Prince Of Fire
Smash Lord
The smash brothers community took a turn for the worst on March 9th, 2007 when Super Smash Brothers: Brawl came out for the Nintendo Wii. This marked the beginning of the Brawl VS Melee debate. Which game is better? Which is more fun? Will they both stay and stick around? Will one reign supreme and the other one die?
Lets take a look and see.
First off, Melee is arguably one of the most amazing games to ever hit the Nintendo Gamecube….without a doubt and I don’t think anyone on this website can argue against that. Melee is phenomenal whether you could play on a high competitive level…or not.
The smash brothers community now in its current state is playing Brawl. Some people may LOVE this idea while others DESPISE it and want Melee back in its full glory. I’m sorry Melee fans….but Melee will NEVER be what it used to be. Brawl has stolen some of Melees flare and glory whether we like it or not and though it may be revived a bit someday…it will never reach its peak ever again. We don’t know whether or not Brawl is going to be as hot and great as Melee was….but time will tell. I truly think that people are having a hard time understanding exactly WHY Brawl is the “game to play” now. It is not because it is the “better” game….its because it is fresh. Take a look at some sequels that have come out to the following games and ask yourself if the LATEST of those games are better than the originals or the older…..some comparisons may be
Mario Kart 64---Mario Kart Wii
Devil May Cry---Devil May Cry II
Donkey Kong Country---Donkey Kong Country III
Halo II---Halo III
Final Fantasy X---Final Fantasy X-2
Metal Gear: Solid---Metal Gear Solid: Sons of Liberty
Etc etc…..you get the idea.
Not EVERY SINGLE game that follows is better…in fact a majority of games that are released…the originals always catch the most attention. The fact of the matter is despite how good or bad Brawl is people are playing it because “it’s the new thing to do.” To put it in other terms….its like a fashion fad; like adidas black and white sandals for teens, ug boots, performance fleece at Old Navy, (Remember that commerical Old Navy! Old Navy! Old Navy performance fleece!) or the cancer bracelets people used to wear. When Halo III came out on the 360 Halo fans were jerkin their wangs off to the new game but the good and knowledgable Halo fans prefer Halo II because it was much more complicated, more depth, etc. The same instance applies to the Melee VS Brawl debate. A good chunk of smash competitors PREFER Melee but the fact of the matter is they CAN NOT play Melee competitively as much anymore because it does not flow with the times.
For those of you who play Metal Gear: Do you remember the first codec call that The Boss made with “Naked Snake” A.K.A-Big Boss? it’s the opening virtuous mission and she goes on to explain the change in the times and how peoples values change over and with the times as well….if you have the game….go listen to it…it’s a really interesting part of the game.
Its not even the fact that Brawl’s a bad game….its not, it is actually really fun. The fact of the matter of is that the game has no purpose in the competitive scene….at all and with good reasons.
-Armor Frames introduced (Why do Wario, Ike, Snake, Charizard, DK, and DDD get armor frames?)
Half of the characters in that category are already within the top five best characters in the game.
DDD-Chain Throws…enough said….his throws are too good and we all know this.
DK-Best at spacing and the most powerful character in the game (also a good matchup VS Snake….mr top tier.)
Ike-Kills at 50% anyone? His speed is bad, but killing at that low makes up for it. He does need armor frames for his neu b.
Wario-Hes too fast and his fsmash comes out too fast as well, no need for this armor frame.
Snake-They should have designed a better recovery for Snake where he could not be gimped so easily. Poor game development in this aspect….he shouldn’t need armor frames either with his dare I say the banned Snake word….TILTS!
There was no need to give these characters armor frames and I think that is a fair assumption. Why not give armor frames to peach? Or to Sonic? Sonic deserves them more than anyone.
The Toadstool Jump-
Ahh one of the corniest (I guess funniest as well) things in brawl. Why would you want to jump on someones head? If I was eight or nine years old I might find good use for this.
Tripping-
Do I once again need to say anything? This concept inserts the “random element” back into matches and basically adds that item feeling to a match. There is currently a team on this website trying to hack the game and remove this element of the game. All Brawl AND Melee players hate this. This is like using one of diddys bananas in the middle of a match if you want to get technical. Nintendo did not want us to be getting too serious with our matches.
