Do you have both skype and a google account? (you may answer yes/no if you want to keep your information private until after your admission has processed)
Yep.
Why do you want to join the Smash Lab?
I'm a huge nerd. I love picking apart the game to see what's possible. I believe that even four years into the game, we're nowhere near done yet. Just yesterday I discovered that ZSS can footstool MK and squirtle out of a grab release, something no one had even bothered to look for. Posting all of my findings, questions, and videos in Gen/Tactical is fine but there's no interest, no one asks questions. Isn't that a problem? Where there's interest, there can be discussion, and where there's discussion, things can be broken.
If admitted to the Lab, would you be more interested in working on studying in-game mechanics or helping write character specific guides? Why?
Up until now, I've specialized in my own character main, ZSS for reasons that are probably obvious, however I'm not opposed to studying other characters. It's all fun to me.
What previous qualifications do you have in the field of Smash Research?
That's a tough question. In terms of qualifications? I'm not a programmer, I don't know how to disassemble Brawl. Most of my "discoveries" have been due to my inquisitive nature. I might see something and ask "hey, why hasn't anyone tried that?" and check it out in-game or (more recently) in frame advance.
My qualification is primarily that. Maybe it sounds crazy, but there are plenty of SWF members who will tell you my approach works.
What qualities do you possess which you feel will make you an asset to future Smash Lab projects?
Answered above a bit, but I'm extraordinarily inquisitive and I have a history of thinking about possibilities and questions others don't. Much of the time it's because nothing's there, but much of the time it's because what's there didn't look obvious to other people.
Do you have any links to any Frame Data you have collected? If so, please present them.
Not really, however yesterday I did find very basic data for ZSS' item tosses.
http://www.smashboards.com/showpost.php?p=14933644&postcount=39
http://www.smashboards.com/showpost.php?p=14934100&postcount=42
Do you have any links to other findings you have collected? (exp. Stage Mechanics) If so, please present them.
I have discovered several quirks and techniques throughout Brawl's lifetime, including:
1. Weak Glide Tossing (the process of glide tossing with a weak toss as opposed to a strong toss, allowing you to re-catch the item). I don't think the thread is still around.
2. ZSS Dash Attack Locks, and combo links (
http://www.smashboards.com/showthread.php?t=235429 ... this thread is a bit old, if I had found it now, it might be a little more extensive)
3. ZSS grab release->footstool on MK and squirtle (still working on the frame data for this)
Are there any factors we should take into consideration in addition to this application?
I'll be frank: people don't care enough about breaking the game down. People don't ask enough "what if?" questions and then jump into the game to see what they can do.
I've been posting here since early 2009 (I lurked before) and somehow, no one ever wondered if it's possible to footstool squirtle out of ZSS' grab release or bothered to test it. No one bothered, before me, to ask if you can use a weak throw during a glide toss, or cared what happens when you do that. No one bothered to ask how much frame advantage ZSS has after a dash attack that connects, or realized that it's the same amount as its startup frames.
I'm a good candidate because I'm always asking questions and I'm not afraid to look stupid when I'm wrong about something. Being wrong is part of the process, and hopefully by asking more and trying more, we can do more.
Do you commonly have accessibility to a Wii? Do you have accessibility to common hacks (exp. Homebrew, Stack Smash, etc.)
Yes, however I do most of my frame testing in Dolphin.
How much time can you commit to the Smash Lab?
I'm unemployed and obsessed, do the math.