So, recently when looking on AiB matchmaking chat for match-ups, I've been asking specifically for the match-ups that either I don't know well or are complete **** against Ganon in hopes of learning them better and finding ways to better Ganon's tumult. I ask specifically for people who play these characters in tournaments and get results. One of them happens to be Lucario (no, I haven't managed to land a match with Azen yet, unfortunately). From my experience so far, I have one specific observation and a larger, general one. Responses would be good.
With Lucario, what I'm finding is that it comes down to range. Lucario has mad psychic range, and it severely limits Ganon's options. His side B can get you in a grab or if you don't space correctly, a blast which has pretty disturbing range. It comes out quicker than any of Ganon's moves that can hit from that far away and definitely has better range. AS obviously forces Ganon to approach. Luckily, it's not particularly difficult to avoid, especially if you're wisely CPing something OTHER than FD, but nonetheless, the AS puts up the pressure and you're forced to move in.
I think this is a matchup in which Buffered Dash Canceled Air Dodges (see my vid here, Lucario Mains:
http://www.youtube.com/ganonDAD ) into buffered shields or spot dodge -> sliding follow ups MIGHT come in handy. It's exceedingly difficult to test this online though because it is pretty specific movement.
What I'm finding in this match-up is that it's NOT unwinnable. I've been subjecting myself to Yoshi matches a lot, which is widely considered 100-0 or 90-10 against Ganon, and I've been winning those matches too versus tourney level Yoshis. I mention this because I believe in a way, Ganon has to employ a similar mindset against Lucario as he does against Yoshi. Lucario, like Yoshi, doesn't have a particularly strong pressure game (correct me if I'm wrong, Lucario mains). What I found against Yoshi is that if you're exceedingly patient, never forcing ANYTHING, Yoshi may get impatient and try to force the chain grab release, Ganon's Achilles heel which breaks the match-up. In short, you forced HIM to approach, or at least CONSIDER it. The reason I bring this up is because I think that complicating the dynamic of Approacher/Approachee (new words!) makes a lot of difference in the match. It's like in a soccer game. In a 1v1 break away situation, the offender has the ball and the defender, jogging BACKWARDS, is watching his opponents feet waiting for a move. Likewise, the offender is waiting for the defender to make a move and flub it. Whomever of these two players commits preemptively - assuming they're of equal skill - is going to be put on their heels, loose their balance, and likely be beaten.
Ganon can alter the assumed ideas of these harder match-ups in complicating the relationship between the approacher and approachee. Against, say, Samus, this doesn't work, because her long range pressure game is TOO strong. Against Lucario, Yoshi, and maybe a couple others, this is at least something to consider. This doesn't mean that if you just stand there and dodge all the Aura Spheres, eventually Lucario's gonna come rushing in like a fool and let you DAir him to death. I apologize that this rant isn't honed more specifically, but this general observation SEEMED relevant to the Lucario discussion, even if only peripherally/hypothetically. Feel free to rebut anything I said here with which you disagree.
<3 DAD