Lack of fun in the Target Tests and HRC-
First, lets take a look at the Target Tests
In both 64 and Melee EVERY character had their own unique course to run through and break those targets. In Brawl they now placed ITEMS in their and used the same five levels for all the characters. You can easily grab the fire cracker with any character and beat the test within a good 7-8 seconds making it less impressive to set records in the target tests. Wasn’t that part of the fun in Melee? Doing something special in the target tests and getting recognized for it? Brawl one again fails in this department.
Now the Home Run Contest-
It still takes skill to get a good solid score down in the HRC but good people in melee are now getting a good 5 or 6 K while noobs who weren’t good at Melee (due to lack of barriers) are now getting 1 or 2,000 and getting a boner. The point is, the noob players are still easy to locate and the experienced HRC people are wrecking their old Melee records. This “barrier” insertion was put into the game to make people feel like they could do some sick stuff. Also, the strategies for the returning characters has generally stayed the same. Capt Falcon, Ganondorf, and Iceys still follow the general same procedure by dropping the bat and then dairing or fairing….from there rinse and repeat. They did nothing special by inserting the “barrier”…it just was there to make less experienced people feel happy or good about themselves.
Online play-
The online play in Brawl has to be one of the worst things ever. The communication for it is pathetic. There is NO WAY you can communicate with someone who is already in a match unless you call or text them on their phone…..no other way. That’s the system I’ve come to develop…I just text my friends when I want to play them and it works nicely. If Brawl was going to be such a “competitive game” they would have had rankings, better communication, and some form of stat sheet. Did they do that though? No.
Replay “tags”-
Have you ever saved a replay of a match you did online or with your friend on your SD card or Wii system? Im sure you’ve noticed that you cant see their ID tags during that match. Hmmm…I wonder why Nintendo went ahead and did that? They did not want to make the game competitive.
The Defensive System and why the game revolves around gimping and spacing-
The defensive system in Brawl is about the most broken thing in all of the smash brothers games aside from the throws in Smash Brothers: 64. Go play a NORMAL match with a friend (NO ONLINE! Timing is key…) pick ANY character and literally do side steps the whole match (3 stock should be decent) you will notice that if you time your side steps well you can constantly evade attacks. There is practically NO lag between each side step. Also, if you roll and hit l or R as soon as you end your roll you can IMMEDIATELY shield and avoid an incoming attack. This is one of the key things that makes Brawl such a boring game. The key to being successful at Brawl is to out camp your opponent. This does not have to mean firing lasers and spamming projectiles…but standing still and knowing when to dodge, roll, shield etc. Be a defensive player…and you will win. This is not a BAD thing but it is how the game is played.
The Length of Matches-
In Brawl the "tournament" setting for matches is 3 stock with a seven minute time limit. In Melee a four stock match took about this long. The reason for the adjustment to 3 stock is because it takes much longer and a much higher percent to kill your opponent which makes the game yet again, dry and boring. Its no shocker to see a marth go up to 148% or Snake to 200% sometimes...which is very stupid and annoying. I personally prefer to get in a good 4-5 matches in 15 minutes of melee than 2-4 in 15 of Brawl.....but that is just me.
Gimping and WHY its important-
Ok, so we’ve seen that the defensive system in Brawl is beyond broken but why is gimping and choosing characters such as GAW, DDD, MK, Kirby etc such a good choice? Half of brawls KO’s simply come off of Gimps…and that’s why MK annoys the crap out of everyone…he does it too well and that’s why hes the second on the tier list behind Solid Snake. The reason why most kills come from gimping is because you have a better opportunity to kill someone before they can recover because the aerial dodge is a lot less broken than the ground defensive game. That’s also why most of Brawls kills are done when someone is coming back from the ledge…the defensive system is weak there as well. I actually personally like to use Shiek and find she does decent against particular match ups. I actually do decently well against Snakes with my shiek. She can stop grenades with her needles…annoy snake and cause him to come to her as opposed to have him approach her, she can knock him off his cypher with a fair or bair if hits his body, she can string attacks onto him up to 80% with EASE….the only thing to watch out for is his f tilt and its not that much of a tough match up actually. Yes, if you want to see me play Shiek tell me your FC and I’ll play you…anyway though….
