Budget Player Cadet_
Smash Hero
In most matchups, it's still the second-best stage for them.SV is pretty bad for Ice Climbers if MK just runs away from Popo >.>
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In most matchups, it's still the second-best stage for them.SV is pretty bad for Ice Climbers if MK just runs away from Popo >.>
Not in Brawl for the game offers no time-out clause that's equivalent to a stock.Timeouts are a legit tactic.
You heard it folks, if it ain't programmed into the game, it is NOT a legitimate tactic for winning.Not in Brawl for the game offers no time-out clause that's equivalent to a stock.
I'd pick a stage that's good for him as long as he can't plank anyday....It has no ledges. Look, I'm sorry, but you sound pretty stupid saying that PTAD sucks for MK. >.> It's not Brinstar, it's not even RC, but it's bad for him in the same way that SV is bad for ICs: it's actually really ****ing good for him.
I'd pick a stage that's good for him as long as he can't plank anyday.
Do you not know how gliding works? It would be even easier to scrooge if he can go down really far.Also, wouldn't it be kinda damn hard for MK to scrouge under the VERY bottom of the blast zone? I mean... his recovery isn't THAT good.
... Is It?
This game led to G.I.M.R winning the timeout, not by much, with exactly 35 ledge grabs. I still have nightmares about this set. It was my last MLG tourney set lolMister-Eric vs:
G.I.M.R.
I think what he's saying is that if you put the blocks at the closest possible point to the bottom blast zone, it would be a LOT harder to scrooge (I thought gliding worked based on how far down Metaknight traveled on not how far down the stage he is located while gliding lol).Do you not know how gliding works? It would be even easier to scrooge if he can go down really far.
Leading in percent doesnt make you anymore of a winner than leading in ground time in this games judgement. This is an irrefutable fact. Youre not punishing a 'winner' or 'loser' for anything since we're the ones coming up with our own definitions of who a winner or loser is.Psycho, you're thinking about things the wrong way. With a timer, it pays to plank while you're winning, and without a timer, it pays to plank while you're losing. We're trying our best to not put the winning player at a disadvantage, because that would be, well, dumb.
Also, Competitive Smash 64 doesn't have a timer because there's no option in the game to have a Stock + Timer match, unfortunately. I'm pretty sure if it was available they'd use it.
The point is its arbitrary, so the strength of its reasons for continued use are not terribly strong if a better option presents itself.You heard it folks, if it ain't programmed into the game, it is NOT a legitimate tactic for winning.
Even though the game runs on stock to determine the winner since percentages causes a bit of an issue, this totally does NOT mean anything.
Even though the game simply cannot determine a winner based on percentage because of the core mechanics, this means we should totally NOT use percentages to determine winner in the event of time out.
We should just abolish the timer completely!
Clearly the timer is not doing its job to force people to approach when most matches are ending in stock loss.
<_<