The Iron Wolf
Smash Journeyman
Brinstar, RC, and PS2 must go. That is all.
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Where does this mind set come from? A game can be competitive and entirely luck based if enough people play it. As far as I know Smash is supposed to be easy to pick and play. At most the game is inherently casual, at the least the game was designed with them in mind.this is supposed to be a competitive game that relies on skill.
It's not possible for everyone to get what they wanted and have a truly unified ruleset. Unified ruleset would require no variables form location to location: no matter where you go you know exactly what to expect without having to look at the rules. As it stands, rule sets range from crazy people who want Japan's supposed 3 stage ruleset to crazy NS's "have all of the stages ever" selection. And then there is of course that apparently 60% of tournaments either support or are neutral enough towards the MK ban to follow through with it, with 40% aren't.
It's not happening.
Well, I guess I should have clarified, but basically it's fine if the game is luck-based and played in a competitive setting but I don't think we should have random stages without adding the remaining diverse array of random options (items).Where does this mind set come from? A game can be competitive and entirely luck based if enough people play it. As far as I know Smash is supposed to be easy to pick and play. At most the game is inherently casual, at the least the game was designed with them in mind.
Nope, but its still a good example of the other end of the scale.Lol, have you even seen our stagelist lately? It's not that radical anymore, even with MK gone.
Surprisingly enough, not everyone makes a ruleset to cater to their own agenda. The Japanese ruleset/stagelist is an excellent attempt to have as little inconsistent impact on results as possible. I'd be very shocked if whoever made their ruleset were to state "We made this ruleset because we like how good MK, Falco, Olimar, ICs are with this stagelist" and not other, entirely reasonable justification.Have fun catering to top tiers.
I know that was a cheap shot that did not work. I pointed out those specific examples because of the hypocrisy that was surrounding those communities. Everybody knows that Gill is broken in Third Strike and the same is true for Akuma in Super Turbo. No one is questioning that.You are horribly misinformed. Gill wasn't banned to keep the console tournaments arcade perfect, Gill was banned because of the same reason Akuma was banned. He doesn't function like any other character, warps the fundamentals of the game, and plays in a way that is functionally different than the rest of the cast.
With that said, I don't know anything about Soul Calibur so I can't speak about any bans pertaining to that series.
Its funny because to make Melee competitive, you need to turn off items, ban half the stages and ban specific stalling tactics like Peach Bomber stall.The community's attempt is to make a competitive game out of Brawl. It's a hilariously futile attempt but I commend them for trying this hard.
DRN is officially being red carded for bracket manipulation and intentional forfeiting
being red carded for bracket manipulation and intentional forfeiting
for bracket manipulation and intentional forfeiting
and intentional forfeiting
intentional forfeiting
Group 1 (Falco, Olimar, IC's, Diddy, D3) does well on neutrals, but not so well on larger stage lists.I don't understand how having a smaller stagelist is catering to High Tiers. Only 4 high tiers really, really benefit from it, Falco, Olimar, ICs, and Diddy. Maybe D3. Snake, Marth, Wario, Pika, Lucario, ZSS, GnW, and Tink all do decent on neutrals, but none of them are actually dominant on them. Where as on a bigger stage list they can take you to worse places. Either way, you're gonna get shafted with a larger stagelist as a lower tier main, you get to CP to a stage that's more gimmicky that you can get a win on, but then you can be taken to like, RC lol.
There aren't any stages flatter than FD. And Smashville, Battlefield, and Yoshi's Island are the runners up. Characters like Olimar, Falco, and Ice Climbers counterpick neutral legal stages because those are their best stages, the liberal stagelist does not open up a counterpick that is "just as bad", because the ultimate counterpick for those characters is legal for game one, even in the most conservative regions of Japan.Although that may be extreme, but my point is that for a low tier, sure getting your CP is fine, but the other characters have their own CPs that are just as bad as the one you're taking them to due to the larger stagelist. Personally I'd rather just stay on a neutral.
This is a game with infinites, chaingrabs, and grab releases that invalidate entire characters.
Consider that before you complain about stage gimmicks.
>Implying "competitive"The point I raised has nothing to do with character gimmicks. It's about which stages can be banned to cater most to a competitive environment. Why use stages where external factors and stage design can greatly alter the course of a match?
It seems like we have different apporaches: while some people start form static and add stages to make people think their stagelist is diverse, others start having 41 stages and then remove the ones that are potentially problematic (as in, have abusable elements), and find that RC, BS, and PS2 has nothing wrong with them.Granted, this applies to Frigate and Halberd as well(i.e. stage flipping and the various lasers/claws/bombs on Halberd respectively), but they aren't nearly as wonky as Brinstar, PS2, or Rainbow Cruise. PS2 can alter the physics of a match itself. I honestly don't see how or why you can even justify utilizing that as a legitimate stage in competitive play. It boggles my mind.
>Implying "competitive"
>Implying you're not already playing with stage changes
>Implying stage play is not a skill
>Implying flat-stage play is the standard to determine the "course of a match"
It seems like we have different apporaches: while some people start form static and add stages to make people think their stagelist is diverse, others start having 41 stages and then remove the ones that are potentially problematic (as in, have abusable elements), and find that RC, BS, and PS2 has nothing wrong with them.
And that's pretty much how I see it.