The Characters-
Every single character is good in Brawl…there is NO DOUBT about it. (Aisde from Sonic, the biggest dissapointment ever. Him and how much he sucks makes me want to not play Brawl alone.) The fact is though is that everyone thinks characters such as Capt Falcon, Shiek, Link, Jigglypuff, etc stink but they really are quite good its just that unbelievable characters such as GAW, DDD, Snake, and MK that are beyond broken in different ways make them look horrible. Play my Shiek….you’ll be surprised how good I am with her. My point is though is that ANYONE who has played smash brothers for more than two days can pick up Luigi, Mario, Bowser, DK, or whoever and make them look good. All of the characters are too user friendly and once again to not welcome a competitive setting.
Spikes-
Some characters in Brawl have spikes EX-Marth, Falco, Toon Link, Olimar, etc) but not every character can be spiked. Whats the point in calling the move a spike if certain characters can not be spiked? Characters such as Meta Knight, Kirby, R.O.B and Pit can avoid spikes by simply just saving their jumps sparingly. Last I checked a spike was a move that goes straight down. When you see a volleyball player perform a spike does the ball surface up again after going straight down? No. Definitely not.
Character Recoveries-
There are certain characters in Brawl that can literally travel to the other side of the stage and pop up on the other side. In Melee, it was only Kirby and the Ice Climbers could do a neat little Hyrule jump…but that’s about it. Characters such as R.O.B, Pit, Jigglypuff, MK, Kirby, and (I think DDD) can drop down and travel to the other side of most stages. So in a sense, they have the most broken recoveries every seen in Smash Brothers Video game.
Little itty bitty stuff that makes no sense-
GAWS Key out prioritizes snakes rockets
Three shots of falcos lasers don’t stop snakes mini missle
Marth doesn’t outrange anyone anymore….he just has “good power” if you tip.
DDD chain throws 3-4 characters without having to move.
Ness and Lucas have an infinite death grab that shows poor game development.
The infinite jump: what is the point of doing this during a match?
The “crawl” wavedash: Are we sinking THAT low people? Come on…….
I seriously wanted Brawl to be the new competitive game and I thought that in time Brawl would come out to be better than Melee…..I was wrong. Even if L canceling was in Brawl…it would not make it better because the whole defensive system is beyond broken as is…sidestepping would alter any point of L canceling.
I have been to around 10-13 Brawl tournaments (both big attendance…and little) and have never placed higher than 13th and would say im a fairly good competitor. I mained Meta Knight, Snake, GAW and Shiek but have grown sick of the game already because the game is too dry for me. I gave the game a chance and did not just sit back and board that Melee rebellion wagon…but the game is truly a failure. The general consensus I’ve gathered is that the people who failed to stand out in Melee are using Brawl as a way to prove to the community that they are a good smasher. I admit, I thought and wanted the same thing initially myself because I personally, am not good at Melee. But what is going to separate you from other people in Brawl? Everyone has seen a good snake, gaw, mk, etc and all those top tier people so to stand out as a good player in Brawl you’ll have to use Sonic or someone like Capt Falcon. No one would care how good you do with GAW or DDD because they’ll just think “Oh, hes good with his snake tilts” or “dam, his GAW’s bair spacing is very good.” Brawls too dry at this point and takes no quick reflexes or though process that melee does.
Regardless of whether you thought melee was about l cancels, giant combos you can link, or just smash buttons….you’re very wrong. L cancels and advanced techniques were not the elements that made Melee stand out. It was quick thinking, characters and attributes that MADE sense, no CHEAP CHARACTERS (MK, Snake; I know some of you think they are both beyond cheap, don’t even lie about it.) etc. Did Melee have any cheap characters that WRECKED EVERYONE? No. The space animals did good against everyone except Marth and marth was a good matchup against Shiek…and shiek dominated everyone else…Melee was well balanced. GAW can not even L cancel three out of his five aerials, and shiek does not even need to l cancel her fair…its lagless. That is why shiek was so dominate even before L canceling was discovered.
Its sad to see people playing Brawl and conforming because I know deep down inside most of you reading this now….Miss Melee. Brawl is at this point the game that everyone is playing and I can not deny that at all….it is the truth but why play something I don’t like just to “fit in?” Actually the real question is, why arent you all playing Melee if you like it more? Oh yeah, I forgot….its what “everyone else is doing”
Brawl is the “bandwagon game”….not Melee. If people could play Melee….they could but like I explained earlier….the times determine what peoples values are and right now….people want to play the new fresh game….Brawl because that’s what people do.
