Firebert
Smash Ace
Then again, it IS Sakurai we're talking about."Dash this way, at this angle or risk random punishment!" - Yeah, that'd be even stupider than it just being random.
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Then again, it IS Sakurai we're talking about."Dash this way, at this angle or risk random punishment!" - Yeah, that'd be even stupider than it just being random.
I was thinkin MUSHROOM would've been a better answer.The true cause of tripping is acid. O.K., there. I said it.
No, we are not talking about THAT kind of Brawl, we're talking about Super Smash Bros. Brawl.The true cause of tripping is acid. O.K., there. I said it.
Tripping is an abomination in the first place. This theory can't be called a fluke or real without proper testing and it still could be random just that not tilting at the right angle could higher the percentage of it happening and atleast to me, when i have tripped it is right after tapping to dash so it might be connected."Dash this way, at this angle or risk random punishment!" - Yeah, that'd be even stupider than it just being random.
No, we are not talking about THAT kind of Brawl, we're talking about Super Smash Bros. Brawl.
Of course you've tripped only right after starting a dash. Because you can only trip right after smashing the stick left or right (Dash/Fsmash/F-tilt).Tripping is an abomination in the first place. This theory can't be called a fluke or real without proper testing and it still could be random just that not tilting at the right angle could higher the percentage of it happening and atleast to me, when i have tripped it is right after tapping to dash so it might be connected.
But why would they design a game where the chances of tripping are higher when you're using a control scheme other than a Wiimote, though? It's not really logical.Oh yeah, that reminds me. Someone once said in some other elaborate tripping thread that they tripped a couple of times with the Wiimote, I THINK. According to the theories in that thread it should have been less likely with the Wiimote too, but it still happens. Hmm.
I hope I'm remembering correctly. Lack of motion sensitivity might be a factor in that case but I really don't know.
Perhaps to level the playing field. It's easier to play with the GCN or Classic controller. With a Gamecube or Classic controller, you have three ways to jump - flick the control stick, or use the jump buttons. You have two ways to smash: C-sticked and standard smashes. You have a grab button and two shield buttons. It's a way of handicapping the traditional controller user against a Wiimote, I suppose.But why would they design a game where the chances of tripping are higher when you're using a control scheme other than a Wiimote, though? It's not really logical.
For those that haven't seen my premise:For the instances in Brawl where an action can result in tripping, whether or not it actually does is randomly determined by the game.
I try to do it as fast as I can to stop the flow of misinformation. Unfortunately, people are desperately searching for an answer to the question "Why causes tripping?" that is something other "Is it random!", so they'll believe anything and desperately cling to any theory people make up, no matter how illogical they are.Every time I see a thread like this, where ignorance is spreading like wildfire, Yuna always beats me to the extinguishing.
This game was designed by the Japanese. Watch anime and come back here talking about them being logical.But why would they design a game where the chances of tripping are higher when you're using a control scheme other than a Wiimote, though? It's not really logical.
I agree with you about tripping theories. Is there not some way for the smash community to get the final word on this? Can someone look at the code or ask a reliable source?Then why don't people test it out? I can't at the moment, surely at least a few of you have Brawl at home? Also, these "theories" about Tripping are becoming annoying since pretty much everyone and their mothers' got one and most of them are wild and illogical... and later (or already) proven completely bogus. The majority of people making up theories haven't even read up on Tripping properly since Hitaku's test debunked the majority of them (even though they popped up after hgis tests)
This one is illogical but apparently it's possible. I say it's just a fluke. Because it's still illogical (in terms of why the heck Sakurai would implement tripping like this).
Thoughtful post. I agree with you that there must be some mechanic behind tripping, even if it still works on probabilities. The fact that prat falls are recorded as well as the fact that they vary significantly between players is a sign that there is indeed some way to influence the chance of a trip.This game was designed by the Japanese. Watch anime and come back here talking about them being logical.
Most people already know that their trips are recorded if you've made yourself a profile name. They're listed as prat falls for those that don't know. There's a huge difference in the number of prat falls between my brother and I. I have about 30, while he's sitting on about 80. We both have a ton of gametime logged in and we both vary our character selection. If tripping were truly random, I believe that our numbers would end up being much closer.
I'm not gonna test this, because even if this is proven to be true it's not gonna change the way the game is played. Tripping is still going to be at least 0.01% random and it may or may not happen while you're trying to run away from Ike's F-smash. Tripping ghey, but it's here, I've dealt with it because it all evens out in the end. The number of times your trip and get blasted for it is probably close to the number of times you trip and avoid being hit because of it or the number of times it ends up working in your favor somehow. Or the number of times it's of little or no consequence.
Maybe this is true, maybe it's not. If it is, it's just an easter egg.
If what almightypancake is saying is true and that every time you don't smash correctly you increase the chance of tripping by .1%. Tripping becomes a random factor once you've messed up on a smash. While we have no way to determine whether the vid of the 3 mario was done what would be the "correct way" of dashing, the player dashing the wrong way could explain the reason why a random mario was trippingIf this is true, then explain how the vid of 3 marios being controlled by one wavebird yielded random tripping results.
Learning, fun, and smash; in the same sentance?!?I play more casually than most here, so tripping doesn't bother me so much. But I think people saying "stop being so desperate to make tripping not random, you GULLIBLE FOOLS." are missing the point. We're just trying to discover little tidbits about the game engine, and I find it incredibly interesting even though I don't mind trips(except when they screw up my target tests!).
To understand Brawl more fully, even if it yields few immediately recognizable tactical applications, is interesting. It's fun.
Of course, some people do just want to PWN sum n00bz, but I think that there's a signifigant portion of the Smash community that wants to dive into the little intricacies of Smash just for the sake of KNOWING.
See, just outright calling foul isn't right. The OP didn't say they fully understood the mechanic. However, to reiterate, the chances of tripping at the start of the match would just be VERY LOW, not at zero. Also, we don't know all the factors that might lead into activating trippig.Wrong. People start matches by tripping. Are you saying their threshold is zero?
Oh, Gotcha. This is not a discorvery, more of an alternative and theory-based.Well, it's about really DISCOVERING the cause of tripping, if one exists. Doing some extensive testing on theories. I suppose the title can sound definitive, but that's not what I gleamed from it.
I guess the average pokémon pro won't recognice WD, L-cancel, WB, etc...EVs and IVs? Pokemon term? Holy crap I'm free from that world because I honestly do NOT recognize those terms whatsoever. Whoo-hoo!