjust your ASL Data code to be able to find the latter ones (if you have A - I, you have to tell the code that you have 9 stages that you want to rotate).
 

Xiao-Xiao

Smash Journeyman
Joined
Jan 26, 2007
Messages
411
Location
Poppyflower State
Ok I edited the data code and now I keep getting some stack dump error when I load Gecko =/ Do you think you can make me a GCT if I tell you how many textures I'm using?
 

bigman40

Smash Master
Joined
Oct 11, 2007
Messages
3,859
Location
Just another day.
Ok I edited the data code and now I keep getting some stack dump error when I load Gecko =/ Do you think you can make me a GCT if I tell you how many textures I'm using?
Alternate Stage Loader Data v1.1
46000010 00000000
44000000 005A7D00
66200015 00000000
42415454 00080000 - [From here]
46494e41 00080000
4e4f5246 00020000
4f525048 00040000
43524159 00060000
48414c42 00020000
53544144 00040000
454d424c 00060000
56494c4c 00060000
50494354 00020000
44584752 00060000
44585a45 00040000
44585053 00020000
52455355 00050000 - [To here]
00000DED FADEDEAD
E0000000 80008000

In parenthesis is the stages I use for brawl to load up. you have to count how many lines you have starting from the 4th line all the way to the line just before the FADEDEAD line. After that, you change the number that I have underlined to how many you counted, and add one more for the code to not screw up. You're basically adding in the third line to the number of lines you just counted. When you add a stage, you have certain names the codes go under as. The thread for the ASL code has the list of stages for their specific coding to be recognizable. Look on there if you're adding a new code.


~Mieu
 

Xiao-Xiao

Smash Journeyman
Joined
Jan 26, 2007
Messages
411
Location
Poppyflower State
Well I didn't add any lines of code. All I did was change the number that determines how many textures you are rotating between. I'm only using four FD textures for example so I changed your 46494e41 00090000 to 46494e41 00040000.
 

bigman40

Smash Master
Joined
Oct 11, 2007
Messages
3,859
Location
Just another day.
Please post your code. The only way you're getting a stack dumb error is if the number that counts how many lines there are is incorrect.


~Mieu
 

Xiao-Xiao

Smash Journeyman
Joined
Jan 26, 2007
Messages
411
Location
Poppyflower State
46000010 00000000
44000000 005A7D00
66200015 00000000
42415454 00030000
46494e41 00040000
4e4f5246 00020000
4f525048 00010000
43524159 00020000
48414c42 00010000
53544144 00040000
454d424c 00060000
56494c4c 00060000
50494354 00020000
44584752 00050000
44585a45 00040000
44585053 00020000
52455355 00010000
00000DED FADEDEAD
E0000000 80008000
Thats the code I'm using.
 

Kazuji

Smash Rookie
Joined
Jun 10, 2009
Messages
1
Alternate Stage Loader Data v1.1
46000010 00000000
44000000 005A7D00
66200015 00000000
42415454 00080000 - [From here]
46494e41 00080000
4e4f5246 00020000
4f525048 00040000
43524159 00060000
48414c42 00020000
53544144 00040000
454d424c 00060000
56494c4c 00060000
50494354 00020000
44584752 00060000
44585a45 00040000
44585053 00020000
52455355 00050000 - [To here]
00000DED FADEDEAD
E0000000 80008000

In parenthesis is the stages I use for brawl to load up. you have to count how many lines you have starting from the 4th line all the way to the line just before the FADEDEAD line. After that, you change the number that I have underlined to how many you counted, and add one more for the code to not screw up. You're basically adding in the third line to the number of lines you just counted. When you add a stage, you have certain names the codes go under as. The thread for the ASL code has the list of stages for their specific coding to be recognizable. Look on there if you're adding a new code.


~Mieu

In your code you got wrong

Is not 15 but 0F because you work on hex so the problem come from here =)
 

Lore

Infinite Gravity
BRoomer
Joined
Mar 5, 2008
Messages
14,135
Location
Formerly 'Werekill' and 'NeoTermina'
For some reason none of the Smashville textures will load, and my wii froze twice while loading Battlefield (probably a texture problem, I played on Bf 5-6 times before it froze the first time, and it happened again after a few rounds.)

Still, great pack! ^_^
 

Wiscus

(◕ω◕✿)
Joined
Mar 27, 2009
Messages
4,414
3DS FC
3840-5663-0679
I also have were's problem and my wii also freezes at bf sometimes but I love this pack.
Thank you for all your work Rai! also I like how easy it is to take what you want/need from the pack :)
 

Wiscus

(◕ω◕✿)
Joined
Mar 27, 2009
Messages
4,414
3DS FC
3840-5663-0679
Performed a quick test. Smashville textures load now and I haven't froze on bf at all now (picked it about 15 times in a row). I'll vm you if anything comes up. ♥
 

Xiao-Xiao

Smash Journeyman
Joined
Jan 26, 2007
Messages
411
Location
Poppyflower State
Three of the brstms I got from your pack only work for half the duration of the song, then I get a loud static noise. Might want to fix that
 

Wiscus

(◕ω◕✿)
Joined
Mar 27, 2009
Messages
4,414
3DS FC
3840-5663-0679
Three of the brstms I got from your pack only work for half the duration of the song, then I get a loud static noise. Might want to fix that
You may also need to re-format your sd card. Make sure you back it up first. This fixed my static noises.....
 
Top Bottom