If you want evidence for me to prove that most people prefer Melee, I will provide it for you.
I’m hosting a Melee tournament in the near future and would love to see faces there.
Regards,
-POF
Lets take a look and see.
First off, Melee is arguably one of the most amazing games to ever hit the Nintendo Gamecube….without a doubt and I don’t think anyone on this website can argue against that. Melee is phenomenal whether you could play on a high competitive level…or not.
The smash brothers community now in its current state is playing Brawl. Some people may LOVE this idea while others DESPISE it and want Melee back in its full glory. I’m sorry Melee fans….but Melee will NEVER be what it used to be. Brawl has stolen some of Melees flare and glory whether we like it or not and though it may be revived a bit someday…it will never reach its peak ever again. We don’t know whether or not Brawl is going to be as hot and great as Melee was….but time will tell. I truly think that people are having a hard time understanding exactly WHY Brawl is the “game to play” now. It is not because it is the “better” game….its because it is fresh. Take a look at some sequels that have come out to the following games and ask yourself if the LATEST of those games are better than the originals or the older…..some comparisons may be
Mario Kart 64---Mario Kart Wii
Devil May Cry---Devil May Cry II
Donkey Kong Country---Donkey Kong Country III
Halo II---Halo III
Final Fantasy X---Final Fantasy X-2
Metal Gear: Solid---Metal Gear Solid: Sons of Liberty
Etc etc…..you get the idea.
Not EVERY SINGLE game that follows is better…in fact a majority of games that are released…the originals always catch the most attention. The fact of the matter is despite how good or bad Brawl is people are playing it because “it’s the new thing to do.” To put it in other terms….its like a fashion fad; like adidas black and white sandals for teens, ug boots, performance fleece at Old Navy, (Remember that commerical Old Navy! Old Navy! Old Navy performance fleece!) or the cancer bracelets people used to wear. When Halo III came out on the 360 Halo fans were jerkin their wangs off to the new game but the good and knowledgable Halo fans prefer Halo II because it was much more complicated, more depth, etc. The same instance applies to the Melee VS Brawl debate. A good chunk of smash competitors PREFER Melee but the fact of the matter is they CAN NOT play Melee competitively as much anymore because it does not flow with the times.
For those of you who play Metal Gear: Do you remember the first codec call that The Boss made with “Naked Snake” A.K.A-Big Boss? it’s the opening virtuous mission and she goes on to explain the change in the times and how peoples values change over and with the times as well….if you have the game….go listen to it…it’s a really interesting part of the game.
Its not even the fact that Brawl’s a bad game….its not, it is actually really fun. The fact of the matter of is that the game has no purpose in the competitive scene….at all and with good reasons.
-Armor Frames introduced (Why do Wario, Ike, Snake, Charizard, DK, and DDD get armor frames?)
Half of the characters in that category are already within the top five best characters in the game.
DDD-Chain Throws…enough said….his throws are too good and we all know this.
DK-Best at spacing and the most powerful character in the game (also a good matchup VS Snake….mr top tier.)
Ike-Kills at 50% anyone? His speed is bad, but killing at that low makes up for it. He does need armor frames for his neu b.
Wario-Hes too fast and his fsmash comes out too fast as well, no need for this armor frame.
Snake-They should have designed a better recovery for Snake where he could not be gimped so easily. Poor game development in this aspect….he shouldn’t need armor frames either with his dare I say the banned Snake word….TILTS!
There was no need to give these characters armor frames and I think that is a fair assumption. Why not give armor frames to peach? Or to Sonic? Sonic deserves them more than anyone.
The Toadstool Jump-
Ahh one of the corniest (I guess funniest as well) things in brawl. Why would you want to jump on someones head? If I was eight or nine years old I might find good use for this.
Tripping-
Do I once again need to say anything? This concept inserts the “random element” back into matches and basically adds that item feeling to a match. There is currently a team on this website trying to hack the game and remove this element of the game. All Brawl AND Melee players hate this. This is like using one of diddys bananas in the middle of a match if you want to get technical. Nintendo did not want us to be getting too serious with our matches.
Lack of fun in the Target Tests and HRC-
First, lets take a look at the Target Tests
In both 64 and Melee EVERY character had their own unique course to run through and break those targets. In Brawl they now placed ITEMS in their and used the same five levels for all the characters. You can easily grab the fire cracker with any character and beat the test within a good 7-8 seconds making it less impressive to set records in the target tests. Wasn’t that part of the fun in Melee? Doing something special in the target tests and getting recognized for it? Brawl one again fails in this department.
