MJG
Smash Hero
All suggestions are welcomed.
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Yeah, I agree with this. Different playstyles, stages and characters will call for different ledge guards. All we can really do is to list more and more ways to guard until we bleed ourselves dry (or until someone discovers something epicsauce).There's no set way for tink to edgeguard. In almost every match i watch and play, there's always some nasty projectile spamming and gimping, lots of mix-ups, mind games, airdodge reading, i-bombing, SHDAs...BOMBS....
Basically ninja **** from toon link when he's edge guarding...and dash attack and DTilt work great when an opponent is about to grab the ledge...jus needs some good timing.
oh this sucks but ok thx ^^the tl community vid i dead and wont happen cause no one cares about it anymore.
shutup fat albertthe tl community vid i dead and wont happen cause no one cares about it anymore.
Cool.So I'm trying to learn how to really play Toon Link(Kinda of obvious), and DeLux is teaching me the general competitive stuff. For toon link he just really showed me the "Flow Chart"(?) style of play where you camp your a** off and just spam projectiles till 125% and U-Smash. I've watched videos of alot of you guys play and it seems similar to what he showed me. He says eventually he's gonna have me meet MJG and practice with him. Im just wanted to know what things I should learn and what moves I should really use alot besides bombs, and projectiles. Also wanted to introduce my self to the TL community but you know, beside the point lol.
TL does not have a glide toss....Can anyone recommend any easy button layouts for TL's Glide Toss?
I just usually go aggro all the way (which can screw me over a couple times)Dang, there hasn't been a post in here since last month...
So let's get it going again! :D Back to spamming. One thing I love to do when spamming is just throw out a boomerang. It makes it so much easier to hit the opponent, as suddenly they can't get out of the way because of the boomerang. So basically, boomerang traps are really helpful to ensure some hits, as just throwing around projectiles randomly doesn't work. (trust me, I know)
So for example, what Pippy said about using the boomerang to limit options was a great input. What he said was not just what he was doing, but why he did it. He was thinking about how he used his spam. Don't worry if you're still not too sure what the fine line is I'm getting at, just contribute what you can and at least try to tailor it to this line of thought.Before you post, I'd appreciate it if you read the below stuff so we can keep the feedback on track.
For the spamming section, the kind of discussion I'm looking for isn't going to be a list of set spam inputs that you like to do or that is amazing or anything. These things can be worked out by themselves and aren't useful to be doing in a real game situation when you need to be able to adapt not do that last quickdraw because it's part of your spam combo. So if we can avoid this mentality then that'd be great. We're also going to avoid a description of each separate projectile. This has been done already and I'll probably just get the reader to go over what has been written previously before they read the spamming section. What I envision for the spamming section is a little more natural, a little more real in game kind of helpful discussion. There’ll be a bit of general spamming theory, but for the most part, I want a holistic look at Toon's projectiles. I want feedback that is focused on the most effective way to spam and use spam. The kind of things that go through your head when you spam; what you're looking for, what you're trying to achieve. Limiting options, predictions, projectile traps, projectile combo starters, projectiles used to run, to approach. How do you use spam, not how do you spam.