Now the Home Run Contest-
It still takes skill to get a good solid score down in the HRC but good people in melee are now getting a good 5 or 6 K while noobs who weren’t good at Melee (due to lack of barriers) are now getting 1 or 2,000 and getting a boner. The point is, the noob players are still easy to locate and the experienced HRC people are wrecking their old Melee records. This “barrier” insertion was put into the game to make people feel like they could do some sick stuff. Also, the strategies for the returning characters has generally stayed the same. Capt Falcon, Ganondorf, and Iceys still follow the general same procedure by dropping the bat and then dairing or fairing….from there rinse and repeat. They did nothing special by inserting the “barrier”…it just was there to make less experienced people feel happy or good about themselves.
Online play-
The online play in Brawl has to be one of the worst things ever. The communication for it is pathetic. There is NO WAY you can communicate with someone who is already in a match unless you call or text them on their phone…..no other way. That’s the system I’ve come to develop…I just text my friends when I want to play them and it works nicely. If Brawl was going to be such a “competitive game” they would have had rankings, better communication, and some form of stat sheet. Did they do that though? No.
Replay “tags”-
Have you ever saved a replay of a match you did online or with your friend on your SD card or Wii system? Im sure you’ve noticed that you cant see their ID tags during that match. Hmmm…I wonder why Nintendo went ahead and did that? They did not want to make the game competitive.
The Defensive System and why the game revolves around gimping and spacing-
The defensive system in Brawl is about the most broken thing in all of the smash brothers games aside from the throws in Smash Brothers: 64. Go play a NORMAL match with a friend (NO ONLINE! Timing is key…) pick ANY character and literally do side steps the whole match (3 stock should be decent) you will notice that if you time your side steps well you can constantly evade attacks. There is practically NO lag between each side step. Also, if you roll and hit l or R as soon as you end your roll you can IMMEDIATELY shield and avoid an incoming attack. This is one of the key things that makes Brawl such a boring game. The key to being successful at Brawl is to out camp your opponent. This does not have to mean firing lasers and spamming projectiles…but standing still and knowing when to dodge, roll, shield etc. Be a defensive player…and you will win. This is not a BAD thing but it is how the game is played.
The Length of Matches-
In Brawl the "tournament" setting for matches is 3 stock with a seven minute time limit. In Melee a four stock match took about this long. The reason for the adjustment to 3 stock is because it takes much longer and a much higher percent to kill your opponent which makes the game yet again, dry and boring. Its no shocker to see a marth go up to 148% or Snake to 200% sometimes...which is very stupid and annoying. I personally prefer to get in a good 4-5 matches in 15 minutes of melee than 2-4 in 15 of Brawl.....but that is just me.
Gimping and WHY its important-
Ok, so we’ve seen that the defensive system in Brawl is beyond broken but why is gimping and choosing characters such as GAW, DDD, MK, Kirby etc such a good choice? Half of brawls KO’s simply come off of Gimps…and that’s why MK annoys the crap out of everyone…he does it too well and that’s why hes the second on the tier list behind Solid Snake. The reason why most kills come from gimping is because you have a better opportunity to kill someone before they can recover because the aerial dodge is a lot less broken than the ground defensive game. That’s also why most of Brawls kills are done when someone is coming back from the ledge…the defensive system is weak there as well. I actually personally like to use Shiek and find she does decent against particular match ups. I actually do decently well against Snakes with my shiek. She can stop grenades with her needles…annoy snake and cause him to come to her as opposed to have him approach her, she can knock him off his cypher with a fair or bair if hits his body, she can string attacks onto him up to 80% with EASE….the only thing to watch out for is his f tilt and its not that much of a tough match up actually. Yes, if you want to see me play Shiek tell me your FC and I’ll play you…anyway though….
The Characters-
Every single character is good in Brawl…there is NO DOUBT about it. (Aisde from Sonic, the biggest dissapointment ever. Him and how much he sucks makes me want to not play Brawl alone.) The fact is though is that everyone thinks characters such as Capt Falcon, Shiek, Link, Jigglypuff, etc stink but they really are quite good its just that unbelievable characters such as GAW, DDD, Snake, and MK that are beyond broken in different ways make them look horrible. Play my Shiek….you’ll be surprised how good I am with her. My point is though is that ANYONE who has played smash brothers for more than two days can pick up Luigi, Mario, Bowser, DK, or whoever and make them look good. All of the characters are too user friendly and once again to not welcome a competitive setting.
Spikes-
Some characters in Brawl have spikes EX-Marth, Falco, Toon Link, Olimar, etc) but not every character can be spiked. Whats the point in calling the move a spike if certain characters can not be spiked? Characters such as Meta Knight, Kirby, R.O.B and Pit can avoid spikes by simply just saving their jumps sparingly. Last I checked a spike was a move that goes straight down. When you see a volleyball player perform a spike does the ball surface up again after going straight down? No. Definitely not.
Character Recoveries-
There are certain characters in Brawl that can literally travel to the other side of the stage and pop up on the other side. In Melee, it was only Kirby and the Ice Climbers could do a neat little Hyrule jump…but that’s about it. Characters such as R.O.B, Pit, Jigglypuff, MK, Kirby, and (I think DDD) can drop down and travel to the other side of most stages. So in a sense, they have the most broken recoveries every seen in Smash Brothers Video game.
Little itty bitty stuff that makes no sense-
GAWS Key out prioritizes snakes rockets
Three shots of falcos lasers don’t stop snakes mini missle
Marth doesn’t outrange anyone anymore….he just has “good power” if you tip.
DDD chain throws 3-4 characters without having to move.
Ness and Lucas have an infinite death grab that shows poor game development.
The infinite jump: what is the point of doing this during a match?
The “crawl” wavedash: Are we sinking THAT low people? Come on…….
I seriously wanted Brawl to be the new competitive game and I thought that in time Brawl would come out to be better than Melee…..I was wrong. Even if L canceling was in Brawl…it would not make it better because the whole defensive system is beyond broken as is…sidestepping would alter any point of L canceling.
I have been to around 10-13 Brawl tournaments (both big attendance…and little) and have never placed higher than 13th and would say im a fairly good competitor. I mained Meta Knight, Snake, GAW and Shiek but have grown sick of the game already because the game is too dry for me. I gave the game a chance and did not just sit back and board that Melee rebellion wagon…but the game is truly a failure. The general consensus I’ve gathered is that the people who failed to stand out in Melee are using Brawl as a way to prove to the community that they are a good smasher. I admit, I thought and wanted the same thing initially myself because I personally, am not good at Melee. But what is going to separate you from other people in Brawl? Everyone has seen a good snake, gaw, mk, etc and all those top tier people so to stand out as a good player in Brawl you’ll have to use Sonic or someone like Capt Falcon. No one would care how good you do with GAW or DDD because they’ll just think “Oh, hes good with his snake tilts” or “dam, his GAW’s bair spacing is very good.” Brawls too dry at this point and takes no quick reflexes or though process that melee does.
Regardless of whether you thought melee was about l cancels, giant combos you can link, or just smash buttons….you’re very wrong. L cancels and advanced techniques were not the elements that made Melee stand out. It was quick thinking, characters and attributes that MADE sense, no CHEAP CHARACTERS (MK, Snake; I know some of you think they are both beyond cheap, don’t even lie about it.) etc. Did Melee have any cheap characters that WRECKED EVERYONE? No. The space animals did good against everyone except Marth and marth was a good matchup against Shiek…and shiek dominated everyone else…Melee was well balanced. GAW can not even L cancel three out of his five aerials, and shiek does not even need to l cancel her fair…its lagless. That is why shiek was so dominate even before L canceling was discovered.
Its sad to see people playing Brawl and conforming because I know deep down inside most of you reading this now….Miss Melee. Brawl is at this point the game that everyone is playing and I can not deny that at all….it is the truth but why play something I don’t like just to “fit in?” Actually the real question is, why arent you all playing Melee if you like it more? Oh yeah, I forgot….its what “everyone else is doing”
Brawl is the “bandwagon game”….not Melee. If people could play Melee….they could but like I explained earlier….the times determine what peoples values are and right now….people want to play the new fresh game….Brawl because that’s what people do.
If you want evidence for me to prove that most people prefer Melee, I will provide it for you.
I’m hosting a Melee tournament in the near future and would love to see faces there.
Regards,
-POF